[情报] 2/10 Q&A

楼主: tai33ru (磁砖大)   2015-02-11 12:00:36
大家版上讨论热烈,这一两天的资讯好像也特别多
不过FTR本身是经过二次整理的资讯,有些讯息也是有SS个人推论的成分
有时候参考即可,等WOT推出之后才知道好坏
An interesting article about how Serbian army is getting rid of tanks.
Oh yes and WG NA has a special event, where you can buy a Type 62 for 50
bucks for 24 hours.
NA有活动可以买Type 62,50镁。
And one more thing: just got another email saying “where’s the translations
today” – apart from the “don’t rush me” answer (obviously, I’d do it
faster if I could), please “like” the Facebook FTR page (if you are into
the whole FB thing), I usually write there if there are some issues or delays.
然后SS表示不要催他翻译Q&A,临时有状况他会在脸书上告知。
- gold ammo will not be removed from the game
不会将金弹移除游戏。
- the AMX-30 “branch” will consist of only two vehicles: AMX-30 prototype
and AMX-30
AMX-30支线只会推出两台车,原型T9与量产型TX。
- regarding various attempts of players to propose a full French medium
branch: “The fact that you consider it possible to implement doesn’t mean
it actually is, there are reasons why it isn’t.”
关于各界提供WG关于建构一条完整法国中坦线的建议:“大家认为能够做出来不代表
实际上做得出来,这是为什么完整的法国中坦线出不来的原因。”
- Storm confirms that Havok was shelved for a complete overhaul, it won’t
come anytime soon
Storm确认了Havok计画需要大修而被搁置了,可见未来内不会推出。
- Storm agrees that giving artillery more XP for its damage will reduce the
time spent grinding artillery on lower tiers, which is a good thing
Storm同意给予砲兵经验与收益补正可以减少玩家在低阶场玩砲兵打滚的时间,这对
他们来说是好事。(语意修正)
- AMX CDC will as usual be available in 9.6 only in premium shop, it will be
available for gold in the game in 9.7
AMX CDC在9.6时只能在礼品店购买,9.7就可以在游戏中用金买了。
- spotting system will be reworked so that the spotting checks will tick with
the same frequency at all distances. The servers will handle it, as Wargaming
reworked completely the spotting check algorhitms, which will result in the
increase of performance by several orders
开光机制会重制,之后不同距离的视野扫描间隔都会相同。在WG重新设计算法之后,
服务器能够负担的起这样的更动。
- according to Storm, spotting mechanics are “completely transparent”
根据Storm所言,视野机制资讯完全公开透明。
- spotting system was not changed for several years now
而现行视野机制也有好几年没改了。
- Storm argues that Stalingrad and Kharkov are not “corridor” maps and that
they aren’t too “closed” – he played them on heavies and TD’s and liked
it
Storm认为Stalingrad跟Kharkov不是走廊型地图,地图设计也不会太封闭。他自己常在
这两张地图玩HT跟TD,蛮喜欢的。
- Storm denies that Maus has good stats because only skilled players play it
– it is played by the same players as other tanks
Storm否认Maus有良好数据表现是因为只有高玩才玩,玩他的玩家数量跟其他车一样。
(修正)
- the external module (gun) saving throw will not be removed – WG tested it
and without it, the gun would be broken all the time
模组(炮)伤害豁免不会移除,WG测试过结果是炮会一直坏掉。
重要更正
- fog of war in random battles? “Only experiments are running for now. We
haven’t decided anything yet.”
随机战采战争迷雾?“目前只在实验阶段,我们还没有任何相关决定。”
- Storm states that the artillery model “low damage over large surface” is
not viable, as constant (even if small) damage will infuriate players much
more than an occasional oneshot
Storm表示将砲兵落弹“减伤并加大溅伤”不可行,比起偶尔被砸一发大的玩家更容易
因为不断受到稳定伤害(即使很小)而怒。(译:FV304符合此例)
- WG is still considering the option to hide some players nickname in the
battle somehow
WG仍有将“在战场上隐藏某些玩家的暱称”的选项纳入考量。
- VK100.01 “Mammut” was not made tier 9 instead of Mauschen because its
armor is too thin
VK100.01不会做成T9,因为他装甲太薄。
- regarding the issue of very large maps – one of the problems is that they
would make the situation where your flanks are secure impossible, as any “
obstacle” will be possible to overcome easily by further flanking, unless
you split the map into giant corridors. This is not a theory, this was tested
and verified by Wargaming.
有关超大地图的问题:“其中一个问题是你的侧翼不可能安全,因为到时候任何的侧
翼掩护都有可能被对方克服,并进一步被利用来侧袭,除非你把地图隔成超大走廊。
这不仅仅是假设而已,我们已经测试并验证过了。”
- Storm confirms that the statement “big maps = automatical bad battle for
slow tanks” is true
Storm同意“大地图=对慢车来说是坏主意”的论点。
- apparently, the “sticking” of aim reticles to close objects in arcade
mode will not be changed
随机模式时瞄准圈在瞄准近距离物件时会黏的状态不会改。
- the Mines map upper base advantage was fixed in 9.6
Mines地图中北家优势的情况9.6会修正。
- according to Storm, the statement that 2/3 of all maps in the game consist
of corridors is not true
根据Storm的说法,目前有三分之二地图属于长廊式地图的说法不正确。
- “tanking by tracks” (SS: a technique, where you – instead of armor –
present your enemy your vehicle’s tracks, resulting in them “eating” the
shells at the cost of permadetrack, while the trajectory of the shell does
not cross the hull – mostly during sidescraping) will never count as “armor
blocked”
“履带坦伤”永远不会被算进“装甲阻伤”之中。
- Chieftain Mk.2 (replacement of FV215b) will be “cool”
酋长二型(替代FV 215b的车)会很酷!
- Storm comments on various skill MM proposals, where players propose to
split playerbase into leagues or to match you with players of the same skill
as yours: “This will reduce the “pwn” factor. It is not interesting to
have each battle on the edge. A cycle of “pwn” and “fail” battles does
keep the players playing much longer.”
关于多个关于技术分房的讨论,关于将玩家们分联盟或是和技术相当的人分在同个层
级等等,Storm 回应:“这会降低胜利的诱因,每个战斗都在紧绷之下进行并不有趣
,有胜败循环的战斗方式玩家玩得比较久。”
- most terrain inconsistencies between what you see and collision model can
be solved by setting the landscape quality setting to one level higher than
minimal settings
大部分地形外观与碰撞模型不一致的问题,可以透过将设定调成比“最小”高一阶的设
定解决。
- Chat 2.0 is being introduced in parts, in 9.6 another bit will come
聊天系统2.0已经部份推出了,9.6会推出另一些功能。
- a “platoon finder” mechanism will be introduced
会推出“线上找组排”的功能。
- the threshold for a patch size is roughly 1,5 GB – any bigger patch and it
will be a problem for a large number of players, that play with poor internet
版本更新档的大小门槛是1.5GB,大于这个大小的会对许多网络差的玩家造成困扰。
- new Bigworld version will come in 9.7, but all the changes will be
internal, a player will not notice anything – even though the version
contains some optimizations (some of them very serious), so it’s possible
some players will see higher FPS
新的BW游戏引擎版本会在9.7推出,但算是内部调整,一般玩家不会感觉到差异。不过
引擎更新有经过部分优化,因此部分玩家可能受惠于FPS上升。
- Storm states that removing the issue where tanks “jump” (teleport) when
you watch them from long distance is a priority
Storm表示会将解决玩家视线中远距离外的战车“顺移”的情况列为优先目标。
- artillery XP income buff will be discussed
砲兵经验与银币收益增加的议题会纳入讨论。
- Storm states that making HD maps will be much easier than making HD tanks,
because there’s no “hellish” process of historical checking of the model
Storm表示HD化地图会比HD化战车简单,因为不会有车模型“地狱般”史实检查过程。
- a player made an inquiry that he’d love the teams to look something like:
1-2 scouts, 0-2 arty, 3-5 TD, 4-6 MT and 4-6 HT. Storm said that according to
their statistics, the teams actually usually look like that, with some
deviations on certain tiers.
某位玩家做了个“你喜爱的队伍组成为何”的调查,结果是:1-2LT、0-2砲兵、3-5TD
4-6MT与4-6HT。Storm表示根据数据来看,目前的队伍组成大多是这个样子,然而会视
车皆不同而有些微偏差。
- all the patches starting with 9.1 brought increases of FPS and less freezes
从9.1开始的更新版本都有带来一些FPS增加与延迟减少的效果。
- developers are working on better communication with mod makers, when it
comes to new patches (so that the modders are informed in advance). There
will be progress in this direction.
开发组正在努力增进与模组制作者的沟通,特别是新版本即将推出时(模组制作者会提
早被告知)。未来这部分会有所进展。
- Storm states that the reason, why the top guns of the vehicles are not
their historical guns, but various upgunning proposals/prototypes has its
roots in WoT development history, this trend will not change anytime soon.
Storm在为何部分车的顶炮不是他们的史实炮,而是一些实验火炮或可行计画时解释这
在WOT游戏发展历程上有其根源,这样的趋势短期内不会改变。
- when it comes to the “shells blocked by armor” parameters, ricochets do
count, as well as shots into the tracks, where the shell trajectory does
intersect with the hull
讨论到“装甲阻伤”的参数时,弹炮算在内,而击中履带且轨迹有确实与车身接触的
也算。
- according to Storm, next season of individual missions will not come this
year
Storm表示下一季的个人任务不会再今年推出。
- according to some RU player, the French tank inscription “Panthére” is
incorrect, it should be “Panthère”. Storm argues that the French (WG EU)
said it’s correct, so it’s correct (SS: the player is correct I think)
根据某些RU服玩家的说法,法国车的叙述单字错误,Storm说法国人表示是对的。
(SS:RU玩家是对的。)(译:RU玩家是对的。WG在硬ㄠ...)
- according to Storm, the IM’s did NOT break random battles
Storm表示个人任务并没有毁掉随机战斗。
- no plans to remove platoon requirement from IM’s
不 会 将 组 队 任 务 从 个 人 任 务 中 移 除 !
- there will NOT be a skill MM in random battles
不会在随机战中推出技术分房。
- +/-2 MM spread will not be reduced
不会将现行的正负两阶分房再降低。
- fixing the SLI in WoT: “when it’s done it’s done”
修复WOT中的SLI双显卡技术问题“WIDID”。
- developers did not consider the option to add special equipment that would
allow you to shoot gold ammo (you wouldnt be able to without it)
开发组没有考虑过必须要装某些装备才能射击金弹这个选项。
- various cases of getting stuck on landscape elements should be fixed by new
motion physics
许多受困在地形场景上的状况会在新移动机制推出后解决。
- regarding the gold ammo whine, Storm agrees that a lot of it comes from
people without their own opinion, who are simply repeating the stuff they
heard from vocal gold ammo opposers instead of thinking on their own
Storm认为很多人抱怨金弹是人云亦云、随波逐流,而没有自己的意见。
- the ban on teamkilling will not be lifted (SS: *sigh*)
不会取消对友军伤害的惩罚。(SS、译:(叹 )
- the Mauschen in its ingame setup is much more historical than the
overbuffed VK4502B (“there’s a project, there are also schematics”)
小老鼠的设定比起过分增强的4502B更史实正确。(小老鼠有图纸,也有电路配置图了)
- fake vehicles will be removed from the game “as much as possible”
会尽快把游戏中非史实的车辆移除。
- WG is constantly checking for lags on servers. In majority of cases, lags
are caused not by servers, but by player’s connection. The whole “servers
are collapsing” talk is usually not the problem of servers but of the fact
that during primetimes, the entire network is stressed more than usual, so it
can be an overloaded connection pathway and not a server issue. Servers are
almost always stable. The fact that Battlefield and War Thunder do not lag
and WoT does is according to Storm caused by the fact that these games
transfer much less data, as larger parts of the game are calculated on the
client side. Plus, Battlefield games have servers that are usually closer to
the player.
WG正在进行服务器端的延迟情形,大多数情况中延迟是玩家的连线造成的。而外传伺服
器崩溃的说法主要也不是服务器的问题,而是因为黄金时段时全球网络的忙碌情况造成
的(黄金时段约是7-11点),所以这时期会有线路负载过大的情况,而非服务器问题。
服务器大多很稳定,而WOT比BF以及WT更容易延迟的原因是因为其他游戏的资料传输回伺
服器端的资料较少,大部分的运算在客户端上,另外,BF的服务器通常也离玩家更近。
- skill MM will be introduced to team battles
技术分房会在团队模式中推出。
- picking vehicles based on the map played will be introduced to team battles
同上,团战未来也可以让玩家依据地图选车。
- Maus is doing fine statistically, it’s amongst the top one third vehicles
of tier 10
Maus的数据表现良好,他在十阶车中排在前三分之一的位置。
- World of Tanks will never turn to subscription based model
WOT绝对不会变成预缴制。
- 25 percent RNG will definitely not be reduced
25% RNG不会改。
- “jerks” of icons on minimap are intentional: “traffic optimization”
小地图上战车图标瞬移的情形是故意的,“为了降低流量。”
- E-100 in HD was postponed to 9.7
HD E-100延期至9.7。
- Storm states that before 9.6, ALL bushes on all maps were checked for
errors – only the Prokhorovka ones were bugged
Storm表示9.6之前所有地图的草丛都被检查过有没有BUG,只有Prokhorovka有问题。
原文网址:http://ftr.wot-news.com/2015/02/10/10-2-2015/
落落长...八点多开始翻断断续续翻完都中午了...
有任何问题或错误请推文告知,我会尽快改Orz
作者: goldensnitch (金探子)   2015-02-11 17:37:00
最愿意花钱的是猴子,所以以他们为准(?
作者: batterykugua (battery)   2015-02-11 19:54:00
开场布局就被队友撞断 转头看队友组成再断被队友炮管推进水里 换人断

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