https://gamedocs.org/documents/
收集了一些公开的(Design Documents)企划书与(Pitches)投售书。
有GTA,Diablo.... 都是比较老的游戏。
但反而比较适合现在独立游戏来研究。现在Google翻译很强,可以先丢去翻译看看。
Gamasutra的如何写个企划书
https://www.gamasutra.com/blogs/LeandroGonzalez/20160726/277928/How_to_Write_a_Game_Design_Document.php
同场加映
Diablo 1如何从回合变即时
https://www.diabloii.net/blog/comments/how-diablo-evolved-from-turn-based-to-real-time
Diablo 1的制作故事
https://www.shacknews.com/article/76356/chapter-8-part-1-the-foundation-of-diablo
https://www.shacknews.com/article/76364/chapter-8-part-2-work-hard-play-hard
https://www.shacknews.com/article/76406/chapter-8-finale-condor-and-blizzard-lock-horns-over-diablo