[情报] 2/17 Q&A and so on

楼主: tai33ru (磁砖大)   2015-02-18 23:32:42
祝大家新年快乐~除夕夜来带给大家昨日的Q&A
有错误请不吝指教,不过这几天人在养肥中,不一定会上线
有错上线时会尽快更正Orz
- currently there are no plans for tier 10 light tanks
目前没有推出TXLT的打算。
- T34 (premium) will not be rebalanced
T34不会重新平衡。
- 0.9.6 accuracy change did not bring significant change in the percentage of
penetrating shots in the game
9.6的准度变更并没有对游戏中的击穿率带来重大影响。
- platoon missions to be removed from IM’s? “I cannot say anything yet”,
later on however Storm states they will stay
移除个人任务中的组排因素?“还不能说。”但稍后Storm表示仍然保留。
- the physics test ETA is the end of February or March
新移动机制的公测预估在二月底到三月上线。
- the amount of HD models in 9.7 is “less than 20〃 (and these models
include also the new French HD tanks, so it’s more like 15 reworked HD
models)
9.7的HD化模型少于20个,去除掉新法国中坦线两台车,大约有15台车HD化。
- developers do have a list of models sorted by HD priority, but in the end,
the models are not released in this order anyway, they are rather released “
when they are ready”
开发组原先的确有HD化模型优先级的清单,但最后模型并未照这个清单的规则推出,
因为他们宁愿模型准备完全再推出。
- the changes to IM’s in the future will include bug fixes and changing
those missions that “interfere with team gameplay”
未来个人任务的变动会包括抓虫还有更动那些会妨碍游戏合作的任务目标。
- 9.7 itself will not be delay because of e-sports
9.7不会因为电竞因素延后推出。
- Leopard 1 lost less than 0,5 percent of accuracy after 0.9.6
豹一的命中率在9.6之后只掉了0.5%。
- what are the “viewrange and other system things” mentioned to be reworked
by Storm after 9.7? “No comment for now”
有关于9.7“视野与其他系统”重制的细节?“不予置评。”
- Storm states that when he said that some guns now do 2 percent less damage
after 0.9.6 accuracy nerf, this concerns the least accurate artillery guns,
Storm does not consider this a serious drop of vehicle performance
Storm对稍早他提到某些炮在准度更动后伤害输出掉了2%,他表示这包含准度较差的炮
兵,他不认为这代表车辆的输出表现严重下降。
- developers are thinking about the artillery concept as a whole, but haven’
t for now decided what to do with it
开发组正在将砲兵作为一个整体来思考,但目前还未决定该怎么做。
- 2-arty-per-team hardcap will not be implemented, this was discussed already
in 8.6
两边最多个两台炮车的限制不会做,这在8.6就讨论过了。
- the changes in Bigworld in 9.7 will mostly be internal. Wargaming expects
performance increase from it (maybe even significant), but they haven’t
tested it yet, so “no promises”
9.7BW游戏引擎的变动是内部性的,WG期待会给玩家带来较佳的游戏表现,但还未经测
试,不敢保证。
- the abovementioned performance increase would be the result of “many small
system optimizations”
上述提到的性能表现提升是许多系统小优化的成果。
- the Bigworld upgrade however does not mean that the “twitching” of icons
beyond your viewrange on minimap will stop
BW引擎的升级不代表视野之外的小地图图标顺移的情形会消失。
- developers are still thinking (discussing) whether the 2 percent drop in
damage done after 0.9.6 warrants another accuracy change
开发组正在考虑及讨论关于2%的伤害输出衰退是否必要进行另一次的准度变更。
- “old” pre-nerf (very old) HE system will not be returned
HE伤害Nerf前的机制不会回归。
- HE shells will apparently not have realistic shockwave behavior (sort of “
flowing” into open topped tanks for example) due to issues with inconsistent
performance (SS: as in, the results would be uncomprehensible for players)
HE不会导入真实的冲击波效果(SS:例如喷溅进开顶车),因为会有游戏表现不符的
问题。(SS:玩家会搞混)
- Storm comments on Armored Warfare feature of “hitting vehicle-critical
area deals additional damage, hitting non-critical areas like rangefinders
deals 50 percent less damage”: “this would produce too random shooting
results when firing at longer distances – at a “silhouette””
Storm评论关于AW的伤害系统“击中要害会增加伤害,没有击中要害,像是测距仪类的
只会造成一半伤害”时表示这会造成长距离射击敌人剪影时有太多随机性,
- after 0.9.9, it’s completely possible patches will be numbered like
0.9.10, 0.9.11 etc.
9.9之后的版本号完全有可能会继续编号下去。
- Q: “Open topped TD’s suck – they get discovered when firing quickly,
they have no armor and now they have less viewrange than heavies!” A: “It
happens.”
Q:“开顶车太差了,他们快速射击后会被发现、没有装甲,现在视野又比重坦还短!
”,A:“对阿,命运真奇妙。”
- more than half of the work on the new motion physics was the effort to make
it run on current WoT servers (so they aren’t “overloaded”)
为了让新移动系统在目前的引擎上能够运作,WG投入了过半的努力。(SS:所以新机
制并不会造成服务器额外负担)
- new motion physics completely eliminate the issue, where the tank, going
close to a wall (rock) gets “stuck” on some tiny piece of the object and
moves only very slowly or not at all
新移动机制完全解决了先前会遇到的卡在地型、物件上移动困难的情况。
- individual missions will not go away, there is no time limit to complete
them
个人任务没有时间限制,不会结束。
- new set of individual missions (new reward tanks) will not come soon,
possibly even next year
新的个人任务设定(及新奖励车)不会很快,也许甚至到明年才会有。
- RNG will not be reduced from 25 to 10, not even for esports
即使以电竞来谈,RNG也不会下降至正负10%。
- new render range (circle) will be cca 564 meter radius (a circle of 1km2
surface)
新的圆体渲染距离大约是半径564公尺。
- the new individual mission changes for 9.7 are not ready yet, it’s not yet
clear whether the mission to destroy 3 enemy tanks with one shot will
disappear
9.7的个人任务更动与修正还没有准备好,还不确定一炮三杀的任务目标会不会拿掉。
- XP buff for arty (so it gets as much XP as if it wasn’t firing by someone
else’s spotting) was not discussed yet
增加砲兵收益的议案还未讨论完。
- servers are being constantly upgraded
服务器不断的升级中。
- Dicker Max will not have its 400 meter viewrange nerfed
Dicker Max不会Nerf视野。
- a player wishes all historical WW2 vehicles to be in HD by May. Storm
states that unfortunately that will not happen.
有个玩家希望所有二战史实车能在五月的时候HD化,Storm表示这愿望不会实现。
- in both simplified and full motion physics (see previous post), a handbrake
turn (“police turn”) will be possible
无论是简易的或是完整的移动机制变动都可能有手煞急转可以玩。
- 9.7 will not bring multiturret mechanism
9.7不会推出多砲塔机制。
- ramming mechanism will be reworked soon
冲撞机制会在近期重制。
- Object 263 will not be buffed for now
Oblect 263不会Buff。
- PvE will come only in distant future
PvE在遥远的未来才会推出。
- new gun and engine sounds will come in medium future, same goes for new
grass and tree render
新的炮声与引擎声预计在中期未来推出,同样的时程内也有新的草地与树木渲染效果。
- it’s possible but not sure that in distant futures, clouds will move like
in WoWs
有可能但不确定远程未来后WOT的云会像WOWs那样移动。
- it’s not sure whether the TD viewrange changes are final, developers will
watch statistics
不确定TD视野Nerf会不会是最终版本,开发组会看看数据。
- it’s possible Japanese heavies will come in 2015
2015推出日本重坦是有可能的。
- developers know about the “7/55〃 TB exploit, it will be fixed and those
who used it will be punished
开发组知道团队战中“7车55点分房值”的BUG利用弊端,之后会修正而利用BUG的人会
受惩处。
参考:http://ftr.wot-news.com/2015/02/17/regarding-the-team-battle-exploit/
原文网址:http://ftr.wot-news.com/2015/02/17/17-2-2015/

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