[情报] Storm 谈到关于 9.1 测试服

楼主: WillieHuang (Willie)   2014-05-24 00:59:22
5/23 Q&A 我明天没时间翻,请有兴趣的支援一下(虽然没什么内容就是了…)
Regarding the gun sounds, Storm writes that many are complaining about them
and say that they are bad. Storm emphasizes that the gun sounds are in the
test to gather playerbase feedback. The sounds are recorded in real life
(some “sound photoshop” was used only for the shells of the largest
calibers). The volume of the sounds as it is is on their limit – any louder
and they will begin to distort. Storm states that according to player
feedback, many don’t like it the way it is in the test and it’s possible it
would be more correct to make unrealistic “Hollywood” sounds instead (SS:
personally, I actually like the new sounds).
Storm 提到很多人表示不喜欢新的砲声,对此他强调测试服本来的目的就是蒐集玩家意
见。新砲声是实地录制的(除了某些最大口径的砲,是用软件做出来的)。砲声音量已是
极限,再大就会让人无法专心。Storm 表示,依据大量不喜欢新砲声的玩家意见,或许
“好莱坞式”的非史实砲声才是正途。(SS: 我个人很爱新的砲声)
Regarding the optimization, in this round, about ten small fixes and
optimizations were implemented, that should affect the performance positively
on most computers. This wasn’t in the early patchnotes, as it was unknown
how these “fixes” would work for the majority of players. According to
first feedback, the majority of players reports very positive influences,
which according to Storm means Wargaming is moving in the right direction.
最佳化的部份,这次测试包含了约十项修正及最佳化,应该对大部分电脑的表现会有正面
效果。(中略)以第一批玩家意见来看,大部分玩家都作极正面的回应。(后略)
Storm also adds that they found a way, how to without too much digging fix
the lags when you switch from arcade to sniper mode. They are working on the
fix right now.
正在修复视角模式转换时的延迟状况
From the discussion:
- it’s not yet sure whether the aforementioned arcade/sniper mode lag fix
will be there in 9.1 release
还不确定 9.1 正式版会修正视角模式转换时的延迟状况
- developers are working on more optimization
正在努力做更多最佳化
- crew “not forgetting previous tank training” (SS: as in, would stay
trained for tank A even when retrained for tank B) option will not be
implemented, it’s not economically profitable for WG
不会让组员记住之前会的车辆操作(即不须重训可开旧车),因为这无法让 WG 获利。
- same goes for buying previously purchased tanks for half (selling) price
对于“买旧车半价折扣”亦持相同态度。
- regarding the missing sound echo (you were used to from old sounds): devs
added “echo zones” so for example in closed areas the sound will echo
新音效(和旧的比)回音消失?开发者新增了“回音区”功能,例如在封闭空间会有回音。
- Storm states that in the “historical realism gun sounds mod”, the quality
of samples was not very good and the sounds were collected from all over the
place, Wargaming will not cooperate with Gnomefather, Storm personally doesn’
t like the sound mod very much apparently (“When it comes to me personally,
this mod stresses me sometimes by its ‘forced sound’” SS: as in, too much
intensive sounds – Storm adds that atmosphere is good but he can’t play
with it for long)
Storm 表示“史实砲声模组”里的音效样本品质不是很好,蒐集的来源也不一。WG 不会跟
Gnomefather 合作。他个人不很喜欢这模组。(太多刻意的音效;气氛不错,但无法久
玩。)
- regarding historical sounds, Storm adds that War Thunder also has
historical sounds of guns, yet everyone likes it there
关于使用史实砲声,Storm 表示隔壁棚也是这样用,大家很爱啊。
- it’s not an option to have two sound sets (historical one and “Hollywood”
one), the work would immediately double by that
不会同时有两套音效,这会让工作加倍。
- the sound of turret turning is there for all tanks, in sniper mode
在砲手视野时,所有车都会有转砲塔的音效
- a player was complaining that he can’t now recognize a difference between
a sound 300 meters away and 600 meters away, Storm counters that he
personally can easily
有个玩家说他分不出三百和六百公尺远开砲声的差异;Storm 回复说他可轻易听出。
- Storm states he can’t say exactly which tanks were the gun sounds recorded
from, it was some sort of BMP and T-72 and some others
Storm 表示他无法确切指出砲声是从何种车录制的,大概是 BMP、T-72 和一些其他的。
- apparently, Ruinberg on Fire will get some brighter lighting, Kharkov is
brighter than Ruinberg on Fire
Ruinberg on Fire 会有更明亮的打光,而 Kharkov 会比 RoF 更亮一些。
- stock tanks will not get reduced MM spread (“the team would be very happy
to see a stock tank as their top vehicle”)
不会降低白板车的分房范围(“看到班长是白板车超开心的”)(译注:这是在戳)
- the turret turning sound doesn’t activate when you move a turret (in
sniper mode) just a little – this is intentional, so that the turret sound
doesn’t irritate you, when you are trying to aim precisely. Furthermore, it’
s historical – fine turret movement was performed by manual hand cranking
and that almost cannot be heard in a tank
当小幅度转动砲塔时(在砲手视角)不会有音效,这是故意的;为了当在精确瞄准时不干
扰你。再说,这也符合现实状况:砲塔小幅度的旋转是靠手摇的,在战车中几乎听不到。
- Kharkov does have sound echo in fact
Kharkov 也是有回音的
http://ftr.wot-news.com/2014/05/23/storm-talks-about-9-1/

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