※ 引述《EijiHoba》之铭言
: ※ [本文转录自 C_Chat 看板 #1b1vpEHZ ]
: 作者: GenShoku (放课后PLAY) 看板: C_Chat
: 标题: [情报] Unity道歉了
: 时间: Mon Sep 18 08:41:44 2023
: https://twitter.com/unity/status/1703547752205218265
: https://i.imgur.com/3VbTHOT.jpg
: 谈判的艺术
: 先抛出一个过份的要求
: 事后就可以“退一步”提出真正的做法
新消息
On September 18, Unity Software held an all-hands meeting to discuss the rollout
of per-install fees. The recording was reviewed by Bloomberg, which said the co
mpany is ready to backtrack on major aspects of its new pricing policy.
The changes are yet to be approved, but here are the first details:
‧ Unity plans to limit fees to 4% for games making over $1 million;
‧ Instead of lifetime installs, the company intends to only count installs gen
erated after January 1, 2024 (so the thresholds announced last week won’t be re
troactive);
‧ Unity won’t reportedly track installs using its proprietary tools, instead
relying on self-reported data from developers.
9月18日,Unity Software召开了一场全手会议,讨论单次安装费的推出。 彭博社审查了这段
录音,该录音表示,该公司已准备好对其新定价政策的主要方面进行反溯。
变更尚未批准,但以下是第一项细节:
‧ Unity计划将收费限制在超过1000万美元的游戏上限为4%;
‧ 不是终身安装,而是该公司打算只计算2024年1月1日之后产生的安装次数(所以上周宣布的
门槛不会追溯);
‧据报导,Unity不会使用其专有工具追踪安装,而是依靠开发人员自行报告的数据。
https://www.facebook.com/groups/completeunitydeveloper/permalink/352735523752035
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