大致上来说 个人好评的大patch
Good day Helldivers!
<游戏内容>
Gameplay
Planetary Hazard additions
Blizzards
Sandstorms
"新增星球危害 1.暴风雪 2.沙尘暴"
目前还没看过
Increased level cap
Level cap has been increased from 50 to 150
"提高玩家等级上限 Lv50->Lv150"
废人之证
<平衡性>
Balancing
[任务]
Missions
Retrieve Essential Personnel
Moved the enemy spawn points further away from the objective to give players
a fairer chance of defending the location.
There are fewer civilians required to complete the mission on higher
difficulties.
"撤离重要人员
1.出怪点移至较远处 以让玩家有更公平的机会防守目标点
2.高难度任务的人员撤离需求量减少"
简单说就是难度全面调低 但是看到那个更公平觉得之前真是烂到笑出来
尤其是机器人那边真是你他妈... 打过都懂
Destroy Command Bunkers
Now has more objective locations, the mission was too easy before compared to
other missions.
It can now appear in operations from difficulty 5.
"破坏指挥碉堡
1.现在有更多的主任务目标点需要达成 原因是过去本类任务相较其他任务太过简单
2.现在D5(挑战级)就有可能出现本任务"
难度调高 出现难度带更广 就酱
[行动修改器]
Operation Modifiers
Halved the negative effect of operation modifiers that increase stratagem
cooldowns or call in times.
"行动修改器中 两种负面效果的效果量减半
1.战略CD增加(=轨道震荡) 2.战略需时增加(=复杂战略规划)"
轨道震荡+50%太靠北吃nerf不意外 复杂战略倒是有点出乎意料
应该是因为最后撤离要守4min太痛苦?
[主/副/支援武器修正]
Primary, Secondary, & Support Weapons
{共通}
Fire damage per tick increased by 50% (from all sources).
"灼伤:每判定伤害+50%"
本来低过头上修不意外 +50%我觉得可能还不够 待观察
缺点是对玩家大概也有效 所以被队友子弹擦到的反应时间剩下原本的67%?
{主武器}
Liberator Penetrator: now has a full auto mode.
"穿甲解放者:新增全自动模式"
我觉得这真的不是重... 呃 好 官方你说了算
Liberator Concussive: fixed incorrect armor penetration tags in the menu.
"震荡解放者:帐面值修正为轻甲穿透"
就修正文本 原本是写中甲?
Diligence Counter Sniper: increased armor penetration from light to medium.
"反狙击勤勉:轻->中甲穿透"
早该给他了
Slugger: reduced stagger.
Slugger: reduced damage from 280 to 250.
Slugger: reduced demolition force.
Slugger: fixed armor penetration tag in the menu.
"制裁者散弹枪:打停力下降 伤害280->250 拆除力下降 帐面值修正为中甲穿透"
不意外的全面下修 伤害吃刀跟没办法开货柜说真的都小事 问题在打停力
已知现在无法对虫族指挥官/跟踪虫造成后仰 故可能要考虑换枪自保
然后还是要说这中文译名真的很烂啥时才要修啦淦 这次修穿甲帐面值文本也不顺便改下
Breaker Incendiary: damage per bullet increased from 15 per bullet to 20 per
bullet.
"燃烧破裂者:每判定伤害15->20(x12判定)"
就 伤害上修
Dominator: increased damage from 200 to 300.
Dominator: increased stagger.
"主导者:伤害200->300 打停力增加"
攻击面上修 操控性完全没动 继续往浪漫武装那边走
{副武器}
Senator: fixed incorrect armor penetration tags in the menu.
"参议员:帐面值修正为中甲穿透"
就修正文本
{支援武器}
Anti-Materiel Rifle: damage increased by 30%.
"反器材步枪:伤害+30%"
呃不 他最迫切需要的应该是中甲穿透...
Recoilless Rifle: increased the number of rockets you restore from supply
boxes from 2 to 3.
"无后座力步枪:补给包恢复量2->3"
早就该给了 膛内一发+备弹5 合计6发你之前拿一包才给2 还不到一半啊大哥
Spear: increased the number of missiles you restore from supply boxes from 1
to 2.
"长矛:补给包恢复量1->2"
同前者
Heavy Machine Gun: the highest fire rate mode reduced from 1200 rpm to a more
moderate 950.
"重机枪:最高射击速度rpm1200->rpm950"
本来的最高速比盟友还高50真的很不科学 果然是误植吗?
Arc Thrower: fixed charging inconsistencies; it will now always take 1s to
charge a shot.
Arc Thrower: reduced distance from 50m to 35m.
Arc Thrower: increased stagger force.
"电弧发射器:
1.修正集气时间不一致 现在每发都需求1秒以射击
2.射程降低 50m->35m
3.打停力增加"
一个字:爽!
看到这把TK神武被nerf我超开心 最好全世界都不要拿 就不会整天从各种角度被电死
不过wiki回报 好像可以对巨型者造成后仰了?
Guard Dog: now restores full ammo from supply boxes.
"护卫犬(实弹):现在补给包会补满子弹"
......等等 本来居然不会补满???
Ballistic Shield changes
Collision mesh has been slightly increased in size for more forgiveness
Changed shield poses so that less of the helldiver is exposed
Addressed bug where parts of the helldiver would become vulnerable while
using the shield in first person
"弹道防护罩背包 变更
1.被弹判定些许增加 以让玩家持盾时能够更加从容
2.变更持盾姿势 以减少玩家的暴露面积
3.确认错误:部份玩家在FPS模式持盾时会受到更多伤害"
1. 3.我都不是很确定是否有翻对
总之... 现状还是没有推出新的搭配武器 以及没提到掉盾问题 我是觉得不会提高使用率
[战略配备]
Stratagems
Patriot Exosuit: rockets will now penetrate armor only on direct hit.
"爱国者外骨骼装甲:火箭弹现在只会在直击时提供穿甲效果"
等等 所以本来暴风也能穿甲的意思吗?
[敌人]
Enemies
Balancing adjustments have been made to
Chargers normal melee attack now does less damage against Exosuits.
Bile Spewer and Nursing Spewer do less damage with their puke.
The Bile Titan can no longer be stunned.
Shriekers no longer create bug breaches.
Shriekers hitting you while they are dead now does significantly less damage.
"冲锋虫:对外骨骼装甲造成的普攻伤害下降
(橘&绿)呕吐虫:嘴砲伤害下降
阔步虫:无法被晕眩
尖叫虫:1.无法呼唤增援 2.死亡后的撞击伤害极大幅下降"
冲锋虫普攻不知道是哪个动作 呕吐虫有点意外 阔步虫毫不意外
尖叫虫根本是赣林妈祖默娘在上的什么垃圾虫早该修 又难打又会叫增援 死了还可以秒人
[玩家分身]
Helldiver
Balancing adjustments have been made to
Heavy and medium armor protects better and you now take about 10% less damage
than before while wearing heavy and about 5% less when wearing medium armor.
Fortified commando and light armor is unchanged.
"提高中/重甲防护力 与过去相比约略是 中甲减伤5% 重甲减伤10%"
就装甲平衡 数值微妙 至少重甲感觉还是不够多?
<错误修复>
Fixes
Fixed issue where save settings for PS5 would be reset when the game is
rebooted, causing things such as loadout and hint settings to reset.
"PS5版 储存设定后一旦游戏重启 设定将会意外还原"
我是玩steam版啦... 有这种事?
Enemies now properly target Exosuits. Previously, many enemies effectively
ignored Exosuits if a helldiver on foot was available for them to target.
"敌人将优先攻击外骨骼装甲 过去许多敌人会无视机甲先打步兵"
可是超级地球你搞那豆腐装甲... 呃 自己保重
Fixed Exosuits being able to fire their weapons while opening the minimap.
"驾驶外骨骼装甲操作地图时不再会开火"
一开始就不该有这问题说真的
The Helldiver and the Exosuit both had a bug that made them sometimes take
explosion damage multiple times making things like automaton rockets be too
deadly, this is now fixed.
"步兵跟机甲通用bug:
有时受到的爆炸伤害会意外加成(例:机器人的火箭弹) 并导致该下攻击太过致命"
好的 这下我们知道打机器人老是被秒杀的问题在哪了
虽然这并不代表已经修好的现在就不会被秒 哈
Automaton enemy constellations that preferred to spawn more of certain
Devastators types did not work and are now functioning as they should. This
means that sometimes when playing against the Automatons you will face more
Devastators instead of other enemy types.
"机器人本来该多出毁灭者但没有 现在会了"
就中型 右手机枪 双肩可能有火箭荚舱的那个王八蛋 现在有更多这种王八蛋了
谢谢你喔Joel 我们还真的不需要
We have improved the system that prevents hellpod steering close to large or
important objects.
We have solved issues where the effective area around objects was a lot
larger than intended.
We have reduced the number of objects that prevent hellpod steering.
Note: This system is intended to prevent softlocks where players can drop on
important interaction points, or drop into unintended places. We will
continue to monitor the state of the system after the update to see if
additional tweaks are necessary.
Fixed cases where the ground under some assets could be bombed causing them
to float.
"系统改进 以避免绝地舱掉落得太接近大型或重要物件旁边" 下面懒得翻了
这是蛮无所谓 倒是特定星球一直掉到悬崖上一辈子捡不回的 Joel你怎么看?