[情报] 小野:Capcom希望SF5发挥"再起"

楼主: Landius (原来我是漆原派啊)   2016-01-07 10:06:37
升龙拳.com:
http://shoryuken.com/2016/01/06/capcom-looking-to-reset-with-street-fighter-v/
During their visit to PlayStation Experience last month, Vice Gaming was
able to catch up with Capcom producer Yoshinori Ono for a discussion of
all things Street Fighter. Naturally, conversation gravitated towards
Street Fighter V, and Ono was rather candid regarding their goals with
the upcoming title.
经过上个月PlayStation Experience,Vice Gaming与Capcom的制作人小野义德详谈
快打旋风5的讨论。当然,这段谈话集中在SF5、小野P也坦率地将他们在这款游戏上
所设定的目标。
"Now, as [Street Fighter IV] has grown and it’s matured, that core group
of people is maybe about 1,000 people who can compete at a really high
level. That's where [Street Fighter V] comes in," Ono explained. "We've
made plans to try to grow the community at an exponential rate. We're
doing that by resetting the game and evening the playing field, so that
it's approachable whether you're new or old to the series."
“现在SF4成熟至此,营造了大约1,000人左右的核心玩家,他们具备了能够以真正的
高水准竞争。接着SF5就投入进来,”小野P解释“我们已经计划试着增加这样的玩家
社群,让它以指数速度扩张。我们所做的就是再起游戏和甚至是游戏场地,所以不管
你是新玩家还是旧有的玩家都能感到平易近人。”
Ono was quick to promise that they won't be actively working against
experienced players when it comes to their decisions for Street Fighter
V, but reiterated their desire for newcomers to be comfortable, whether
they're competing or just watching.
小野很快地承诺他们也不会主动排斥已有经验的玩家对SF5做出决定,但他们更希望
让新投入的玩家感到舒适,无论这群新手投入对战或只是动画势。
While not interested in completely doing away with the work they've done
on past installments, Ono sees Street Fighter V as its own separate entity,
similar to how Street Fighter II was different from Street Fighter, Street
Fighter III was different from Street Fighter II, and so on. "People are
starting to remember that Street Fighter isn't a series where every new
game just rides the coattails of the previous entry," he continued. "Part
of the fun is going back to zero and everyone growing from the same point."
当他们已经不对过去所做的工作或是分配到的分工感到兴趣,小野P将SF5看作一个独
立的个体,就像SF2不同于SF1、SF3不同于SF2...等等。“玩家将开始记住快打旋风不
是一个(系统连贯)的系列作,每一个新的代数只是搭在前一个代数的肩膀上罢了,”
他继续说。“玩家们(在前作)感受到的乐趣,其中一部分会归零,这一点对每个玩家
来说都是打掉重练。”
作者: Anzar (是一只安萨)   2016-01-07 10:36:00
最后一句话深表认同,不该像某些作品一样系列老碗端到死
作者: martinboy10 (martinboy)   2016-01-07 10:51:00
推翻译
作者: randyhgmac (阿仁)   2016-01-09 03:56:00
我怎么觉得大部分都是屁话,大家也都把快打每系列(2系列,0系列,EX系列,3系列,4系列)分得很开啊
作者: pppli (.人.)   2016-01-09 10:01:00
怎么才算核心玩家 我自认已经玩的得很熟 几乎都玩问号 连线打了7万多场 胜率有7成但pp很久没进一千名QQ
作者: markvend (马克芬德)   2016-01-09 17:29:00
胜率7成也太.....
作者: pppli (.人.)   2016-01-11 14:02:00
70.65%
作者: Tsuyoi (失败は人を育てる)   2016-01-11 21:07:00
都玩问号还有七成胜率很猛了
作者: ga006736   2016-01-11 21:12:00
拿pp来当核心玩家的依据不太正确个平台间实力的差距都不一样而且日本街机的玩家水准都颇高光看影片水准核心玩家大概有一半左右在日本吧

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