这两天的Q&A不知道为啥突然爆多...
大家慢用
Hello everyone – I got two e-mails today, asking me whether this site is
real:
(一个叫做wargamingbonus的诈骗网站网址,连结已删除)
Just to be sure – no, it’s a scam site. Do not click it. Linking it here =
automatic permaban.
- developers are finishing with the motion physics testing, public test of
new MP will come soon
新移动系统已经内测完毕,很快就会上线测试。
- spotting system was not changed for a very long time
视野与开光系统很久没动了。
- players can get sometimes stuck in the air when going down slope like this
because in current motion physics, the contact points with ground are not the
entire tracks, but the roadwheels and in the case linked here, the first
roadwheel is hanging in the air (thus it counts as no contact with ground)
玩家有时候会在下陡坡时像连结的图一样被地形困住,那是因为目前移动系统设计中
坦克的接地点是路轮而非履带(译:先前提过一台车一边似乎最多五个接地点),图
中的情况中,第一个接触点悬在空中所以卡住。
- during the large map testing, compared to current state, there was much
more driving and much less shooting, which is not exactly the desired effect
在大地图测试的过程中,开发组发现与现状相比,玩家会花更多时间在移动而更少时
间驳火,这不是WG想要的效果。
- Storm states that getting rid of rigged battles is actually very
complicated: if you talk about it openly (for example during the battle
loading hints) you will only bring the rigging to attention of people, who
wouldn’t think of it before – and not allowing the same clan members to
play against each other in random battles wouldn’t solve anything anyway, as
it is really easy to create another clan
Storm表示要遏止玩家在游戏串通作弊事实上是复杂的情形,如果你公开宣导(像是在
读取时的小祕诀中宣导)你可能会适得其反,让没想过这么做的人注意到它。而禁止同
公会的人进同一场也不能解决问题,因为另成立公会(配合作弊)很容易。
(译:禁止同工会同场对抗是哪门子的烂建议...)
- Chieftain Mk.2 will come in 2015, Storm is waiting for it himself
酋长二型会在今年推出,Storm也在等。
- it won’t be complicated to get a hold of tanks suitable for historical
battles (SS: as in, lowtier tanks)
让(低阶)战车适合历史模式并不难。
- the spot check frequency is not tied to new BugWorld version, coming in 9.7
视野检查频率还没有绑到BW引擎上,9.7会一并更新。
- it’s possible that in the future, during non-penetrating HE shell hits,
the part of the damage that was “eaten” by armor will count as damage
blocked by armor (for the statistics purposes), developers will consider it
未来很有可能会将没打穿的部分HE伤害算进装甲阻伤里头,开发组会考虑看看。
- Storm on skill MM: “Skill MM would break the game. I explained the reasons
many times. To play all the time with enemies of the same skill level is
tedious and boring.”
Storm对技术分房的看法:“这会毁了这游戏,我已经解释很多次了。总是要对上跟你
同水准的对手很无聊的。”
- 25 percent RNG pen reduction? “In real life, the penetration spread is
even higher.”
降低25%RNG?“现实生活的穿深浮动更高。”
- PvE mode will come
PvE会很快推出。
- developers discussed completely disabling the option to fire at your own
teammates, but then decided not to do it
开发组完全讨论过是否关掉友军伤害的功能,但最后决定不关。
- VK4502B as an alternative hull to VK4502A in the future? “I cannot say
anything.”
VK4502B未来可能变成VK4502A的可选车体?“我不能说。”
- popularity of a vehicle is not directly tied to its combat performance –
slow vehicles are less popular in general regardless of their qualities
车辆受欢迎的程度并无跟他的战斗表现有关,总体来说无论表现如何慢车都比较不受
喜爱。
- a proposal to give players who were not very active in battle 0 XP
automatically? “Unfortunately, we can’t do it. It would screw a huge number
of bad players.”
有人提出“在战场上不活跃的玩家不给经验”的建议:“我们不能这样做,这样对广
大低端玩家不公平。”
- Storm personally does have nothing to do with various game monetary
decisions (shop prices and such)
Storm个人没有介入影响各种游戏中的货币政策(商城或其他部分)。
- there is no vehicle to replace the Jagdpanzer E-100 with, that’s why it won
’t be replaced for now (SS: that is weird, considering it’s at least
partially historical)
因为没有候选车得以替代JP E-100,所以目前不会替换他。(SS:可是JP E-100至少
是部分史实的产物...怪哉)
- apparently, E-25 size will not increase: “Noone knows the historical
dimensions of this vehicle, because it was never built.”
E-25的尺寸不会变,“没人知道它确切的尺寸长怎样,因为从没造出来。”
(译:鬼话...根本就是不想面对这个问题...)
- arty XP buff will be considered
会考虑增加砲兵收益。
- T-34-2 buff? “I don’t know. We have to have a look at the statistics.”
BUFF T-34-2?“不晓得,我们会检查他的数据。”
- platoon IM’s will not be removed for now
(日经文,略)
- current (9.6) optimization (and performance) is already superior to the one
before 9.0
9.6的优化与游戏效能表现胜过9.0之前的表现了。
- premium account “pausing” (interrupting the premium account for some
time) will not be implemented, because it is financially not advantageous for
Wargaming
不会推出能够暂停P帐记时的功能,“因为这样做我们没赚头。”
- there are not enough vehicles to introduce tier 9 and 10 light tanks into
the game
没有足够的轻坦选项能构成更高阶(T9、TX)的轻坦线。
- regarding the issue where you get 4-5 maps over and over, Storm states it
is very difficult to fix for certain reasons
因为某些原因,目前很难修正玩家会不断进入某些地图的问题。
- Q: “Fuck you, you nerfed TD’s to death and killed them!” A: “Hurray!”
Q:“干!TD又被Nerf了!WG要亡TD!”,A:“耶依!”
- (continued from above) Q: “I will stop buying premium!” A: “Good luck.”
承上,Q:“我不买P帐了!”,A:“慢走不送。”
- Q: “9.6 accuracy sucks, Germans suffer!” A: “How terrible.”
Q:“9.6Nerf准度真差劲!德车要悲剧了!”,A“好贴萝卜。”
- a player proposed random spawn spots for both teams on the map, Storm
states that moving the spawn points even by 50 meters could create a serious
imbalance
有名玩家建议为两方玩家设计随选出生点,Storm表示出生点仅仅变动50公尺左右都会
严重影响地图平衡。
- getting really weird MM in some battles? “This means that there was
nothing better in the battle queue.”
有些地图的MM娘坏了?“这意味着等候序列中没有更好的选择。”
- Storm personally checked the camo factor of the Airfield map bushes, they
are correct
Storm自己检查过Airfield这张地图的草丛,没问题。
- Storm comments on the “ghost shell” case, published on FTR not so long
ago: “At such distances (more than 500 meters), there can be problems with
the coordinate transfer accuracy. Which is this case. It’s very hard to deal
with this.”
Storm评论之前在FTR上面贴的“幽灵砲弹”事件:“超过500m之后,砲弹的座标传输
可能会有问题,遇到这种情况很难处理。”
- WoT Dx11 support is being developed, Dx12 support development was not
started yet
WOT对DirectX 11支援正在开发中,对DX 12的支援还没开始做。
- Leopard 2 prototype with 105mm gun is not a suitable candidate for E50M
replacement
配置105mm的豹二原型并不适合作为E-50M的候选车。
- Krupp-Steyr Waffenträger will apparently not be a normal prem for sale,
but some sort of event vehicle
新的KSWT会是活动奖励车。
原文网址:http://ftr.wot-news.com/2015/02/11/11-2-2015/
低阶复制德车(事实上LT 35跟LT 38是捷克制的)
然后捷克中坦线已经有完整科技树,TX是T-50/51,长的蛮圆的
顶砲是弹夹100mm炮,穿深据预估是265/330,大致上跟T-62A同级
速度颇快,多亏斯柯达的1000匹马力引擎
不过这不是最终决定版,仅供参考
详细介绍请参阅:http://goo.gl/kuZShh