[情报] 2/19 2/20 Q&A

楼主: tai33ru (磁砖大)   2015-02-21 01:27:41
两天合并,然后是玩了一下闪击战,有种手残的感觉Orz
2/19 Q&A
- Storm agrees that the wooden barricades on Stalingrad map are “sad”
Storm同意史达林格勒地图上的木制路障是个悲剧。
原图连结:
(大概做太高了?)
- in 9.6 there is apparently an issue, where the client disconnects during
the synchronization of the account (“personal information”) with server,
Storm states that this issue is limited to single report here and there
9.6之中当玩家的客户端下线之后帐号与服务器端的同步化作业会出现问题。Storm表示
目前该问题只有零星的回报。
- how exactly will HD IS-3 armor look? “Wait for common test or supertest
leaks”
HD化的IS-3到底会长怎样?“请耐心等候公测或是期待超测流出。”
- general WG politics (like why they left the E-25 unnerfed when WG openly
admits the vehicle is imbalanced) are SerB’s decision
WG的总体政策是由SerB决定的。
- apparently, ST-I has incorrect turret side armor angle. It’s possible it
will be improved (buffed) when the vehicle gets reworked to HD
目前所知ST-I的砲塔侧面装甲角度是错误的,HD化的时候可能会同时修正(增强)。
- Type 62 will not be buffed for now
Type 62目前不会Buff。
- artillery class will not be completey rebalanced, for now anyway
砲兵目前还不会彻底重新平衡。
- A-32 rework to HD has low priority
A-32的HD化工作优先度低。
- no ETA on Dx11 support for WoT, but developers are actively working on it
游戏支援Dx11的时程未明,但开发组已经投入作业中。
- introducing Dx11 support requires complete overhaul of everything in the
client, it’s much easier to implement it from day 1 than to rework existing
game for it
支援Dx11需要将客户端的所有东西都翻修过一遍,而从头开始开发比将现行游戏系统
重制来的更容易。
- penetration and ricochet decals (SS: the traces that it leaves on the tank)
will be changed (the same decal but of higher quality)
砲弹击穿与弹开的痕迹会重制成高画质版本。
- in the future, “massive rebalances” will come
未来会有“大规模平衡”。
- Type 59 will not come in HD in 9.7
9.7还不会推出Type 59的HD化。
- developers know about the issue where the same gun (105mm M4) weighs one
third on British tanks, when compared to the same gun on American tanks, but
won’t change it for now. The reason for that (generally incorrect module
weights) is that the module weights influence the total weight of the vehicle
and that’s already a balance change. Now only the total weight of the
vehicle is historical, noone gives a crap about module weights.
开发组知道英美相同砲管却有不同重量的问题(M4的105),但目前不会更动,因为砲
管重量会影响车重,后者已经是车辆平衡的因子。目前总车重会是符合史实的,而零
件重量忽略。
- in the game, artillery howitzers, when reaching the limit of their range,
change their aim circle area from a circle to more like a strip, like this.
Storm doesn’t consider it a problem, it will not be changed.
目前游戏中砲兵的瞄准圈在到达射程限制之际,会变成长条状,Storm认为这不成问题
不会去更动。
- T-34/85 turret (elite) has its mantlet incorrectly shifted to the left, it
will be fixed
T-34/85的顶砲塔炮盾有稍微偏左的错误,会修正。
- replacement of the WT E-100, what gun will it have? “No comment”
替代WT E-100的车会有什么炮?“不予置评。”
- Storm considers the situation where content gets delayed because of
e-sports normal
Storm认为游戏因为电竞因素受到延误是正常的。
- details about the physics test will be published “later”
移动测试的细节稍后会公布。
- Storm confirms: there is no time limit for individual missions
Storm证实,个人任务不会有时限。
- in new physics, a tank will stop by itself just like it is now (when not
pressing “W”), but it will happen slower. It will be possible to break
faster using a handbrake.
新的移动系统下,车辆停止的情况与现在的机制相同,但所需的时间会较长。也许利
用手煞车会快一些。
===========================================================================
2/20 Q&A
- AMX-13/75 will not be buffed in 9.7
AMX 1375不会在9.7增强。
- it’s not yet clear where the AMX-30 “microbranch” will start from
还不确定会从哪边开始接上AMX-30支线。(译:1375?1390?No idea)
- the tank position “twitching” at above 500 meters distance will not be
fixed with the arrival of the render circle
车辆座标位置在500公尺外会闪现的问题不会因为导入新的渲染距离之后修正。
- IS-3 in HD will not appear in 9.7 test, it will appear in 9.8 test
IS-3的HD化会在9.8测试中推出。
- new (high res) penetration/ricochet decals will be made using “normal
mapping”
新的高解析化砲弹穿透、弹开贴图会以“法线贴图”的方式制作。
- it’s not yet clear whether the maxium amount of penetration decals per
tank will increase (SS: to be clear – right now, the amount of decals (“
holes” and “scratches” from nonpen hits) is limited – after you get hit a
certain amount of times, the older holes start to disappear)
还不确定会不会限制一台车上显示的穿透贴图数量,目前旧的贴图会在有一定数量的
贴图之后,较旧贴图的会消失。
- a player brought up a theory (shared by many apparently) that when you are
using autoaim, your gun gets suddenly much more accurate (bigger percentage
of shots hit). Storm investigated this theory thoroughly, they made tests of
accuracy while the vehicle is standing, in motion etc. – the result is that
autoaim does not increase accuracy in any noticeable way. Storm thinks the
perception of accuracy increase comes from the fact that at longer distances
(and with worse ping), the autoaim simply keeps tracking the target better
than a player would
有个玩家提出一个理论,表示当玩家使用自动瞄准,炮会变得比较准。Storm研究了这
个理论,以静止中、移动中的等等状况来测试,发现自动瞄准并不会比较准,事实是
自动瞄准在进行长距离射击(同时延迟较严重)时会瞄好敌人,比玩家自瞄轻松。
- new motion physics is not related to BugWorld update
新移动机制跟BW引擎更新没有关联。
- new BugWorld update should improve game performance, not reduce it
新的引擎更新会改善游戏效能。
- the option to assist your allies to get back on their tracks (when the tank
flipping on their back will be implemented, like in War Thunder) will not be
implemented
让翻肚的玩家回复姿势的功能(像WT一样有缆绳可以救救翻肚队友)不会推出。
原文网址:http://ftr.wot-news.com/2015/02/19/19-2-2015/
http://ftr.wot-news.com/2015/02/20/20-2-2015/
作者: overwhelming (淮阴侯)   2015-02-21 07:12:00
AMX 1375"不"会在9.7增强
作者: batterykugua (battery)   2015-02-22 16:56:00
是有优化的比较好了 我的老旧计算机有感
作者: ShadowPoetry (影诗人)   2015-02-23 00:18:00
用的文书笔电对优化也有感...对SPG被砍也是有感qq

Links booklink

Contact Us: admin [ a t ] ucptt.com