继续Hero,今天贴的是Introduction部分
请大家帮我检视修订,感谢
====================================
Endless Space Wiki 翻译
http://endlessspace.wikia.com/wiki/Endless_Space_Wiki
google文件:http://0rz.tw/zeool
我把google文件的权限调到只要有连结的人就能评论
如果要修改的板友,请标明修改段落并留下您的ID
这样以后有机会发布时,我才知道感谢名单要列上哪些人
感谢
====================================
二、Introduction 介绍
Recruitment and Expelling 招募与解雇
Heroes are recruited out of a Recruitment Pool, that initially consists of 3
randomly chosen Heroes for the faction. Every 50 turns, another Hero is added
to that pool. This interval can be influenced by Research.
英雄从招募区招募而来,一开始会有三个玩家派系的随机英雄能选,每50回合都会再增加
一名可选英雄。回合间隔能透过研究来调整。
The Dust cost for recruiting Heroes depends on the number of Heroes you
already have in your service.
招募英雄要花费的星尘量依你目前已有的英雄数量决定
英雄数量 0 1 2 3 4 5 6 7 8 9 10
雇用花费(星尘)20 80 140 200 260 320 380 440 500 560 620
The upkeep cost of Heroes is equal to twice their level. When you fire
("expel") a Hero, they become available to every Empire still in the game
(this implies that the initial Hero pool is not shared between the different
Empires).
英雄的维持费是他们等级的两倍。当你开除一个英雄时,每个还在游戏里的帝国都能招募
他(这代表一开始的英雄不会被其他帝国要走(译注:为啥阿?))。
Experience 经验值
Heroes can gain experience and level up. Each level gives 1 ability point,
which can be spent to unlock Abilities. XP requirements are as follows:
英雄能获得经验及升级,每升一级会得到一点能力点,能力点能用在解锁能力。底下是升
级所需要的XP:
等级 总XP 距离上一等差多少XP
1 0 -
2 10 10
3 20 10
4 40 20
5 80 40
6 120 40
7 160 40
8 200 40
9 250 50
10 300 50
11 360 60
12 420 60
13 500 80
14 600 100
15 700 100
16 800 100
17 900 100
18 1000 100
19 1100 100
20 1200 100
The XML suggests the following values for XP gain; however, there appear to
be some hidden modifiers:
从XML之中可以得知下表的XP获取量,但是似乎还有一些隐藏要素:
来源 XP
派任(每回合) 1
建筑完成 1
战斗获胜 20
战斗平手 10
战斗失败 5
击伤敌人英雄 20
In reality, Battles vary greatly in the number of XP they award, and depend
on the ships destroyed. In addition, the construction XP bonus is related to
the resource cost of the improvement. An exploitation gives 3 XP, for
example.
事实上,根据摧毁的船只数量,战斗能赚取的XP量变化会很大。建造XP加成则是根据花在
改良设施上的资源而定。举例来说,一次开采可以赚3XP。
Stats 属性
There are 5 different stats that give bonuses to the Star System or Fleet the
Hero is assigned to. All stat bonuses are per point (for example, a Hero with
a Labor of 5 would give bonuses of +10% Food and a +10% Industry ).
英雄有五种不同的属性,每种属性都能对英雄派驻的星系或舰队产生加成,算法是家成数
乘上该属性点数(举例来说,一个劳动力为5的英雄能提供10%食物加成及10%工业产能加
成)
Labor 劳动力
+2% Food +2%食物产能
+2% Industry +2%工业产能
Wit 智商
+2% Science +2%科技产能
+2% Dust +2%星尘产能
Melee 星系攻防
+5 Defense on Star System 星系防御力+5
+5% Defense on Star System 星系防御力+5%
+10% Invasion military power on Fleet 舰队入侵军事力+10%
Offense 攻击力
+4% min Damage on Fleet Weapons 舰队武器最小伤害+4%
+4% max Damage on Fleet Weapons 舰队武器最大伤害+4%
+4% Intercept Evasion on Fleet Weapons 舰队武器阻止撤退+4%
+4% military power on Fleet Weapons 舰队武器军事力+4%
Defense 防御力
+4% Interception Accuracy (Flak) +4%拦截精准度(高射砲)
+4% Absorption (Beam) +4%吸收度(光束)
+4% Deflection (Kinetic) per turn 每回合+4%偏斜力(动能武器)
+4% military power on Fleet Defenses 舰队防御军事力+4%
Abilities 能力
Main Article: Abilities
参照“英雄能力”段落
Abilities are traits of Heroes that change the attributes for a hero,
allowing the hero to benefit the system or fleet they are located in.
能力有着能够改变英雄属性的特性,并能让英雄对其派驻的星系或舰队做更大贡献。
Injury 受伤
A Hero attached to a Fleet who is defeated in Combat becomes injured. A Hero
attached to a Star System is injured when the system is lost. Injured Heroes
can not be used until they are healed. You can pay Dust to heal the Hero.
This Dust cost is reduced each turn. The Dust cost will decrease to 0, and
you can start using the hero again.
当舰队败退或星系失守时,派驻其中的英雄会受伤。受伤的英雄在康复之前都无法任用,
你能之复兴尘来治疗英雄。随着回合后移,需要花的星尘数也会变少。当需要花的星尘数
变成0时,你就可以再度任用该英雄。
Some effects reduce the Dust cost to heal your Heroes, including the Hero
Ability Hardy Constitution, as well as your racial picks.
有些效果能减少治疗英雄的星尘花费,包括英雄能力“强壮体格”及你选的种族。
Cloning 复制
One of the traits of Horatio is "Cloning", which gives the ability to copy an
existing Hero. The copy has the same Abilities, attributes and the same XP as
the original. It is possible to clone a clone but clones count towards your
Academy Cap. The Dust cost for cloning is the same as for hiring a Hero.
何瑞修的其中一项特性是“复制”,能让他们复制一个现有的英雄。复制体会拥有与本体
相同的能力、属性及XP。你能够以复制体为本体再行复制,但复制体也会算入学院上限之
中。复制的星尘花费与雇用英雄的花费相同。
Hero Capacity (Academy Points Cap) 英雄上限(学院点数上限)
There is a limit to the number of heroes you have under you command at any
given point in time. As you research further into the tech trees additional
heroes can be hired from the academy.
你能指挥的英雄数量有其上限,当你研究更高阶的科技时就能雇用更多的英雄。
Technology Unlocks Hero Limit Turns/New Hero XP Bonuses
(research cost)
科技解锁(研究花费) 英雄数量 回合/新英雄 XP加成
Starting 3 50 0
起始
Improved Fleet -5 turns +20%
Management (300) -5回合
舰队管理改良(300)
Futuristic Game +2 -10 turns
Theory (7,500) -10回合
未来赛局理论(7500)
Maximized Exploitation -5 turns +50%
(14,000) -5回合
最大开发(14000)
Perfect Forecasting +3 -10 turns
(25,000) -10回合
完美预言(25000)
=================================
请大家多多指正,感谢