[EU4 ] 1.17 patch note

楼主: Yshuan (倚絃)   2016-05-12 01:14:49
原文: https://goo.gl/vxy44O
###################
# Free Features
###################
- Nation Designer: Added new custom idea "Slave Raiders" that allows you to
raid coasts.
自订国家理念新增"Slave Raiders", 可以跟柏柏人一样打劫海岸!
- Readded Very Easy and Very Hard with bonuses of old.
- Added "economy" console command that prints global economy statistics to
game.log.
console指令增加"economy", 可印出经济统计资料到game.log这个档案
- Disbanding fleets now return sailors to your sailor pool (up to max
sailors).
弃船时水手会回到资源池里(但不超过上限)
- Sailors are now returned to your sailor pool when upgrading ships.
船舰升级时, 水手也会归还到资源池.
- Added Humiliate Rival Casus Belli which will now always be available
towards rival countries, allowing you to humiliate, Show strength, release
cores and countries but not directly demand provinces.
增加"Humiliate Rival" CB, 针对宿敌的各种羞辱, 但不包含直接要求领土.
###################
# Gamebalance
###################
- You now need to have a participation score in a war to gain revanchism for
losing it.
战争中的战败方若是贡献分不足, 就不会有复仇主义buff #感觉没人记得这机制了XD
- Added -50 bilateral opinion modifier between a country and any country that
broke free from it.
当一个国家的附庸独立时, 会对独立的附庸-50好感度
- Grant Independence treaty now counts as gaining the whole alliance, rather
than just the leader (so allies won't complain for not getting anything).
独立战争签订和约时, 获胜的独立方同盟都能获得独立.
- Culture & Religion changes on colonisation are now possible if all natives
are dead, or if non-western.
殖民时如果1.没有原住民 或2.该文化未西化. 则文化与宗教将会自动转变.
# 不太确定2的条件理解正确
- French language in all courts is now +1 diplomatic relations.
法国理念French language in all courts, 从+15%附庸税收和-10%外交并吞成本
改成+1外交关系
- Tengri syncretic religion is now checked when checking for alliance offers.
长生天兼容的宗教现在能在外交行动中影响分数.
- Rebels that break free now get an alliance and +200 opinion modifier with
the (if any) country that supported them.
叛军独立成功并建立国家后, 会与所有支持叛军行动的国家+200好感.
- Culture cost modifiers no longer affect the time for culture conversion.
降低转文化成本不再也降低转文化的时间了.
- Spy Discovery Cooldown is now 3 months, instead of 5 years.
间谍被发现的CD从5年改成3个月
- Fabricating a claim now requires a spy network of at least 20.
伪造宣称的成本从10点提升到至少20点
- Each extra claim on another nation adds 25% cost for new claims fabricated.
对一个国家每多伪造一个宣称就要多25%的间谍点数消耗.
E.G. 20, 25, 30, 35, ...
- Reworked the "has powerful allies" acceptance factor, and now penalizes you
when having a total alliance strength above five times the average country
military strength.
要求同盟常出现的"has powerful allies"扣分条件,
改成你的平均盟友军事力量是你的5倍时才会出现.
- Espionage ideas no longer unlocks the espionage actions.
间谍理念不再解锁间谍行动啦!
- Added a 'reduced_liberty_desire' modifier that reduces liberty desire in
subjects.
附庸行动增加'reduced_liberty_desire', 可以减少附庸的自由欲望.
- Claim Fabrication got moved from influence to espionage ideas.
伪造宣称的成本减免从影响理念搬到间谍理念.
- Spy Ideas gained "Additional Loyalist Recruitment", which reduces LD in
subjects by 10.
间谍理念可获得 "Additional Loyalist Recruitment", 可以减少附庸的10点自由欲望.
- Spy Ideas gained "Audit Checks", which reduces Corruption by 0.1 Yearly.
间谍理念可获得"Audit Checks", 得到每年降0.1腐化的buff.
- Influence gained "Establish Cadet Branches", giving +25% heir chance and
+0.5 prestige. Monarchies ftw!
影响理念被拿掉得改成"Establish Cadet Branches",
增加25%继承人产生机率和+0.5年声望.
- Reduced impact from religious unity severely on corruption.
减少缺少宗教统一度对腐化的影响.
- Fabricating Claims now require Dip Tech 0.
伪造宣称现在需要外交科技等级0
- Steal Maps now require Dip Tech 6.
偷窃地图现在需要外交科技等级6
- Study Technology now require Dip tech 9.
窃取科技现在需要外交科技等级9
- Slander Mechants now require Dip tech 12.
诽谤商人现在需要外交科技等级12
- Sabotage Recruitment now require Dip tech 15.
破坏募兵现在需要外交科技等级15
- Sow Discontent now require Dip tech 18.
Sow Discontent现在需要外交科技等级18
- Sabotate Reputation now require Dip tech 21.
破坏威望现在需要外交科技等级21
- Corrupt Officials now require Dip tech 24.
腐化官员现在需要外交科技等级24
- Agitate for Liberty now require Dip tech 27.
煽动附庸独立现在需要外交科技等级27
- Infiltrate Administration now require Dip tech 30.
渗透内政现在需要外交科技等级30
- Debates in Parliaments now only finish mid-month if it chance to win is 100
or above
议会中的法案现在只要半个月就能通过, 如果通过机率已达到100.
- Wargoals for claims are no longer reducing AE.
割让有宣称的领土不再有AE减免. #这刀感觉很重...
- Added +ship repair speed to shipyard and grand shipyard
造船厂会增加船只修理速度了. #好像是之前拿掉现在又拿回来
- The "Show Strength" peace option now gives the same Power Projection as
"Humiliate".
和约选项中"Show Strength"也会增加PP, 效果同"Humiliate"
- "Show Strength" peace option will now give 100 monarch points of each type
rather than 20.
"Show Strength"还会给予每项科技点各100!
- Military access is no longer extended to provinces with hostile units.
若敌军在外国领土, 现在无法自动取得军事通行了.
###################
#AI
###################
- Tweak to gifts/subsidies to reduce long range spam.
距离太远的国家不会随便送礼/金援了
- AI should no more be willing to hire condottieri to fight some future
rebellion (only serious present rebellions now count).
AI再也不会支援雇佣军给自国内的分离主义国家.
- Fixed some unlikely reasons for AI getting stuck and never cancelling
condottieri.
修正AI可能发生的万年雇佣军.
- AI will go a bit easier on guarantees of countries that it wants to conquer
or ally.
AI将更有可能给予保证独立给想征服/同盟的国家.
- Replaced condottieri Unfavorable cost acceptance modifier with a more
dynamic modifier directly linked to maintenance multiplier.
租借雇佣军时, 维持成本将更加影响接受分数.
- Added condottieri acceptance penalty against very small armies.
如果数量太少, 租借雇佣军时会有接受'分数惩罚.
- Fixed AI performing weird building construction at war (again).
修正AI在战争时会去建造奇怪的建筑.
- Fixed sneaky bug where tech 4 units would be considered ~100 times as
powerful as units at tech 3 (resulting in suicidal war declarations).
修正AI认为科技4的单位比科技3的单位强100倍.
- Subjects more often considered (e.g. for allies) when calculating army
power (helps against suicidal war declarations).
附庸在计算独立军事力量时, 会考虑更多, 比如宗主国的盟友.
- AI should no longer as easily rival countries in its own trade league.
AI应该不再轻易对同商业联盟内的国家宣称宿敌.
- AI armies prefer to not go to fortless provinces that will be flipped by
enemy forts.
AI的军队倾向不前往会被要塞影响的无要塞省分.
- Fixed case of "Cannot select province X because country Y does not want it"
due to overextension of negotiator applying to receiver.
修正贩卖/给予领土时, AI因为OE而不想接受的情况.
以下不太重要的AI修正就懒得翻了
- AI made to consider rebel strength of naval landing site, and will no
longer attempt return to base with a smaller force.
- AI should no longer get stuck in recruit-disband cycles.
- AI armies will no longer attach to supportive subjects' armies (as they're
likely to be passive).
- AI with high doom will now try to sacrifice their vassals' rulers and heirs.
- AI hopefully doesn't create zero ship trade node mission fleets anymore.
- When determining the degree of deficit spending, AI now considers any debt.
- Countries in HRE will only offer Condottieri to neighbors.
HRE的国家只会租借雇佣军给邻居.
- AI will now only have its money automatically deleted when it has 1 million
ducats or more on Hard difficulty levels to avoid arithmetic overflow.
100万金币的bug被AI work around, 玩家自行小心.
- AI now prefers paying off debt to reducing corruption (but will consider
corruption a form of debt when avoiding to start wars).
AI现在会更常主动还债, 并且腐化值会降低AI开战欲望.
- AI less likely to antagonize or set vital the provinces of countries it has
guaranteed in some cases.
- More fixing to AI pathfinding failure complexity optimizations to avoid
sleepy army behavior.
- AI now tries to consider the fact whether a country has hired out
condottieri when doing strength calculations.
- AI will send its entire army as Condottieri if the remaining defending
force would be unlikely to even beat a rebellion.
AI有可能会将军队全部出租, 甚至不保留足以抵挡叛军的实力.
- Misc. bug fix tweaks to restore Condottieri to former glory on Hard.
- AI less likely to send out condottieri if army isn't built up to force
limit.
如果军队未达上限, AI会比较不想出租雇佣军.
- AI should at least give you one province when you've been promised land by
them to join their war, assuming you've selected one.
- Fixed case of Condottieri being stuck after being hired.
- AI will not hire out an army that is sieging as Condottieri anymore.
- AI no longer creates states where it can create Trade companies instead.
AI不再将能加入贸易公司的省分转成直辖地.
- Fixed bug that made AI siege friendly rebels and in general help countries
against rebels it has no reason to help.
- AI no longer grants provinces to rebellious subjects that declared
independence and lost.
- Fixed AI never cancelling Transfer Trade Power.
修正AI永远不会取消转移贸易力量的行为.
- Fixed AI's use of Excommunicate, Call Crusade and Claim Throne actions.
- Made AI more likely to go to low army maintenance in an effort to save
money.
- Made AI (even) more averse towards starting wars with themselves or allies
in debt, in war, etc.
AI在自身或盟友有负债时, 将更加减少开战的可能性.
- Fixed an inactive AI army bug where two stacks would wait on each other to
make the first move (because one was closer).
- Fixed a couple of cases where condottieri weren't being handled properly in
AI army logic (i.e. being handled as part of normal army).
- Naval missions shouldn't cancel when starting them just because ships are
afraid to venture out of port.
- Tweaked down AI's willingness to take loans to fund wars since repaying
them is more difficult than it used to be.
- Fixed: Navies protecting trade could stray away from the trade node.
修正船队在保护贸易时会飘太远的可能性.
- Solved one case of mysterious AI ally "does not want province" against
merch republics.
- Added tooltip explaining that AI is refusing to be given a province because
it would become overextended.
- Fixed bug making Hunt/Intercept naval missions goto irrelevant regions
other than the target (e.g. the Baltic when hunting in West Africa).
- Blockade fleets will no longer split up if it would cause one of them to go
into hiding immediately, and other blockade mission synchronization logic
fixes.
- Blockade naval missions will now also consider blockading enemy controlled
provinces owned by you.
###################
# Interface
###################
###################
# Usermodding
###################
补翻这部分, 好多有趣的点.
###################
# Script
###################
- Added some more dynamic province names in modern Slovakia.
- The Achievement First Come, First Serve now requires you to start as a
western country, matching its description.
- Removed Regicide Event.
- A number of uninhabited islands will no longer have prescripted culture /
religion.
- Overlord will now be notified of delays in canal construction of subjects.
- Arabia no longer formable for countries with Turkish primary culture.
土鸡不能转阿拉伯啦!!!
- The African Great Lakes are now separate provinces to avoid weird
adjacencies.
- Lake Balkasj is now it's own province, as is the surrounding lakes to avoid
weird adjacencies.
- Broke apart the Eastern Finnish lakes to avoid weird adjacencies.
- Bukhara now uses Uzbek units if the corresponding graphics DLC is used.
- Great Lakes Trade Node is now in the Buganda province (but still appears on
map over Lake Victoria) to make discovering it not require conquering land
right beside the lake.
- Added decision to form Iceland (for real this time).
- Inverness is now known as Gaeldom.
- Added more religion specific building names.
- Some of the Turkish Dynamic Province names now use period names rather than
modern names for their provinces.
- Forming Spain, Russia and France will now let you change ideas if you so
wish. The AI will still choose to keep their old ideas if they're formed by a
non-standard country without generic ideas.
成立西班牙/俄罗斯/法国, 将可以选择是否换理念了!
上周马王连线局的江弄才在抱怨他理念怎没变 XDDDDDD
- If you are the first to circumnavigate the globe as a non-westerner the
text popup should now contain less geographic errors.
- Roman Culture will now spread to your own Primary Culture provinces when
forming the Roman Empire.
- There's now a coresponding Russian mission to conquer Lithuanian lands for
situations when Poland or the PLC haven't swallowed Lithuania.
- Merchant Republics can now use the existing decision to become an
Oligarchic Republic.
商共现在拥有转寡头共和的决议
- France and Austria are now historical rivals.
法国与奥地利现在是历史宿敌啦!
- The Orinoco Trade Idea will now give trade power instead of Caravan Power.
- Removed Styrian core on Tirol.
- Trade Company Events now uses is_mtth_scaled_to_size.
- Boromo Trailokanat's Reforms will now give 50 power of each type rather
than 400.
- All Japanese Daimyos will now make use of their country specific artillery
units.
- The Iberian Wedding now comes with a hefty liberty desire reduction for the
minor partner.
- Reducing requirement to fulfill "prove legitimacy" mission from 100 to 75
legitimacy.
改善正统的任务改成75点即可达标
- Burgundian inheritence now increases local autonomy by 10 rather than 50.
###################
# Bugfixes
###################
- Armies will no longer be overrun at loading a savegame if saved as battle
starts.
修正一个读取纪录时有军队正好要开战会有异常的bug
- Fixed a broken trigger in the Lousiania purchase.
修正Lousiania贩卖事件的触发问题.
- Giving a province to an estate should now grey out the add parliament
button immediately.
将省分交给阶级时, 会立刻把给予该省议会代表的按钮失能.
- Fixed: HRE election ties were determined by prestige of leftmost Elector.
Now the countries' own Prestige is the tie breaker when neither is Emperor.
神罗皇选举时在平手情况(候选国皆非原皇帝), 将取决于选帝侯支持者的威望加总.
- Fixed bad paranteses in Province file 2836.
- Central African event 15 will no longer trigger every other month for the
Makua.
- Sailor events will no longer trigger unless you have a port.
- Capital of Temes is now properly Temes.
- Added female tags for some ruler titles to make translation easier.
女性君主现在会增加提示标签.
- The ruler of Achaea in the 1453 start date is now Thomas Palaiologos.
- Portuguese event "Commercial Conflict in the Indian Ocean" now has a
description that is less detached from both the reality of the game and the
historical situation.
- Added back accidentally removed tooltip for Western Focus.
- The decision to Restore the Theme system will now have a more readable
tooltip.
- The English flavor event "Decree of Indulgence and the Bill of Test" will
now only trigger once.
- Tooltip for Missionaries will no longer claim that a colonist will always
convert a province.
- Hanseatic Artillery will now properly use their DLC units.
- Fixed bad unit position in Bagirmi.
- Kuban Cigars Achievement is now valid if a subject of yours is the leading
producer of tobacco as well.
Kuban Cigars的成就, 如果是附庸完成也可以喔 XD
- Burgundy will now properly absorb their subjects when they are to be
inherited by Spain much like they would if being inherited by other countries.
勃根地在被西班牙联统时, 将比较有可能去并吞附庸, 相对于被其他国家联统.
- Fixed wrong event being triggered when burgundy ends up retaining
independence.
- Added back normal_or_historical_nations = yes to the Burgundian flavor
event file.
- The The Creation of the London Stock Exchange event will now only fire once.
- War of the Roses should now account for an ending with neither Yorkists nor
Lancasters winning.
玫瑰战争将增加一个结局是Yorkists和Lancasters都没赢时.
- Najaf (Samawah province) now has the religious center modifier.
- Tooltip for forming the Netherlands will no longer claim you get new ideas
if you already have Dutch Ideas.
- Increased prestige drop at start of civil war from 1 to 10.
当内战灾难爆发时, 威望会随机降低1~10点
- Art of War event 16, Witchcraft, will no longer target provinces that
already have local witch hunts.
- Fixed missing OR in Moroccan flavor event "The Sudanese Expedition"
- Forming Tibet now won't give permanent claims on the Tarim Basin.
西藏的claim少一省 QQ
- Fixed some Pattani monarchs having the wrong gender.
- Ethiopian events related to the Patriarch of Alexandria now checks who owns
Alexandria.
- Once Ethiopia has recieved the Portuguese embassy Portugal will now know of
the Ethiopian capital.
- Fixed French Italian Ambition mission attempting to give the wrong kind of
modifier.
- The event "English Intervention Rouses Huguenots" will no longer spawn
rebels friendly to France.
- File names for province 1761 and 77 now conform with their (non-dynamic) in
game names (this has no gameplay impact but is noted as it may be useful for
modders to know).
- Gazikhumuk now starts as a Shiite country and apart from Derbent so does
the Dagestani provinces.
- The event Regional Nobles challenge Country now gives autonomy along with
its modifier.
- Siberian Natives are now using infantry.
- Tooltip for forming Italy should now be more readable.
- Demands of the X, parliament event will no longer trigger for a province
that already has the resulting modifier.
- Corrected scope for corruption effects in parliament events.
- Changed tooltip for not being able to afford dismissing an advisor to
clarify that the sum given is for that advisor and not any advisor.
- Parliament events will once again use scaled mean time to happen.
- Polish event 3481 The Royal Struggle, will now create a regency council
instead of an 18 year old man known as "(The Sejm)".
波波要转专制的事件变坑了.
- Naval Missions: Fleet Aggressiveness setting no longer affects
Exporation/Circumnavigation missions.
- Fixed: Tooltip for Threaten War had some duplicate information.
- Fixed issue with event steered foreign intervention in the French wars of
religion resulting in way too large and many stacks of rebels under seemingly
random circumstances.
- Fixed support for religion specific names for buildings (rather than just
religion groups).
- Mission to improve relations will now abort if you set your attitude
towards the country in question to hostile.
- Fixed that "attach to friendly unit" was not disabled for Condottieri with
navies and/or hostile/neutral units.
- Fixed bad tooltip for east african tech speed.
- Korean missions will now properly check that the provinces they want you to
take aren't already owned by you.
- Fixed wrong text being used for option A in the "French Claims in Italy
Weakened" event (flavor_fra.3108).
- Shortened two items in the trade view in French to make them fit the
interface better.
- Fixed some area colors being too similar to nearby areas.
- Reforming you government as a Christian horde now gives you Eastern Tech
and Units.
将政府改革成基督教游牧会得到东方科技及军事单位
- Changing religion into Protestant or Reformed will no longer state that you
get a center of reformation if you don't.
- Centers of reformation will now be a bit more spaced out.
宗教改革中心现在会稍微分散一些.
- You can now invite a country to your Trade league if they are transferring
Trade power to you.
- Battle prediction icons for same dates are hopefully more accurate.
- Fixed Diplomats getting stuck in new country after working in a country
broken by rebels.
- Fixed being unable to fabricate claim due to too small spy network despite
network being large enough.
- Trade League leader can no longer cancel Transfer Trade Power of members
(it was just silly to allow this).
- Removed tooltip erroneously claiming that Personal Union would break on
Monarch death if overlord had negative Prestige.
- Fixed nationalism disappearing on tag change.
- Venetian flavor event "Growth of the Murano Glass Industry" now gives less
mercantilism.
- Fixed alert for hiring Condottieri at peace time sometimes showing wrong
cost.
- The Mamluk Vassalization of Cyprus will no longer trigger if Cyprus is at
war.
- Fixed colonies getting known trade goods after loading save.
- Leaders with no Shock and Fire now correctly show stars when not selected.
零战力将军现在也会有正确的星星显示了 XD
- Fixed clicking on Terra Incognita not starting exploration naval mission
when Explorer-led fleet selected.
- Fixed: Subjects with a claim could threaten war on their overlord, getting
a Conquest CB war.
- Unconditional surrenders are now cleared when the surrendering nation
becomes a subject of another nation.
宣告无条件投降的国家若同时被附庸, 则会清除投降宣告.
- Zambezi, Kongo and the Great Lakes Trade node are now all considered inland
nodes.
- Fixed Trade League leadership/relationships not properly transferred when
forming a country.
- Fixed symptom of AI not creating states in RNW (turned out to be more
severe bug in how areas are generated).
- Fixed being able to promise land when calling in allies when Casus Belli
blocks land gain.
- Overseas Superiority War Goal now works for taking provinces in Africa
again.
- Balkan Muslim countries (like the Ottomans) can now get Granadan Refugees
again.
我大土鸡Buff
- Fixed that Liberty Desire hid Legitimacy in the top bar.
- Condottieri units will now loot enemy provinces. Loot gained will go to the
Country renting out the Condottieri unit.
- Fixed two bugs that caused missions to be un-selectable.
- In siege view (only graphically), Spy Network effect was 100 times too
large, and in the tooltip it was inverted.
- Fixed: Cancelling Divert Trade didn't return trade power to protectorate.
- Peace: Fixed not getting selected provinces when at the same time demanding
vassalization in separate peace.
- Brought order in the darkest corners of the diplomacy tab code and sorted
out missing or erroneous liberty desire tooltips.
- Fixed diplomats building spy networks getting stuck when target country
moved its capital.
- Units should now show the correct "hired by" flag after hiring country
forms a new nation.
- Fixed bug where you could build buildings in subject nations and let them
pay for it.
修正可以在附庸领土盖建筑还让他自行买单的bug # 我竟然不知道原本有!!!
- Naval exploration: Fixed bug where manual exploration triggered by clicking
on Terra Incognita would fail but still report "Exploration Finished".
- Fixed issue where Trade Power from fleets Protecting Trade was not
calculated correctly.
- Declare War dialog: Changed "CHANCE: 0%" AI acceptance tooltip shown in
rare cases.
- Effects of Estate Loyalty changes are now applied immediately instead of at
end of month.
- Missions to protect religious and cultural minorities will no longer target
colonies.
- Cotton Imports can no longer trigger more than once in a campaign.
- Fixed Music DLC playing wrong songs in Steam Music Player
- Fixed map mode sometimes changing incorrectly when left-clicking province.
- Fixed colonies being able to be made states according to alert tooltip.
- Fixed tooltip on country trade tab for transfer trade shields being
inverted.
- Merchant republic subjects can no longer cancel trade power transfers.
- Fixed Condottieri map icons sometimes showing 1% Blockade.
- The Medici family is now refered to in a more consistent way.
- Fixed bad bracket in opinion modifiers file.
- Fixed OOS caused by data races in multithreaded diplomacy calculations.
- Glacial terrain now slightly less hospitable and (coniferous) forests
slightly more so.
- Yorumba now renamed to Yoruba.
- Mainz is now Rhenish primary culture and Berry is Francien.
- Polish Flavor Event Turko-Polish Tension will now only fire if Poland is
Christian.
- East is now east and west is west in the pacific.
修正在探索任务时太平洋的东西颠倒, 前天才在纳闷这个 XD
- Removed potential OOS source in pathfinding.
如果有版友认为重要的部分会再上色.
大致上改最大的还是
- 伪造宣称变贵了 哭哭
- 间谍理念及间谍行动搬入外交科技
- 腐化度被宗教统一度的影响减少.
- 割让claim省分时的AE减免被拿掉
- 修正各种雇佣军和腐化度相关的bug.
商共拥有过多省分的腐化度成长似乎没有要更动的打算.
感觉是很大的nerf, 最近玩荷兰也选了君主国...
作者: rinoa00203 (说书人)   2016-05-12 01:19:00
宿敌我要揍你了,没事,因为我是个机掰人
作者: AdwaSgibin (卤肉饭超人)   2016-05-12 01:28:00
我的室友也是基掰人
作者: Comartin38 (CM)   2016-05-12 01:38:00
EU4省分一变动旧存盘就很难相容,CK2则是很神奇地让2.1版(印度资料片)的存盘能一路相容到2.52
作者: AdwaSgibin (卤肉饭超人)   2016-05-12 01:44:00
就存盘具体遇到什么问题吗?
作者: blasteg (bst)   2016-05-12 07:01:00
我是看到不相容 应点进去玩 没发生什么问题(目前)
作者: DogEggz (DogEggz)   2016-05-12 09:11:00
同盟破裂那个不是指同盟破裂-50 是指附庸/殖民政府独立后会和宗主国有-50的关系 防止前一秒打完独立战争 后一秒就屁颠屁颠的跑回去找宗主国同盟法国和奥地利现在宿敌的话 我想法国会整天被轮吧勃艮地又可以活更久了
作者: bulcas (神火)   2016-05-12 09:24:00
不想弃档欸.....每次 patch 都要弃档有点烦....
作者: DogEggz (DogEggz)   2016-05-12 09:24:00
我记得还有改一个AI现在身为教宗控制者会使用教廷行动了所以你会一直看到有人被破门令 XD
作者: ceaserman (神采飞扬)   2016-05-12 11:17:00
宣称不能降 AE 那还要造宣称干嘛 另外法国这样我看
作者: Connels (猫拳四郎 ○(#‵︿′ㄨ))   2016-05-12 12:27:00
还有宣战理由跟造核减免
作者: goodgodgd (快叫我小白兔)   2016-05-12 15:04:00
割地不吃外交点吧,差满多的
作者: LI40 (WanNiang)   2016-05-12 15:42:00
包围网风云XD
作者: ceaserman (神采飞扬)   2016-05-12 15:57:00
法国现在已经几乎不到一半的机率可以活了改理念又改成跟奥皇历史宿敌.....干脆直接拆法国算了理念改掉 又跟奥皇历史宿敌
作者: Comartin38 (CM)   2016-05-12 17:03:00
Very Easy给玩家多50%军队上限,以及其他开局加成,Very Hard则给AI优势加成
作者: evilcherry (邪離子)   2016-05-12 17:04:00
法国本来就没有没有很爽吧好不好 只是一直强运到1789
作者: Comartin38 (CM)   2016-05-12 17:25:00
法国有个万年bug还没改掉,只要开局先选1792剧本,再切回1444年,这时开局的法国会是帝国而非王国
作者: goodgodgd (快叫我小白兔)   2016-05-12 17:32:00
对...现在法国超常被乱拳打死
作者: jonathan836 (魏奇˙安提利斯)   2016-05-12 22:45:00
push~

Links booklink

Contact Us: admin [ a t ] ucptt.com