[情报] CataclysmDDA 0.A 更新内容预览

楼主: xape (XAP)   2014-02-25 11:36:52
官方即将要在一个礼拜内发布新的稳定版 0.A了
来看看更新了什么吧!
内容原址
http://smf.cataclysmdda.com/index.php?topic=5411.msg91548#msg91548
Here's thechangelog you slavedrivers. It's a MONSTER.
这些是更新记录!你们这些奴隶银行的老板!内容妖兽多的啦!
0.A
Features:
功能:
View item on mouse hover in SDL.
可利用鼠标查看物品
Mouse move.
用鼠标移动
Basic LUA support.
支援基本的LUA (MOD用)
Vehicles disintegrate into their constituent parts on impact.
车辆撞到有可能会掉零件(保险杆掉下来之类的)
Fuel tanks preserve their contents when removed/installed.
油箱移除/安装时里面的内容物不会消失
Vehicle construction and repair using duct tape.
能用大力胶带来修车 -.-|||
More distinct mutation trees, including branch thresholds and post-threshold mutations.
更独特的突变树,包含各种生长方式
Interact with monsters on stairs.
在楼梯上与怪物的互动(指的是能把怪打下楼梯?)
Guilt from killing monsters tapers off as you kill more of them.
杀怪造成的罪恶感将随着杀戮数目成反比(就是杀越多越麻木了)
Can track vehicles with a GPS module.
能够透过GPS模组来定位车辆
Allow filtering constructions by the ones you can do right now (can toggle).
能够过滤制作列表只列出目前能制作的物品(可切换)
Idling for vehicles, can effectively run as generators.
车辆怠速,能够充当一个高效率的发电机
Minifridge that keeps food fresh longer.
小冰箱能够让食物保鲜的久一点
Clothing pockets and hoods only activate when needed. (for warmth)
衣物的口袋与帽子会在需要保暖时才会自动使用。
Inventory and crafting menus support listing items by category.
物品与物品制作列表能够依照属性分类。
Expanded underwater combat.
增加水下战斗功能
Item spoilage rate varies based on temperature.
物品的腐败速度依照温度有所不同
More info in list monsters menu.
在怪物列表有更多资讯可看
Rechargeable battery pack mod for tools.
各种工具可用的充电电池模组
Gunmods are installed on rails now.
枪械模组现在安装在枪管上
Better gender handling at character creation.
创角色时男女分际更加明显
Expanded vehicle electrical system.
拓展车辆电路系统
Can pick up or drop partial stacks.
能够“部分”捡起或是放下堆叠的物品 (就是按g捡一堆物品的时候可以选数量)
Shove items out of the way when closing a door.
关门的时候会把挡在门口的物品推开
Radioactive items.
放射性物品
Mutation friendly clothing.
突变者可穿的衣服
Remove prompt to resume task, of course you want to.
移除“继续作业?”的提示,你一定是会要继续的(比如说加固窗户到一半被打断,回来要继续作业的时候的提示)
Vehicle facing indicator (option).
可在选项中开启车头指示器(才知道你的车现在朝向哪边)
Fullscreen mode.
全、萤、幕、模、式
Show contents of grabbed vehicle (e.g. your shopping cart) in advanced inventory pane.
在高级物品管理面板中显示目前拉着车子的内容(如购物车)
Fishing, find a pole!
可以钓鱼 …
Automatic view shifting when driving (option).
开车时自动视野移动(可选)
Zoom mode that dynamically resizes tiles (pretty slow when zoomed unfortunately).
缩放模式会动态的把字符放大缩小(运气不好的话会造成效率变差(喂!))
Search known recipes by output, tool or component.
能够利用搜寻功能来找已知的工具与零件
Infrastructure:
基础设施: (大部分是跟程式有关的就不翻了)
Overmap tiles moved to json.
Lots of warning cleanup.
清理一堆警告讯息
More development of internal json library.
Mod manager.
模组管理器
Can define mapgen for tiles in json or LUA.
Traps moved to json.
Standalone json checker.
Refactored monsters and players to have a common parent class.
Retrieve items from inventory based on location instead of invlet.
Ammo types moved to json.
Blacklist and whitelist for including/excluding content.
Balance:
平衡:
Sleep increases rate of fatigue recovery and healing over time.
提升睡眠时减少疲劳度并痊愈的能力。
Remove automatic matches and poketknife from player spawn.
脚色产生时默认将不会有折叠小刀。
Add skintight flag for underwear-type clothing to negate layering penalties.
增加一些贴身衣物(罩罩跟裤裤),内衣属性不列入惩罚。
First Aid and bandages take time to apply now.
急救箱跟绷带使用时会需要耗时间。
Increased city size variability.
增加城市规模种类(目前看来有沙漠城市)
Turrets have finite ammo.
步哨枪塔将有有限的弹药
Reduce rate of damage for "real armor" as opposed to "clothes".
真正的护甲能够有效的降低伤害,而不是一般的衣物。
Zombies spawn at last stand locations.
僵尸会在上一次发现的地点出现
Burning ammo only throws shrapnel, no explosion.
烧弹药只会喷出碎片,而不是爆炸(真实情况是这样吗??)
Increased crafting distance to 6 to enable large workshops.
增加制作物品的距离到6,用来方便当做大型工作室
Progressive difficulty searching for lab notes.
依照找到的实验室笔记来增加游戏的进度并提升难度。(就是我之前翻得要死的一堆实验室笔记)
Large-scale vehicle rebalances.
车辆参数大调整
Improved code that determines what body part is hit by an attack.
增强人体被攻击的部位侦测
Water purification methods use one charge per unit of water.
净化水源的方法一次都以一单位的水来算
Buffed water resistant clothing.
多了一些防泼水的衣物(?)
Removed acid puddles from acid rain. (no more melting items).
下酸雨时不会有酸液坑(不会再把物品融掉了)
Buffed most zombie HP.
增加大部分僵尸的生命值 (……………)
Large nerf to solar panels.
大幅削弱太阳能板 (………也好啦,不然太阳能车无敌了,我预测0.A是油电混合车的天下)
Effectively remove cap to starting points option (set to 1,000).
提升初始人物点数的限制到达1000点
More interesting gun misfire/jam mechanics, guns can take damage now.
增加了有趣的(?)枪械走火/卡弹机制,枪械现在会有受损的状态
Varied rate of projectile breakage with a flag, more differentiation between arrow types.
投射物将有不同的状态,例如弓箭的箭矢会有 【刮伤的 箭矢】的状况。
Content:
内容:
Atomic coffee, energy drink and hypospray, lawn darts, MOLLE pack, fingertip razors.
原子咖啡,能量饮料、无针注射器、草坪飞镖、战术背包、指尖刮胡刀(…..)
Too many mutations to list, including mutagen types and recipes.
无法列出的大量突变,包含了各种突变剂与配方
Map types, ammo reloads, vehicle curtains, creepy doll, whiskey barrels.
地图种类,可充填弹药、车用窗帘、恐怖娃娃(鬼娃恰吉?),威士忌酒桶(这能搬得动吗-.-)
Hibernation mutation, lots of cop and fireman gear, IV mutagen, piles of new traits.
休眠状态的突变,许多的警用与消防装备,IV突变剂,一堆新特质。
Mutation-themed dreams, cowbell, atomic batteries, dojo and contents,
有关突变主题的梦,牛铃,核子电池,道场与内容。
vending machines and bank cards.
自动贩卖机与金融卡。
Dinocataclysm added as a mod at long last!
恐龙大灾变增加到了模组列表(Z换成D吗-.-)
Lots more terrain and furniture is now bashable.
大量的地形家具现在都能够被砸坏。
Several new houses and other buildings
数个新房子,与其他种类的建筑.
Variations of vehicle condition (damaged, blood-splattered, engine running, etc)
多种的车辆状态(受损,沾血,引擎怠速,等等)
Creatures fling around appropriate fluids and chunks when gibbed.
爆尸的时候会喷出相对应的体液与尸块(嗜血者的最爱!)
Several content packs that allow enabling/disabling different categories of content.
可依照需求类别来启用/停用内容包
Shoggoth.
Bugfixes:
问题修正:
Prevent artifact swords from sticking all the time.
防止神器刀剑,一直附着的问题(?)
Royal jelly and blood filter heal dermatik infections.
蜂王浆与血液过滤能够治疗dermatik感染(似乎是皮下长虫的病症)
Make active items (ticking bombs, rotting food) work in vehicle storage.
使得启动中物品 (倒数中炸弹,腐坏中食物)在车辆行李箱也一样
Prevent teleportation and stairclimbing from erasing monsters.
防止传送与上下楼梯时移除掉怪物。
Lots of UI tweaks.
大量接口调整
Fix bug where items couldn't be thrown over water.
修正无法把物品从水中投掷出水面的问题
Erase scentmap when we move between floors.
移除一些上下楼层时的问题
Handle adjacent overmaps better, including notes.
更好的处理大地图与注记
Lots of recipes moved fro auto-learn on skill thresholds to being learned from books.
许多配方将只能从书中学到,而非依照技能学到(比较真实)
Fixed vehicle rendering when dragging.
修正拖行车辆时的描绘问题
Can craft from items in vehicle storage.
能够利用车辆的行李箱中的物品来进行制作(站在行李箱旁边用&时也能用到行李箱中的物品)
Only count loudest vehicle engine for noise generation instead of adding them together.
只计算车辆引擎最大声的部件而非累加各部位上去
Fix weird bug where being too strong made you bad at throwing things.
修正你明明很壮丢掷东西的距离却很近的诡异问题
Fixed several related vehicle board/unboard bugs.
修正数个判定物品在车上或车外的问题
Player displayed in correct position when peeking.
玩家在进行偷窥的时候会在正确的位置
Fixed lots of menu drawing glitches.
修正大量的接口选单描绘的问题
Height/width options make more sense, total instead of based on view width.
高度/宽度的选项更加合理
Limit indoor dimly lit areas to the same view distance as outside.
在室内的照明区域与室外相同
Fix bug where vehicles and windows projected light at dawn and dusk.
修正在早晨黄昏时车辆与窗户灯光投射
Targeting defaults to nearest enemy.
目标将默认是针对靠近的敌人(为了修正NPC一看到视野有敌人就上去无双的问题?)
Toggling between enemies includes hostile NPCs.
敌人包含了敌对的NPC
Vehicle turrets no longer shoot player or their own vehicle.
车载枪塔不再射到玩家与该车辆。
Fixed issue where exploding items could destroy themselves and cause a segfault.
修正爆裂物会自我摧毁并造成当机的错误
Check for errors when attempting to write files and take appropriate action.
写入档案时会进行侦错,并进行相对应处理(避免存盘错误)
Fixed some lab finale features.
修正一些最底层实验室的状况
Fixed vehicle workshops being usable as components in recipes.
能够制作固定式修车厂
Performance:
效能:
Many overmap generation performance improvements.
新区域的生成将更有效率
Stop updating scent if player hasn't moved for a while, makes waiting and sleeping go much faster.
若是脚色一段时间没有移动就不刷新周边,让等待与睡觉时更快(应该比较不容易出现没有回应的状况)
Optimized bitflag methods for very frequently used flags.
最佳化物品标记方法(程式部分)
Heavy refactor of crafting menu for more speed.
调整物品制作选单使其更有效率
Heavy optimization of scent diffusion.
深度最佳化气味扩散
Declare strings as const to avoid reallocating them all the time.
Lots of caching of vehicle parts.
大量快取车辆部件
Vision calculation speedups.
提升视野运算效率
Refactored map loading to chunk up map data into tiny (1KB or so) files, so save/load is nearly instantaneous.
总而言之就是让存盘/读档速度达到顶天。
作者: evilcherry (邪離子)   2014-02-25 12:19:00
十六进制!
作者: andyeva (轻微胖)   2014-02-25 13:26:00
详细推 继STEAM之前文明4时光屋 现在又一个新时光屋改建完成了 XDD
作者: fan17173 (要命的小方)   2014-02-25 14:10:00
好想玩啊!!! but开局不给小刀火柴了?!
作者: yl870426 (凯)   2014-02-25 14:48:00
等好久XDDDDDDD
楼主: xape (XAP)   2014-02-25 15:02:00
没错,不给火柴小刀了,所以起手应该就是先杀旁边的NPC了XD
作者: god060119 (心之所向 身之所往)   2014-02-25 15:33:00
好多新内容
作者: zop (ㄞ肝ㄞ肝~一元二十罐~)   2014-02-25 18:56:00
Z轴完成了?
作者: newclicker (Newclicker)   2014-02-25 19:04:00
增加城市规模种类(目前看来有沙漠城市)!!!
作者: clouddff7 (鲨鱼)   2014-02-25 20:01:00
酷!!不知道现有的0.9版存盘可否拿到0.A版来玩?地图某些分类进入会当机,像是联邦急难救助营@@
作者: tool5566   2014-02-25 20:16:00
现在玩测试版的太阳能板变好烂 充好慢
作者: newclicker (Newclicker)   2014-02-25 23:25:00
沙漠城市+如果肉博招式多增加一项北斗神拳...世纪末霸业可成啊wwwww
作者: yl870426 (凯)   2014-02-26 08:23:00
NPC:女人带走,男人杀掉,小孩带回去做奴隶!(伸舌头)
作者: lance9527 (种籾)   2014-02-26 11:03:00
NPC:脏东西就是要消毒~哈哈!(放火
楼主: xape (XAP)   2014-02-26 14:44:00
0.A进入RC阶段了 只是不知道为啥我开起来都是runtime error
作者: frank8233 (黑暗)   2014-02-27 09:20:00
期待 感觉1.0不远了
作者: s32244153 (Hir0)   2014-03-01 18:49:00
看了一下好像更新快1000条项目了XD
作者: fan17173 (要命的小方)   2014-03-01 21:32:00
抓了#972 0.A RC1(win/Curses), 玩了一阵子还没啥问题.默认只能做longbow, 高级弓(recusive-rexxx)的要看书学开局多了好多职业, Survivor有小刀火柴+一瓶水...
作者: s32244153 (Hir0)   2014-03-02 13:03:00
这样看起来感觉越来越真实了阿..
作者: PixiuFox   2014-03-02 15:51:00
正式版出来了!
作者: ferguslin (fergus)   2014-03-02 16:07:00
0.A版开起来是乱码, 求救!自己回答: 要改FONTDATA

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