TvT and Mech
It’s hard to liken TvT in SC1 to SC2 in the same way I did above for TvP, and
that’s because TvT was always mech vs mech, with the power of Siege Tanks
reigning supreme. TvT was a positional game, taking a conceding certain areas
around the map, setting up areas that would be impossible to attack. I don't
think that this is what Blizzard or the fans are looking for. Rather, I think
that people are looking for the choice between bio and mech, and then,
of course, the clash between the two, as we had in WoL and HotS.
Well then, you are in luck!
很难如上面比较TvP的方式来比较SC1与SC2的TvT,因为在攻城坦克的淫威之下,过去TvT
永远是机械化vs机械化。TvT过去是阵地战,在地图上占据一些区块,建立起牢不可破的
阵线。而我不认为这是暴雪或观众在追求的。我认为人们在寻求生化和机械化之间的选择
权,当然随之而来的是两者间的冲突,就像我们在自由之翼和虫群之心有的。那么,你很
幸运!
Journey used mech in a close game vs Keen in a TvT:
http://www.twitch.tv/gsl/v/36908466?t=02h23m19s
Journey在gsl codeA面对Keen使用机械化,打的相当接近
*印象中是在一次推进中维京走最前面被先打掉,丢掉空优后才被压着打
To date, this is the only professional Korean game where we've seen a full-on
mech strategy in a TvT in LotV. Journey successfully went up to 4 bases,
defending all aspects of Keen's bio-centric play. He ended up losing when both
were going more heavily into Sky Terran with a poor attack and over-committal.
It wasn’t a perfect game or anything, but it was certainly the first step
towards a more diverse set of armies being available for use in TvT. Don't
forget that developing less aggressive styles takes MUCH, MUCH longer than
aggressive styles.
目前为止这是我们在虚空之遗看到的唯一一场韩职机械化TvT,Journey成功扩张到四个基
地,防住所有Keen的生化攻势,他最后在双方都走上天空流做出了一个过度延伸的进攻后
输掉比赛。这并不是一场完美的比赛或是什么重要的场面,但这肯定是迈向更多元化的部
队组成选择的第一步。别忘记发展一套低侵略性的打法所花的时间比高侵略性打法要长非
常多。
TvZ and Mech
This one is really complicated. Not going to bring up SC1 at all. Rather going
to bring up HotS mech TvZ, because that has a lot to do with what's going on
here in LotV.
Mech was becoming a real problem towards the end of HotS for Zerg. Without the
Swarm Host to constantly push back Terran in long games, turtle mech became
super powered.
If you want a refresher on what this looked like, check out Flash vs Curious
from GSL Season 3 2015: https://www.youtube.com/watch?v=fskDHXB3Gl4
Right at the end we had Byul vs INnoVation in the finals of the same Code S:
https://www.youtube.com/watch?v=qLtTnN3GOmk
这部分非常复杂,不会拿SC1来比较,而会用虫群之心机械化TvZ,因为这和现在虚空之遗
发生的事情比较相关。
机械化在虫群之心末期变成一个非常棘手的问题。没有宿主在后期来不断逆推人类,铁龟
机械化变得非常有威力。
如果你想回忆一下那是怎么回事,看看2015年第三季GSL Flash vs Curious
就在最后我们还有CodeS 决赛ByuL vs INnoVation
Here's a statement for you: If Parasitic Bomb existed in HotS, Byul would be
a GSL champion. Not to mention that Point Defense Drone is vastly changed.
And Nydus Worms open up no matter what. And I haven't even gotten into the
differences in the cores of HotS and LotV. Ok, maybe we should talk about that
next.
这里帮你下个结论:如果虫群之心有寄生炸弹,ByuL就是GSL冠军。还没提到无人机被大
幅改变,还有虫洞不管怎样都会开启,甚至还没讨论到虫群之心和虚空之遗在核心上的
不同。好吧,或许我们接下来该讨论这个。
*我自己玩得很少,比赛也看得不多,有错欢迎纠正