本周谈海军:
https://forumcontent.paradoxplaza.com/public/1163431/proximity_map.png
海权控制至关重要,市场价格与省分控制度都会受影响.
https://forumcontent.paradoxplaza.com/public/1163432/proximity_kalmar.png
https://forumcontent.paradoxplaza.com/public/1163433/map_of_harbors.png
地图上存在一些天然良港,利于海权控制及军队运输.
https://forumcontent.paradoxplaza.com/public/1163434/bristol_useful.png
https://forumcontent.paradoxplaza.com/public/1163435/venetian_arsenal.png
关于造船,本作允许同时在一省建造陆海军,并兴修建筑,
威尼斯造船厂等特殊建筑,甚至最多允许同时爆20艘船.
https://forumcontent.paradoxplaza.com/public/1163436/blockade_tt.png
海岸封锁惩罚比前作重.
https://forumcontent.paradoxplaza.com/public/1163437/maritime_change.png
https://forumcontent.paradoxplaza.com/public/1163438/blockade_capacity.png
https://forumcontent.paradoxplaza.com/public/1163439/blockade_required.png
船舰处于海军航程外,会加速损耗,
随着科技进步,能直接在近海修船,不须返回母港.
https://forumcontent.paradoxplaza.com/public/1163440/venice_naval_range.png
本作所有船舰都能运兵,专门运输舰的运兵数最多.
https://forumcontent.paradoxplaza.com/public/1163441/ships_builder.png
船舰类型跟前作同样四种:重舰,轻舰,桨帆船,以及运输船.
下周开始谈殖民.
另外上周介绍的地图是北非:
https://forumcontent.paradoxplaza.com/public/1161339/Countries%201.jpg
开局时,摩洛哥与阿尔及利亚的国家处于战争状态.
https://forumcontent.paradoxplaza.com/public/1161348/Cultures.png
复杂的柏柏文化.
https://forumcontent.paradoxplaza.com/public/1161356/Religions.png
宗教.
下篇看西非.