[情报] 前线战指南:大峡谷&太阳谷

楼主: scoMico (測試)   2017-05-14 14:01:50
文章来源: https://goo.gl/9qxFFA
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Frontline Guide: Grand Canyon and Sunny Valley
前线战指南: 大峡谷和太阳谷
Battle Setup
战斗配置
Vehicles: All Tier X vehicles except for Premium and Special Event tanks.
车辆: 除了金币/奖励车以外的所有十阶车
Teams: 30 players per side. The matchmaker creates teams based on balance
requirements and limitations established in 9.18, ensuring the difference in
the number of light tanks, TDs, and arty within each part of the list is just
one vehicle at the most. The difference in the number of Platoon players is
set to two at the most. The number of SPGs is limited to six at the most per
team.
队伍组成: 双方各30人,MM 会基于 9.18版开发的新规则来配对,
以确保双方队伍轻坦、驱逐战车、砲车的数量差分别都在一台以内,组排玩家数最多差至2名,
最后砲车数量限制每方至多6台。

;

NOTE: If you’re looking for a little extra information on the way the
matchmaker works, check out the dedicated article.
注: 要是你想找到更多MM如何运作的资讯,请洽以下连结
https://worldoftanks.eu/en/news/general-news/matchmaking-918/
Maps: The matchmaker chooses between two maps, Grand Canyon (Encounter
battles) and Sunny Valley (Standard and Encounter battles). To provide each
of the 60 players with enough space for maneuvers, we increased map sizes to
1.2×1.2 km for Grand Canyon and 1.4×1.4 km for Sunny Valley.
地图: MM会从 "大峡谷"(遭遇战)及 "太阳谷" (一般战和遭遇战)两张地图抽选。
为了让 60 名玩家有足够的空间畅游,
我们分别将大峡谷跟太阳谷的地图尺寸增至 1.2*1.2平方公里 和 1.4*1.4平方公里。
NOTE: At this point, the two new maps are merely prototypes of future arenas,
designed to evaluate new combat scenarios. As we get closer to finalizing
gameplay elements for each, we’ll bring maps to completion, too, texturing
highly-detailed objects and environments for you to enjoy.
注: 现阶段此二地图仅为未来的战场原型,乃设计以检验新的作战情境。
当我们快要完成各自的游戏进行要素的调整,我们也会把地图做得更加完善,
将采用高细致度的物件以及环境以供各位享受。
Victory conditions: Capture the base (the enemy base for Standard mode, or
the neutral one for Encounter battles) or destroy all enemy vehicles.
胜利条件: 占领基地(一般战中占领敌方基地,或是在遭遇战中占领中立基地)或是歼灭敌车
Base capture: Just as in Random Battles, once a tank enters a circle, capture
begins. Three players can participate in capturing at the same time, and the
capture speed hits its peak at three players. In Standard mode, base capture
pauses if an enemy tank enters the circle. However, this won’t reset the
timer. The timer resets if a tank in the circle, which is actively capturing
points, receives any amount of damage or has a module damaged. In Encounter
mode, base capture is halted when an enemy tank enters the circle and resumes
when it leaves. The base is fully captured when the meter reaches 100.
*编: 只提出跟随机战占领的差别
在前线一般战,若敌车踏入占领中的基地,占领会被暂停但不会重置。
在前线遭遇战,如同随机遭遇战运作
*占领时长需求不明,因为我还没实测 :P
Battle duration: 20 minutes. If the time limit expires and neither team
captures the opposing base or destroys all vehicles, then the match is a draw.
战斗时限: 20分钟,如果时间到了双方仍未成功占领基地或歼灭另一方,
则如同随机战判定平手(双输)
Economy
经济面
Frontline’s economic system is a work in progress. We used the Tier X
economy as the foundation and are currently collecting stats to fine-tune
vehicle earnings.
前线战的经济系统仍在设计中。
目前我们套用十阶车的经济基础并持续蒐集统计资料以调整车辆收益。
We can’t thank you enough for the comprehensive feedback you’ve sent us so
far, and encourage you to keep providing us with thoughts as we continue to
work on the new mode. Your input on all aspects of the two setups will shape
the future work on Frontline and ultimately help us deliver a truly
worthwhile scenario.
我们对于各位至今为止提供的种种反馈只有数不清的感谢,
并希望在我们持续研发新模式的时候,各位能够持续告诉我们您的想法。
各位对于两种前线战配置各方面的意见,都将形塑未来前线战是应何样貌,
最终将有助于我们提出一个值得您尽情畅游的新模式
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洗版面好爽(X
如有误译或语意不清处
还请多多指教以及海涵
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