[Stls] 1.02 Patch

楼主: evilcherry (邪離子)   2016-05-13 01:17:50
结果没半天就给patch了...Checksum fc5e
http://bit.ly/1ZJCYdF
The second Hotfix for Stellaris should go live any minute now!
This Hotfix contains:
- Fixed exploits in species customization which allowed players ignore limits
to trait and ethic points etc.
阻止在创造种族时可以超额购买特性的bug
- Improved performance for war demands view
宣战选择战争目标的页面效能提升
- 'Hostile fleet detected' is now only shown when the fleet is heading
towards one of your colonized systems, preventing massive spam in large wars.
除敌人舰队是直指你家,不会再显示那些路过的敌人舰队
- UI fixes in server browser
修正多人游戏选服务器的用家接口
- It is now possible to connect directly to a server id
可以直接打服务器的ID连线
- Fixed CTD when renaming sectors
修正改Sector名字时会死当的Bug
- Fixed CTD when fleets were traveling too far away from the galaxy center
修正舰队离银河中央太远时会死当的Bug
- Fixed CTD when a country was destroyed as a result of combat
修正国家因战争被消灭时死当的Bug
- Fixed CTD caused by ships shooting at ships that are not visible
修正写幽灵船时会死当的Bug
- Fixed an issue where you could not build space ports with some screen
resolutions
修正在低解像度环境下玩家无法建太空站的UI问题
- It is no longer possible to build robot pops on uncolonized planets
玩家不再可以遥远在未殖民地区空投机器人口
- Game pads are now turned off by default as this caused stuttering on some
configurations. Game pads can be enabled again with the -gamepad launch
option or the "gamepad" console command
由于发现游戏手柄可能做成卡祯的问题,现时游戏将会默认关掉手柄
We are aware of an issue where join game via the steam friends menu won't
work if the game is password protected. This is still an issue but you should
be able to bypass it with the Direct Join button. The host can see the server
ID either in the multiplayer lobby or, if the game has started, in the
tooltip for the date in the top right.
虽然现在仍然未真正解决不能在Steam中邀请别人进设密码的游戏的问题,
但由于现在可以直接打Server ID连游戏,所以勉强算回避了问题
作者: gostjoke (鬼笑话)   2016-05-13 02:44:00
干我 正打机器人空头正爽 妈的机器人太强
作者: odanaga (PixiyON)   2016-05-13 08:47:00
原来可以空投机器人 我之前空投原住民家就失败惹
作者: peter77107 (彼得)   2016-05-13 23:03:00
为什么有人会用手柄玩这个...手指协调力好好...

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