http://scdojo.tumblr.com/post/139953518805/in-defense-of-flying-siege-
tanks-and-why-legacy-of
因为很长 我会拆两三段慢慢来....
Artosis自己也说他也还有更多想写没下笔的 看他哪天想到会再讲
首先,是机械化 先上他对机械化的基础观点与机械化TvP
TvP and MechTerran vs Protoss mech in SC1 is one of my favorite things ever.
Building up the Most Powerful Unit Composition In The Game ®, a composition
where each individual unit is very weak, but as you defend well and work your
way to higher supplies, you gain power. In the early game, you are normally
on the defense. You must quickly rush up your tech tree and defend carefully,
one misstep will spell disaster. Slowly but surely, you push the map. You
constantly reposition your army in response to your opponent’s unit
movements. You have actual fronts which you must reinforce like in a real
war. Eventually when you smell weakness, you unsiege and make a big move,
whether it’s a killing move or just gaining more ground. You protect your
flanks. You push the map. You zone out areas with cost effecient setups that
deter enemy movement in that area. During all this you are harassing, trying
to hurt your opponent any way you can, all while not using too many of your
units, which would make your main defensive army too weak. It is a defensive
playstyle where you are weak early in the game, but become stronger and
stronger, eventually wearing your opponent down.
BW里面 TvP或者说机械化人族对决神族的机械部队是我最喜欢的对决之一。
组织整个游戏里面最强悍的单位组成,借由良好的防守与积累军力,将各自
为战的脆弱单位整合成钢铁洪流。在游戏的早期发展阶段,你必须要处于防守
态势,快速攀升科技并且小心的防守,一个失误可能就会葬送整场比赛。
稳步而确实地扩张,确切的重新布署你的部队来应对对手的冲击。就如同在
打真实的战争一样,你有明确的前线需要补给支援,直到你嗅到对手的弱点
而发力推出或继续扩张步调。要保护你的侧翼,要逐步推进,要划定杀戮地带
确保有效率的杀伤对手部队与限制对手冲击。同时你必须要持续骚扰,想尽办法
打击对手但又确保不要牺牲太多部队导致主力薄弱。这是一种防守倾向的打法,
初期薄弱但逐步强化自己,直到耗尽对手。
SC2 Wings of Liberty and SC2 Heart of the Swarm Terran has more of a Starship
Troopers (the book, not the movie) feel. You are super mobile, dropping all
over the place, utilizing multitasking and tactics to find or force holes
into your opponent’s play.
自由之翼与虫群之心的人族却不同,这是一种星舰战将式的打法。
你拥有超高的机动性,到处空降将多线奔袭发挥的淋漓尽致与使用
各种高超的战术将对手逐渐撕裂
(这边Artosis特别指定了是星舰战将的原小说,不过电影第一集也是经典
与星海二人族那种感觉也很像,可以看看)
ANYWAYS, people are concerned, I guess, about the lack of mech strategies
being used in Legacy of the Void right now. From Blizzard:
话归从头,我想玩家们都在想:为什么星海二直到虚空之遗都没什么机械化的打法
根据Blizzard的说法:
“Currently in the game, Terran bio-play can have the fire power of Siege
Tanks without sacrificing mobility. This seems to be a main reason to play
bio instead of mech. By removing this ability (picking up Siege Tanks in
Siege Mode with a Medivac), and giving more strength to the Siege Tank, we
wonder if we can have this clear distinction between the two playstyles
appear once again.”
目前为止,人族的生化打法可以配合飞天坦克,在不牺牲机动性的情况下
发挥战力,因此选手不会考虑机械化。透过移除飞天坦克,BUFF坦克支架
下的输出能力,我们认为这可以让两个打法有更明确的分歧。
Mech doesn’t have to necessarily mean “an army composed of only mechanical
units”. It just so happens that when the phrase was invented, the units
being used were all mechanical. Mech is more of a playstyle than anything.
机械化其实根本不代表要全部都是从军工厂生产出来的机械单位。那只是因为
当初发明这个打法的时候,我们使用的几乎都是机械单位。
机械化只是一种特别的打法,以上以下皆不是
TY used mech to beat Patience in what the community agreed was one of the the
best games of Legacy of the Void yet. Here’s the link:
http://www.twitch.tv/gsl/v/36539719?t=03h26m44s
社群公认,TY使用机械化击倒了Patience的比赛是虚空之遗目前最佳的对决之一
http://www.twitch.tv/gsl/v/36539719?t=03h26m44s <= VOD
This game consisted of TY desperately trying to hold on vs an incredibly
aggressive Protoss player. TY slowly but surely pushed out into the map,
taking more bases. He defended his flanks. He moved his army in accordance
with his enemy, defending where he pushed. He set up zones that would be very
difficult to attack to deter Patience from attacking certain areas. Over time
TY’s Liberator count grew and grew, and his entrenched positions become
stronger and stronger. This game definitely felt to me more like mech than
anything I’ve seen in a long time.
这场比赛的演变正是TY挣扎着应对一个极度侵略性的神族选手。
TY缓慢但确实的扩张,开出更多基地。他保护好了他的侧翼,
针对对手的部属调动他的部队,以应对对手的攻击。利用逐步
划定安全地带,他限制了Patience进攻的路线。经过时间累积,
TY的解放者数量逐渐增加,并且将壕沟战的强度逐步强化。
对我来说,这就是我等待已久的成功机械化打法。