Re: [问题] 研发新一代游戏主机的难点?

楼主: deepinheart (心深处)   2019-07-24 12:28:18
※ 引述《WaveWing (浪翼)》之铭言:
: 最近在想PS5为何要等到明年下半年才能上市 突然有这个疑惑
: 连我如此逊的平凡人也知道PS4是六年前的产品
因为你的时间轴跟他真正开发的时间轴不太ㄧ样
来看一下这篇,ps4开法人员的访谈...
https://www.engadget.com/2013/11/13/playstation-4-interview-launch-ps4/
He'd begun doing postmortems on PS3 hardware in 2007, deducing what did and
didn't work. This played into figuring out what the PS4 would look like in
terms of components. "I just started thinking there was a better way," he
said. However, creating a console doesn't take six years. According to Cerny,
it takes four. Still, he refers to that lead up as an "amazingly long amount
of time" spent talking with vendors and deciding the general road map for
where he wanted to take the PS4 in terms of using off-the-shelf components
versus customized parts. "There was all sorts of tech out there that could be
used," he said.
Sony didn't bring in the developers until 2008, and Cerny said he spoke with
around 30 teams about what they'd want in the next PlayStation
作者: djboy (雞尾酒)   2019-07-24 15:18:00
PS4从CPU开始研发的那天算起到可以给厂商开发,至少3年PS4 的CPU 是客制,那个研发含生产至少 1.5年拿到ES sample
作者: jkidd   2019-07-24 15:17:00
觉得PS3~PS4差异比较大的是网络连线游玩的进步
作者: Howardyu (海豹一只)   2019-07-24 12:32:00
而且经过ps4 pro跟xbox 1x这种半代升级的模式以后每代主机差异不会太大了

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