[情报] 2/18 Q&A

楼主: tai33ru (磁砖大)   2015-02-20 00:47:26
大年初一红的喜气,祝大家WOT打的洋洋得意!
今日消息多,请细嚼慢咽
- according to developers, the statement that “accuracy nerf made premium
vehicles with poor accuracy farm noticeably less credits” is not true
- the upcoming new motion physics will have no effect on game performance, as
it is calculated server-side
开发组表示,有关“准度削弱造成准度较差的金车收入明显更少了”说法是错误的。
- Storm doesn’t remember the numbers exactly, but for all vehicles with
normal (non-derp) guns, the damage difference between 0.9.5 and 0.9.6 after
the accuracy nerf was less than one percent
Storm不记得确切的数据,但非搭载大根炮的车在9.6前后的伤害输出差异小于1%。
- regarding the question, why Wargaming doesn’t want to put serious hardcaps
on any class including artillery: “If there are more vehicles of one class
than we need, it means that the class is incorrectly balanced and we have to
balance it correctly instead of introducing artificial hardcaps”
针对“为什么WG不愿意在战斗中限制各车种数量?”的疑问,WG回应:“如果有任何
车种数量超过我们的预期,代表该车种的数量是不平衡的,而我们该做的是让他确实
的平衡,而非强加人为的限制给他。”(感谢JLintopPG大的协助)
- TD as a class will not be “rebalanced” – Storm states that the statement
that every team has 4-5 TD’s on average is false
不会将TD重新平衡,Storm表示“每个战斗中平均有四到五台TD”的说法是错误的。
- developers have not yet investigated, how 0.9.6 nerf influenced the
survivability of small weakspot vehicles, such as Tortoise
开发组还没有对像是土龟这种弱点很小的车在准度变更之后的生存性变动做调查。
(译:土龟的弱点应该不算特别难打吧?T95正面表示。)
- returning to the “non-critical areas of tanks being hit recieve only 50
percent damage is a stupid idea” statement by Storm, another player argues
that this would be remedied by having a proper voiceover, saying “you did
hit less critical area, you did less damage” – Storm replies that “it
wouldn’t reduce butthurt anyway”
Storm表示回复先前“未打中要害伤害减半”的提议很愚蠢,另外一个玩家争辩说,可
以透过新增额外的语音来解决玩家混淆的问题,Storm回应说这并不会让恼羞的玩家变
少。
- the fate of Prokhorovka map is not decided yet (SS: earlier, it was
mentioned it could be removed from the game with only Fiery Salient remaining)
普罗霍夫卡的命运未定。(SS:稍早以前的初步是要把新的版本留下)
- new render status? “I cannot say anything for now”
新的渲染设定?“目前无可奉告。”
- Storm confirms that IS-3 HD model will have weaker frontal armor due to
less favourable armor angle – specifically: earlier – 57-60 degrees (from
horizontal), new angle is 61 degrees
Storm证实因为前装甲角度更加不利,IS-3HD化之后装甲会更差。从更新前的57-60度
角到HD化后的61度角。(译:看起来影响不太大,现在已经够薄了...)
- Storm states that he personally doesn’t care about e-sports, but there are
other developers that do (SS: a lot of RU players are angry because of the
IS-3 and other HD model delay due to WGL)
Storm本身并不太在乎电竞怎么回事,但有其他开发组在乎。(SS:很多RU玩家因为
IS-3及其他HD化模型因为WG联盟因素延后推出而愤怒!)
- Q: “Please explain to me, why the fuck are you touching arty?” A (Storm):
“To fuck it up. You’re welcome.”
Q:“TMD给我解释为什么要动砲兵!”,A:“因为我们要把它搞烂,免客气。”
(译:应该是在Troll人吧XD)
- developers can’t put a limit on MM not to throw you into the same map you
already played on in last battle, it would mess with the MM mechanism
开发组无法透过MM设定限制来避免你进入与上一场同样的地图中,这会让分房机制一
团糟。
- physics will come in a separate test round, players won’t have to wait for
9.7 test for it
新物理系统会独立测试,玩家不需要等到9.7。
- physics test will be followed by a limited (addressed) poll, there will not
be an all-player-poll in general most likely
物理系统会附加一个特定区域的问卷调查,大概不会让所有玩家都加入测试中。
- it’s possible that developers will introduce a “tank inspector” in the
garage (you will be able to look at any tank, but not play it)
开发组有可能会在车库中加入车辆检视器的功能,你能检视所有车辆但不能玩。
- internal module layout of all tanks will not be disclosed
不会公布任何车内部的模型配置。
- 9.7 will not bring spotting system rework
9.7不会推出重制的开光机制。
- AMX-30 “branch” will consist of two vehicles (AMX-30 Prototype and
AMX-30B)
新法中坦线会加入T9的AMX-30 PT跟TX的AMX-30两台车。
- French Somua S35 does not count as a part of the AMX-30 branch: “it’s
another branch”, it will be a limited minibranch of tiers 2 to 5
法国索玛S 35不会算进法新中坦线,“那会是另一条线,只有2到5阶的支线。”
- the tank, from which AMX-30 will be unlocked, will be announced later to
avoid the “we already grinded the XP!” whine
稍晚才会公布哪台车会接到AMX-30支线,避免某些人抱怨“经验准备好很久了”。
- a server on Crimean peninsula will most likely not be started
克里米亚服务器很有可能不会启用。(译:大概是政治局势问题)
- new motion physics will not influence shell trajectory or shell physics
新的移动机制不会对砲弹轨迹与砲弹的物理表现造成影响。
- WT E-100 will not be replaced in 9.7
9.7不会进行WT E-100的更换作业。
- in new motion physics, tipping the tank on the roof will work the same way
as drowning: there will be a counter and after that, the tank gets destroyed
if it doesn’t tip back on tracks
新的移动机制下,翻肚的车会跟溺水的车一样处理,进行倒数之后如果未能翻回来,
就直接判死。
- new camos, inscriptions and emblems will be implemented, but no ETA for now
新的涂装、标语与旗帜涂装会推出,但没有时间表。
- the physics test will come in very late February, or early March
物理系统测试会在二月底或三月初。
- it’s possible Super Pershing will be reworked to HD in 9.7
超潘很有可能在9.7HD化。
- new contact list still has some issues, they will be fixed
好友名单仍然有些问题,会修正。
- HD IS-3 will come in 9.8
IS-3的HD化会在9.8推出。
- for now, buff to Batchat ammo carried is not planned
目前没有增加巴洽携弹量的计画。
- the physics test will consist of two servers – one with “realistic”
physics and one with “simplified” physics
新物理测试会分成两个服务器进行,一个较为拟真,另一个较为简化。
- slowly, step by step, limited MM premiums will be removed from sales
会慢慢的逐步将有分房限制的金车从商城中移除。
- for now, Type 62 will not be buffed (not in 9.7 anyway)
目前Type 62还不会被Buff,至少9.7不会。
- A-32 will not be reworked to HD or rebalanced anytime soon
A-32目前未打算进行HD化或是重新平衡。
- KV-5 will not be buffed
KV-5不会Buff。
- Dx12 support is not even in plans for now
目前还未将支援Dx12放进计画中。
- alternative hulls will come “when it’s done it’s done”
可替换车体“WIDID”。
- Xbox One WoT grass render (improved grass) will come to PC – it’s in the
process of rework
XB1中改进的草地渲染效果会在PC版上推出,已经在重制的进程中。
- Xbox One WoT HD models had no influence on PC HD model schedule
XB1的HD化模型与PC版的计画不影响。
原文网址:http://ftr.wot-news.com/2015/02/18/18-2-2015/
作者: ShadowPoetry (影诗人)   2015-02-20 15:33:00
小小砲车玩家表示OX的WG

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