大致上跟各位说一下文章内的重点
http://www.ign.com/articles/2016/05/09/stellaris-review
So there’s a strong beginning, but then it all goes wrong.
游戏开局时还很好玩 但后面全都乱了
The diplomatic conception of war in Stellaris doesn’t work well at all
外交构想不是很理想也不是管用
(尤其联盟 简直坑爹 宣战还要全体同意)
而且如果联盟开战 电脑作战能力很差 基本要玩家打
Trade and espionage don’t exist in Stellaris.
没有贸易也没有特务间谍等等行动
Sectors are black holes where fun gets sucked into an event horizon.
自治区他妈就坑爹无聊 (像是黑洞依样把乐趣都吸走了XD)
Endgame catastrophes like robot rebellions or massive invasions are supposed
to apply pressure and give reasons to take action other than conquest. But
they don’t appear in every game, or appear early enough to prevent in-game
boredom. Maybe it was just bad luck on my end, but I played multiple
campaigns for at least 20 hours each, and never faced any surprises.
终局危机像是机器人叛乱或者外星系入侵是很好的构思
但不是每场都会发生 更别说我玩了多人20小时后发现什么都没有发生时
That’s a frustrating process that actually creates more micromanagement
而上有些提到的令人感到挫折的过程 实际上导致玩家需要更多微操
千万别用直接民主 七个直辖星球 他妈微操到死
最后面大致上就是说单机中后期会越来越无聊.....
多人则真的很好玩XD 有点想找团了 可惜我在美国....