[情报] Titanfall Patch Update 2 更新

楼主: howar31 (Howar31)   2014-04-11 15:48:16
Titanfall发布第二次更新
我的更新档是90.83MB 可是我有个朋友说他是2GB 还有一个说他是34GB...
为什么每个人更新档大小不一样囧
==
TITANFALL PATCH UPDATE
April 10, 2014 http://www.titanfall.com/news/titanfall-patch-update-two
4/10/2014 Patch Update Details
4/10/2014 更新内容
NEW FEATURES (All Platforms)
新功能 (所有平台)
Private Match (beta) - This is the first public test of our new Private Match
mode. This gives you a way to organize matches with and against your friends,
for casual or tournament play. Some features are unfinished or not yet
implemented, and we welcome your feedback. A few highlights:
私人对战 (Beta) - 这是私人对战第一次公测,可以让你和好友自订对战,目前某些功能
还尚未完成,欢迎回报意见与问题。私人对战特色:
‧ Private Match supports 2 to 12 players, with 1 to 6 players on each team.
‧ 支援2到12位玩家,每队1到6位
‧ You can start a new Private Match lobby by choosing it on the main
selection screen (alongside Campaign, MP, and Training). Invite your friends
in or have them join you at any time.
‧ 在主选单可以选私人对战模式Private Match lobby)(在战役、多人、训练的旁边),
邀请你的好友或让他们自己加入都可以。
‧ Choose any of the game's maps or modes (CTF, Pilot Hunter, etc.) to play
in.
‧ 可以选择任何地图或模式(抢旗、猎杀铁驭等等)。
‧ Choose which team you're on.
‧ 可以选择队伍。
‧ There is no XP gain, challenge progress, or achievement unlocking while in
a Private Match. For this beta, the Last Game Summary screen will display
what you would have earned in normal play outside of Private Match, but be
aware that this progress will not be recorded to your lifetime total.
‧ 这个模式没有经验、没有办法解挑战、也没办法解成就,目前Beta测试在对战结束后
的结算画面会像一般模式那样显示这场的战绩,但注意这些私人对战战绩都不会算在你的
个人总战绩资料里面。
‧ For this beta, there is no concept of a "lobby leader"; any player can
change game options in the lobby or start/stop the match countdown.
‧ 在Beta中,目前没有“房主”这概念,任何玩家都可以修改房间设定,也可以开始或
暂停对战倒数。
‧ All Private Match games are still played on dedicated servers via Xbox
Live Cloud Compute, just like normal matches.
‧ 所有私人对战都还是像一般对战那样在专用对战服务器上开打,例如Xbox Live Cloud
Compute服务器。
‧ New options like round time, score limits, and much more will come in
future updates.
‧ 新选项:对战时限、获胜分数,未来的更新还会有更多的设定。
Party Colors - Your party members and their titans now show up on the
mini-map with green colors, instead of the normal blue colors that other
friendlies use. Their names are also drawn in green on your HUD, the obituary
text, and in the pre-game lobby. This helps you figure out where your friends
are and what they're up to, especially in the heat of combat.
队伍颜色 - 在小地图上,普通友军显示为蓝色,你的队伍成员和他们的泰坦会显示为绿
色,他们的名字在你的战斗画面(HUD)、击杀讯息、游戏大厅中也是显示为绿色,这项功
能可以让你很快速的分辨你的好友在哪里,尤其是在激烈交战的状况中。
Auto-Titan Color in Obituary - Your auto-titan's name now shows up in the
obituary with the gold color that your own name does. Previously it had the
same blue color as any other friendly. This makes it easier to keep tabs on
how your titan is doing.
击杀讯息中的自动泰坦颜色 - 现在击杀讯息中你的自动泰坦文字颜色会和你的名字一样
显示为金色,之前有bug造成你的自动泰坦文字在击杀讯息中和其他友军一样都是蓝色,
现在修正让你更能掌握你泰坦的表现。
Removed Wall-hack Exploit - PC cheaters were able to modify their local
configuration files to enable a sort of wall-hack cheat using legit game
code. We've closed the exploit that they were using.
移除透视漏洞 - PC版玩家之前可以透过修改他们本机电脑上的设定档案弄出类似透视的
作弊效果,我们现在已经修正这个漏洞。
Menu Changes - "Play Multiplayer" is now the default (top) option on the
private lobby menu, if you've completed both the IMC and Militia campaigns.
It has also been renamed from "Play Classic", since the term "classic", which
we used internally, proved to be confusing to some players.
选单修改 - 现在如果你已经完成了IMC和反抗军两边的战役,“多人模式”在私人大厅选
单中变成默认(置顶)选项,“多人模式”原本叫做“经典模式”,由于“经典”会造成一
些玩家的误解,所以我们修改这个名字。
Game Version on Main Menu - The main menu now displays the game's version in
the bottom-left corner. Now you don't have to wonder if you really do have
the latest version of the game, and we can use that to double-check things if
support is helping you troubleshoot issues.
主选单的游戏版本资讯 - 现在主选单画面的左下角会显示目前游戏的版本资讯,不用再担
心你的游戏是不是最新的版本了,并且在回报问题时你也可以提供版本号让我们协助你处
理问题。
NEW FEATURES (Xbox One)
新功能 (Xbox One)
Party App Shortcut in Menus - Added a shortcut on all menus that opens the
Xbox One's "Party" app by pressing Left Trigger on the controller, similar to
the existing Right Trigger shortcut that invites friends. You can then press
'B' to close it when you're done, or leave it up. (This is much easier than
the manual method of going to the Home screen, opening "My games & apps",
selecting Apps, scrolling a few screens over to the "Party" app, and opening
it.)
选单 Party App 捷径 - 加入Party捷径在所有按摇杆上的LT开启的选单中,类似目前按
RT邀请好友的捷径,你可以按B来关掉这个选单,(这样会比手动跑去Home Screen、打开
My games & apps、选择Apps、卷动到Party、然后才能打开还来的方便多)
GAME BALANCE CHANGES
游戏平衡修改
The Gooser Challenge - Based on recent feedback from fans of the game, the
Gen 5 challenge requirement 'Gooser', requiring players to kill 50 ejecting
pilots, will be reduced to 5 total. We had a couple of design goals for
Regeneration. One was to give players a structured way to discover and
experience ways of playing the game they might not have otherwise tried on
their own. The second was to recognize players' mastery of various skills,
going beyond just 'time played'. We went a bit too far with this challenge,
especially considering the unique conditions that have to be met just to have
the opportunity to get a kill on an ejecting Pilot. We understand some
players have already completed the challenge, or have already earned more
than the new requirement so we will be internally noting those players so we
can recognize their accomplishments in a future game update.
Gooser挑战 - 根据近期玩家们的意见反应,Gen 5的升级挑战“Gooser”需要玩家击杀50
个弹射中的铁驭实在太血尿,所以现在修改减少为5个即可。我们在设计重生系统的时候
有几项设计目标,其中一个是让玩家能透过一个有架构、有系统的方式来体验游戏内容,
让玩家能跳脱自己的战斗模式来体验一些他们平常没有想到或没有在用的方法,其二是要
验证玩家在各种技巧上的专精程度,而不是只是“花时间”就能升级。但我们实在弄的太
过火了一点,尤其是要在特殊的情况下才有机会击杀一个弹射中的铁驭的确很难,我们知
道有些玩家已经完成了之前50个击杀的挑战,或是已经超过新的5个击杀的要求,所以我们
会在内部注记这些玩家,未来更新的时候则可以区分他们的成就。
40mm magazine capacity for default and Extended Mag – The default magazine
size was making the 40mm too powerful. It is intended to be the only weapon
that can take a Titan down without reloading, if used skillfully. However, 20
rounds per magazine were proving to be too high and overly tolerant of
indiscriminate fire. We’ve reduced it to 12 rounds per magazine, which still
allows players to take a Titan down without reloading, but helps balance it
out against other Titan weapons. The extended mag has also been dropped from
25 to 16, with the same design principles applying to this change.
40mm机砲弹匣容量修改 - 默认的弹匣容量大小让40mm机砲太好用,这把武器原本的设计是
希望能让技术不错的玩家可以几乎不用重新填弹就打爆一台泰坦,但是我们发现20发弹匣
容量实在太多,在乱射的情况下也可以打烂泰坦,所以我们把弹匣容量下修为每匣12发,
这样的容量让40mm机砲相较于其他武器不会过强,而在技术掌控下仍然不需要重新填弹就
可以击杀一台泰坦,同时扩增弹匣模组也从原本的25发下修为16发。
Titan Quad Rocket mag size change – During development, there was a time
when the Quad Rocket was too powerful. We made a lot of changes to pull it
back before shipping (lessened the screen shake impact, lessened the duration
of the first person impact FX, lowered the magazine size, pulled the damage
back, etc.) It currently can struggle against other Titan weapons and going
back to the 5/6 (default/extended mag) magazine sizes helps balance the
weapon and allows players to miss a few shots and still be effective. It was
4/5, now its 5/6.
四管火箭弹匣容量修改 - 在开发阶段的时候,曾经有一阵子四管火箭超强,我们在上市前
做了很多的修改(降低命中时的萤幕晃动、降低第一人称命中特效、降低弹匣容量、降低伤
害等等),为了提升他能与其他的泰坦武器的缠斗能力,我们现在将弹匣容量改回5/6发(预
设/扩增模组),让玩家能失误几发仍然有机会拉回战局,之前弹匣容量是4/5发,现在修正
为5/6发。
Titan Quad Rocket damage vs Titan shields – It was taking too long to drop a
Titans shields with the Quad Rocket (5 shots). This meant you had to reload
before you could even drop an enemy Titan’s shields. This was the only Titan
weapon that had this issue. We’ve now upped the damage against Titan shields
so that it can drop a shield with 4 shots. Combined with the increased mag
size, this damage increase effectively gives you one more volley in the mag
to deal serious direct hull damage.
四管火箭对泰坦护盾的伤害 - 要用四管火箭(五发)打掉一个泰坦的护盾实在要花很久的时
间,这表示你甚至要重新填弹才能打掉一个泰坦的护盾,这是唯一一个有这种困扰的泰坦
武器,我们现在提高四管火箭对泰坦护盾的伤害,让他可以在大约四发左右就打穿泰坦的
护盾,搭配扩增弹匣模组,这样的伤害让你能更有效的直接伤害泰坦本体。
Titan Quad Rocket 'Rapid Fire' Mod's mag size change – We upped the magazine
size for the Quad Rocket's Rapid Fire Mod to help it compete with the changes
made to the extended magazine (from 5 to 6). The Rapid Fire Mod’s magazine
size is going up from 16 to 18.
四管火箭“高速射击”模组弹匣容量修改 - 配合四管火箭弹匣容量提升(从5到6发),我们
也同时提高四管火箭高速射击模组的弹匣容量由16上修为18发。
Amped Kraber Titan damage change – We upped the damage that the Amped Kraber
Burn Card does to Titans. It is now the only significantly effective “small
arms” weapon against Titans. Note that this only applies to the Amped
version of the Kraber. The damage goes up from 100 to 800. We added this to
give the Kraber Burn Card a little bit more character, as well as to give you
something to shoot if you have a hard time hitting those little Pilots with
the Kraber. So snipe away at those Titans…before they kill you!
强化克莱伯狙击步枪对泰坦伤害修改 - 我们提高技能卡叫出的强化克莱伯狙击步枪对泰坦
的伤害,这是目前唯一对泰坦有明显效果的“小型武装”,注意这个修改只有对技能卡叫
出来的强化克莱伯狙击步枪有效,伤害从原本100提高为800,这个修改让强化克莱伯狙击
步枪技能卡更有特色,并且让你在怎么样都打不中小小铁驭的时候有一些新东西可以射,
所以在泰坦杀爆你之前...狙爆那些泰坦吧!
Hardpoint Domination scoring changes – We wanted to reward and encourage
players to go out and capture enemy hardpoints. As important as defending a
hardpoint is, capturing them is more important and a tougher task, generally
speaking. We did not want to completely remove points for defending, but
attacking players were getting too little credit for their efforts. Here is a
breakdown of the changes:
据点战得分修改 - 我们希望奖励并鼓励玩家多多冲锋并占领敌方据点,就像防守据点一样
,占领据点甚至是一个更重要且更艰难的任务,一般来说,我们不想完全移除防守据点的
得分,但是积极进攻的玩家得到的奖励相较于他们的付出来说实在是太少,以下是一些得
分的修改:
‧ Capturing a hardpoint from 150 to 250
‧ 占领据点得分从150上修为250
‧ Assisting in capturing a hardpoint from 75 to 100
‧ 协助占领据点得分从75上修为100
‧ Neutralizing a hardpoint from 50 to 150
‧ 净化据点(把敌方据点占领成中立据点)得分从50上修为150
‧ Assisting in neutralizing a hardpoint from 25 to 75
‧ 协助净化据点得分从25上修为75
‧ Killing a player inside an enemy hardpoint from outside (nearby) from 75
to 50
‧ 从外围(附近)击杀敌方据点内的玩家得分从75下修为50
‧ Killing a player inside an enemy hardpoint from outside (far) from 75 to 50
‧ 从外围(远处)击杀敌方据点内的玩家得分从75下修为50
‧ Killing a player inside an enemy hardpoint from inside the hardpoint from
75 to 50
‧ 在该据点内击杀敌方据点内玩家得分从75下修为50
‧ Killing an NPC inside an enemy hardpoint from inside the hardpoint from 25
to 10
‧ 在该据点内击杀敌方据点内NPC得分从25下修为10
‧ Killing a player outside of a friendly hardpoint whilst inside of a
hardpoint from 75 to 50
‧ 在友方据点内击杀外围玩家得分从75下修为50
‧ Killing a player inside of a friendly hardpoint whilst inside of a
hardpoint from 75 to 50
‧ 在友方据点内击杀该据点内玩家得分从75下修为50
‧ Killing an NPC outside of a friendly hardpoint whilst inside of a
hardpoint from 25 to 10
‧ 在友方据点内击杀外围NPC得分从25下修为10
‧ Killing an NPC inside of a friendly hardpoint whilst inside of a hardpoint
from 25 to 10
‧ 在友方据点内击杀该据点内NPC得分从25下修为10
‧ Defending a hardpoint now goes from 75 to 25
‧ 防守据点得分从75下修为25
CTF scoring changes – We wanted to make sure the big payoff in CTF came from
capturing the flag. Killing the carrier and then returning the flag was worth
400 points (combined), while capturing the flag was worth 500 points in
comparison. These changes are meant to reward players who capture the flag a
bit more than those who kill the carrier and return the flag. Defense is
still a very important aspect of CTF so we wanted to make sure to keep
defending points high enough to still encourage playing defense. Here is a
breakdown of the changes:
抢旗模式得分修改 - 我们希望抢旗模式的得分大多数都来自于抢旗,击杀携旗者并返回旗
子可得400分(合计),而成功夺取旗子可得500分,这样的修改是故意让抢旗的人比护旗的
人稍微多一点点奖励,当然防守仍然是抢旗模式中非常重要的关键,所以我们仍然确保护
旗也可以拿到很高分来鼓励大家进行防守,以下是一些得分的修改:
‧ Capturing a flag from 500 to 400
‧ 夺旗得分从500下修为400
‧ Returning the flag from 250 to 100
‧ 返回旗子得分从250下修为100
‧ Killing the flag carrier from 150 to 100
‧ 击杀携旗者得分从150下修为100
BUG FIXES (All Platforms)
错误修正 (所有平台)
‧ Fixed an issue where a Titan firing ordnance would not show on the minimap
correctly.
‧ 修正泰坦在发射附属武器时不会显示在小地图上的错误
‧ Fixed a rare bug with Pilot health pools that would make them virtually
invincible.
‧ 修正少数情况下某些铁驭血条错误,让他们变成类似无敌的状态
‧ Fixed rare cases where Titans could be called in through solid geometry.
‧ 修正少数情况下泰坦被呼叫到地板(物体)里面卡住的问题
‧ Titan shields now protect friendly rodeo players from explosion damage
(such as from an Arc Cannon).
‧ 泰坦护盾现在会保护骑乘的友军免于爆炸伤害的攻击(例如电弧加农炮)
‧ Fixed a case where a Pilot could embark a Titan through walls.
‧ 修正铁驭可以穿墙坐上泰坦的错误
‧ Spitfire LMG and XO-16 firing sounds will no longer sometimes cut off
before the gun is finished firing.
‧ 喷火式轻机枪与XO-16的声音现在不会在射一半的时候突然中断
‧ The Archer now locks onto the top of a heavy turret rather than the base
of the turret.
‧ 弓手重型火箭砲现在在瞄准重砲塔的时候会锁定砲塔上部而不是底部
‧ The Archer’s rockets now home in on Titans correctly when those targets
are kneeling.
‧ 弓手重型火箭砲现在在目标泰坦蹲下的时候仍然会正确的命中目标
‧ Fixed shadows incorrectly shimmering on a particular area of Lagoon.
‧ 修正Lagoon地图上某些地方阴影错误闪烁的问题
‧ Fixed Satchel Charges and Particle Walls causing pilots to permanently
rodeo other pilots.
‧ 修正炸药包和粒子墙会造成铁驭永远骑在另一个铁驭身上的问题 (这......XDDDD)
‧ Fixed certain characters not rendering properly in French and other
languages.
‧ 修正法文和其他语言版本时某些角色显示错误的问题
‧ Fixed an issue where "Initializing..." would be displayed if a server
wasn't found.
‧ 找不到服务器时现在会正确显示“正在初始化...”
‧ Fixed being unable to scroll to the top of the datacenter list after
scrolling down.
‧ 修正服务器选单往下卷动之后无法往上卷回去的问题
‧ Greatly reduced the bandwidth used when connecting to a server. People who
previously could not progress past the load-screen when connecting to servers
should be able to play now.
‧ 大幅降低连线到服务器所需的频宽,以前卡在读取画面无法连接到服务器的玩家现在
应该可以正常游戏了
‧ Grunts now show up on the minimap when they shoot.
‧ Grunts (电脑AI士兵) 现在在射击的时候会出现在小地图上了
BUG FIXES (PC)
错误修正 (PC)
‧ Fixed issues with Asian fonts.
‧ 修正亚洲字型问题
‧ ‘-nojoy’ command-line parameter now disables gamepad input.
‧ 现在在启动command-line参数可以使用“-nojoy”来关闭摇杆输入
‧ All anti-aliasing modes should now properly be displayed in the video
settings menu.
‧ 所有反锯齿模式现在在设定选单中会正确显示
‧ Fixed graphics corruption and some GPU underutilization for SLI and
Crossfire configurations.
‧ 修正绘图错误并强化SLI和Crossfire的GPU效能
‧ Fixed a crash in the options menu when toggling between Low and Medium
shadows.
‧ 修正在设定选单中调整阴影设定低或中的时候游戏会崩溃的问题
‧ Mouse buttons can now be used for voice chat in lobbies.
‧ 现在鼠标按键在大厅中可以设定为语音发话按键
‧ Titanfall will no longer override your Windows microphone volume setting
when it is launched.
‧ Titanfall现在在启动的时候不会再修改你的Windows麦克风音量设定了
‧ Fixed the Smart Pistol reticle so it scales properly based on the Field of
View setting.
‧ 智慧型手枪准星会依照目前Field of View设定正确缩放大小
‧ Fixed crashes on machines with 32 or more cores.
‧ 修正32或更多核心的机器会造成游戏崩溃的问题
BUG FIXES (Xbox One)
错误修正 (Xbox One)
‧ Fixed a rare full-screen blue/red flash.
‧ 修正少数情况下会全萤幕蓝/红闪烁的问题
‧ Audio should no longer overlap after going to the Xbox dashboard and back
into Titanfall.
‧ 现在切换到Xbox dashboard再切回游戏内后声音不会被覆蓋了
‧ Fixed a crash when saying "Xbox go back" on certain menus.
‧ 修正在某些选单使用语音指令“Xbox go back”时造成游戏崩溃的问题
COMING SOON IN FUTURE UPDATE
即将更新内容
A selection of improvements that will be released in an upcoming update:
接下来的更新改版将会包含下列的内容:
‧ More Custom Loadout Slots with Custom Slots per Game Mode
‧ 更多的自订字段
‧ Ability to rename Custom Loadout Slots
‧ 可以自行命名每个自订字段
‧ Last Game Summary shows the scoreboard from the previous match
‧ “上一场战绩”将会显示前一场的计分板
‧ Additional customization options in Private Match
‧ 私人对战将有更多的自订选项
‧ Better 120hz monitor support
‧ 支援120Hz的萤幕
‧ Pick-up prompt for dropped Amped weapons appear in a different color than
for normal weapons
‧ 掉在地上的强化武器(用技能卡叫出来的)捡拾文字会有不同的颜色
‧ Enhanced interaction with Challenges. You will be able to review your
Challenges by the following criteria:
‧ 强化挑战的互动功能,将可依据下列分类检视你的挑战
o Completed (in your previous match)
o 已完成 (上一场)
o Most progressed (in your previous match)
o 达成最多 (上一场)
o Almost completed (overall)
o 即将完成 (所有总计)
‧ Scoreboard icons will reflect 3 new states:
‧ 计分板图示会有三种状态:
o Player Evacuated
o 玩家已撤离
o Player Dead with Auto-Titan Still Alive
o 玩家已死但自动泰坦仍在
o Player Alive with Auto-Titan Still Alive
o 玩家与自动泰坦都健在
And more…stay tuned!
还有更多内容...请密切注意!
==
这版最大的更新就是私人对战上线
还有连线问题官方有尝试修复了 大家再试试看有没有比较好些了
期待下次更新自订字段和其他内容呀!>Q</
作者: viseal (まきせ)   2014-04-11 16:03:00
感谢翻译 , 今早更新的时候我的更新档也是9xMB但是更新到一半他却把所有的音讯档再拆一次的样子..就要再跑34G- 3 -
作者: dw031276 (DoG)   2014-04-11 17:01:00
同楼上 本来是90.83MB 跑到一半开始重读audio档34917.21mb不过速度好快 感觉根本不像是download 只是重新确认档案哦 字型变得好不习惯XD
楼主: howar31 (Howar31)   2014-04-11 17:19:00
中文版字型变怎么样了?有截图可以看看吗?XD
作者: RaRaYA (冷枫红舞)   2014-04-11 23:53:00
有本来转圈圈现在不转的板友吗? (观望ing)
作者: gostjoke (鬼笑话)   2014-04-11 23:58:00
90.83阿 34G那个是重灌吧@@34G 有 我突然跑出QQ
作者: eason111 (The Only Easy Day Was..)   2014-04-12 00:38:00
正常应该是90MB,结果这次更新还是没解决我的问题...只好继续quit玩BF4跟ROS,买一个月才玩二十几小时我BF4可以平均40-50张,但泰坦我卡成猪头
作者: rf3 (再也不萌露娜妹)   2014-04-12 00:56:00
32核心是怎样XDDDD
楼主: howar31 (Howar31)   2014-04-12 02:03:00
泰坦用Source引擎而已 我都60张的说@Q@
作者: eason111 (The Only Easy Day Was..)   2014-04-12 03:07:00
诡异的地方就是这了..因为reddit上面也很多人有这问题而且最奇怪的事,右上角有时候60张但是很不顺
作者: Weith726 (Weith)   2014-04-12 03:36:00
推翻译
作者: z1987090 (你在看什么?)   2014-04-12 12:10:00
优化还是不够好,我玩BF4和泰坦都开垂直同步同样60FPS泰坦就是明显不太流畅
作者: viseal (まきせ)   2014-04-12 13:01:00
有人跟我一样这次patch以后就上不去的吗...而且patch之前还算顺畅,这次patch以后我读取完都开打了..
楼主: howar31 (Howar31)   2014-04-13 04:33:00
PAX现在正在访谈Titanfall http://www.twitch.tv/pax

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