楼主:
Titus (天和)
2017-01-10 10:54:26※ 引述《awaited (菲)》之铭言:
: 美版官网: https://worldofwarcraft.com/en-us/news/20457825
: wowhead : http://www.wowhead.com/news=259071
: MMO-C : http://www.mmo-champion.com/content/6236
: 官方 patch notes
: 周四前台服官网应该会有繁中版本
恕删,让我们来看看青草地变成什么样子吧!
Hunter
Barrage no longer requires a target,
and no longer deals extra damage to one target.
弹幕不再需要目标即可施放,但对单体目标不再有额外伤害
(讲得很好听,其实是把主要目标100%砍的跟其他目标50%一样...)
Tar Trap and Freezing Trap are now available to all Hunters.
冰冻、沥青陷阱三系都可使用了
Beast Mastery兽王
The damage done by most Beast Mastery spells has been increased by 9%.
大多数兽王技能增伤9%
Aspect of the Beast ferocity damage increased by 100%
and tenacity damage reduction increased from 15% to 30%.
野兽守护
凶暴:伤害增加100%
坚毅:降低伤害从15% => 30%
Barrage damage increased by 80% for Beast Mastery only.
弹幕伤害增加80%(兽王only,其他专精维持上面说个改动)
Big Game Hunter critical strike chance bonus increased to 60% (was 50%).
王牌猎人提供的爆击机率提高为60%(原50%)
Blink Strikes damage bonus increased to 100% (was 50%).
闪现追击提供的额外伤害增加至100%(原50%)
Chimaera Shot damage increased by 60%.
奇美拉射击伤害增加60%
Dire Frenzy cooldown reduced to 12 seconds (was 15 seconds).
凶暴狂乱冷却降低为12s(原15s)
Farstrider chance increased to 15% (was 10%).
远行者触发机率提高为15%(原10%)
Hati base movement speed increased by 14% in all forms.
哈提 基本移动速度增加14% (智商没增加)
One with the Pack chance bonus increased to 30% (was 15%).
与兽群合一 额外触发机率提高至30%(原15%)
Stampede damage increased by 15%.
兽群奔窜伤害提高15%
Volley damage increased by 50% for Beast Mastery only.
箭雨 伤害提高50% (兽王only)
Way of the Cobra damage bonus increased to 10% (was 8%).
眼镜蛇之道 每个召唤物给提供的增伤提高至10%(原8%)
Marksmanship射击
Aimed Shot now damages for 275% of weapon damage (was 204%).
瞄准射击伤害提高至275%(原204%)
Aimed Shot now deals 100% increased damage against targets
you have not yet attacked.
瞄准射击现在对于你还未攻击的目标,造成额外100%伤害
Arcane Shot now damages for 200% of weapon damage (was 130%).
奥术射击伤害提高至200% (原130%)
Bursting Shot damage increased by 50%.
爆破射击(有控场距离短到靠背的那个) 伤害提高50%
Explosive Shot now costs 20 Focus (was 0).
爆裂射击(天赋) 现在需消耗20集中
(也因为这样所以能吃到射击的精通加成)
Marked Shot damage increased to 550% (was 250%)
标记射击伤害提高至550% (原250%)
Multi-Shot damage increased to 100% (was 66%).
多重射击伤害提高至100%(原66%)
Patient Sniper now causes the bonus provided by your Vulnerable
to increase by 10% every 1 second.
耐心狙击手现在改为让你的易伤提供的额外伤害每秒再多10%
Piercing Shot damage decreased to 500% (was 675%).
Piercing Shot is now affected by Vulnerable.
穿透射击伤害降低为500%(原675%)
但能够因易伤而有额外伤害
Sentinel now has a 60 second cooldown,
spawns a Sentinel that marks all targets immediately
and every 6 seconds for 18 seconds.
哨兵效果修改:
产生一只哨兵,对附近目标立刻上标记,
在18s内每6秒再对附近目标上一次标记。
Sidewinders now generates 35 Focus (was 50).
响尾蛇射击产生35点集中(原50)
Vulnerable no longer affects Marked Shot.
Vulnerable now has a 7 second duration, provides a 100% bonus to damage,
and does not stack.
易伤
不再提供标记射击额外伤害(所以不需要在易伤快消失前就先补标记射击了)
改为7秒持续时间,提供瞄准射击和穿透射击100%额外伤害,不能叠加。
Survival生存(每日博君一笑)
The damage done by most Survival spells has been increased by 12%.
几乎所有技能都提高12%伤害
New passive ability at level 44: Waylay.
伏击(新被动 lv44时学习)
陷阱放置两秒后,外观会改变,提供潮极猛的额外效果:
冰冻陷阱:触发后,前四秒不会因为伤害而打破控制效果
沥青陷阱:触发后,前四秒提供70%缓速
爆炸陷阱:触发后会惊吓敌人,让他下次近战普攻打歪
钢铁陷阱:如果是被"未进入战斗的目标"触发,造成额外500%伤害
(目前想到只有放在巡逻怪的路径上有可能达成)
Improved Traps replaced with Guerrilla Tactics
强化陷阱(lv60天赋)改为新天赋:
游击策略:增加爆炸陷阱50%伤害,并提供"伏击"额外的效果
冰冻陷阱:触发后,前六秒不会因为伤害而打破控制效果
沥青陷阱:触发后,前四秒提供90%缓速
爆炸陷阱:让敌人吓到屁滚尿流,下两次的近战普攻会打空
Butchery damage increased to 620% (was 518%)
and recharge is now 12 seconds (was 15 seconds).
屠宰伤害提高至620%(原518%)
Caltrops damage increased to 50% (was 25%).
钉爪刺伤害提高为50%(原25%)
Farstrider talent replaced with Disengage.
远行者天赋改为 逃脱,点了生存猎就可以往后跳了欧好棒!
Lacerate no longer has a cooldown.
割裂 改为无冷却
Serpent Sting damage increased to 115% (was 87%).
毒蛇钉刺伤害提高至115%(原87%)
Snake Hunter cooldown is now 120 seconds (was 90 seconds)
毒蛇猎人冷却时间提高至2min(原90s)
Spitting Cobra damage increased to 100% (was 20%).
喷液眼镜蛇伤害提高至100%(原20%)
Sticky Bomb cooldown is now 25 seconds (was 30 seconds)
and delay 2 seconds (was 3 seconds).
黏性炸弹冷却时间降低为25s(原30s),延迟爆炸时间为2s(原3s)
Way of the Mok’Nathal now increases your attack power for 10 seconds (was 8).
摩克纳萨尔之道 持续时间提高至10s(原8s)
礼拜四见真章,且让我们继续看下去~
作者:
TIouChen (海啸来袭 速速撤退)
2017-01-10 10:55:00??
瞄准有点好笑 没造成伤害的目标 啊我不用上易伤吗……
作者:
ChaosM (Chaos Magician)
2017-01-10 11:02:00Stampede是天赋最底层的那招,不是第二层那招践踏
作者:
skatenash (ヽ(∀゚ )人( ゚∀)ノ)
2017-01-10 11:05:00这样会改成开场瞄准起手?
作者:
skatenash (ヽ(∀゚ )人( ゚∀)ノ)
2017-01-10 11:07:00想到了是在转火没有留易伤招时可以打个瞄准先
作者: tryagain24 (wilson156) 2017-01-10 11:10:00
单体这样改 可以一战?
作者: zxcv100 (zxcv100) 2017-01-10 11:10:00
太棒了 我大生存猎终于可以往后跳了
作者: tryagain24 (wilson156) 2017-01-10 11:13:00
生存往后跳超级BUFF R
作者:
lasaio (FaQ)
2017-01-10 11:15:00逃脱赞赞赞
我大射击要起飞了?瞄准那个对DPS影响应该不大 有风暴还是风暴起手吧?
作者:
skatenash (ヽ(∀゚ )人( ゚∀)ノ)
2017-01-10 11:30:00射击开场伤害会高很~多
作者:
nonedude (dude papa around!)
2017-01-10 11:41:00开场先上哨兵唱瞄准(未攻击目标+100%+易伤+100%)好奇的是patient sniper这天赋改成了什么?那天附原本效果是易伤不能堆叠增伤130%现在统一易伤100%, 而这天赋变成了什么?喔看到了 每秒多10%...
作者:
hoddp07 (乡长大人)
2017-01-10 11:48:00现在在想兽王用凶暴狂乱+兽群合一+王牌猎人的效益转撑致命囉
作者:
d200190 (瞌睡熊)
2017-01-10 11:50:00哨兵上的是标记不是易伤吧
作者:
nonedude (dude papa around!)
2017-01-10 11:52:00眼残 没错 是标记..
想问的是 哨兵是类似力符那种先架一个单位的话如果施放距离不够 我大射击是不是要牺牲射程XD
作者:
hpsenruc (hpsenruc)
2017-01-10 12:23:00感觉各种卡集中欸有解吗
作者:
usoko (time to face reality)
2017-01-10 12:29:00有啊 撑加速 撑到你精通烂掉 哈哈哈哈哈
作者:
NTJL ( )
2017-01-10 12:42:00可以帮哈提上点智力开发课程吗.....
作者:
morke ( )
2017-01-10 13:30:00射击砍集中有解吗?...不然根本没buff到 该转兽王?
作者:
usoko (time to face reality)
2017-01-10 14:13:00当然转兽王啊 +9%伤 T19特效应该没烂掉射击连T19特效都烂掉 不用玩了
作者:
e97556 (大叔)
2017-01-10 16:27:00感觉改版后的生存猎人变比较有趣,值得玩吗?
作者:
mouse21 (小鼠)
2017-01-10 16:39:00生存猎应该马上又被砍下去了 PVP已经都在前排还BUFF伤害超绝望QQ 然后兽王猎是要有核心才能玩的天赋结果 -冷却的砍15%时间,伤害戒指砍5% 省集中又砍5%虽然说他BUFF了兽王9%伤害,大概是拉近有橘跟没橘之间吧本身有橘的应该没啥变化,没橘的稍微提升这样
作者:
assop (屁超香)
2017-01-10 16:54:00兽王没有腰带 应该可以考虑点闪击了 100%增伤感觉满诱人的
作者:
LoveIvy (妖梦)
2017-01-10 16:55:00现在改版后又不一定需要腰带...