https://www.pathofexile.com/forum/view-thread/3322859
惯例的请估狗帮忙翻译修饰
Can we get the Altar mods on the Map Mod UI?
Q. 我们能在地图接口上看到祭坛词吗?
A. 3.20实装
(这应该是指右上地图词会加让你选择的祭坛词吧
挑战占满整个右半(误))
Can you make Altars more readable in the heat of combat?
Q. 你能让祭坛的字更方便阅读吗? 尤其是混战时
A. 我们还没找到理想解决方法,各方法都有缺点,最好的方法就是杀死祭坛旁的怪
(如果是旧宿敌词我一定嘴...(?) 熔岩护盾+毒素+晶莹剔透)
How common are Awakened Gems from the Maven?
Q. 释界的觉醒宝石掉落率?
A. 打死释界时,掉落率为相当常见(quite common)。
打释界可见证的王时,当然会低很多
我们会设法让他常见好让你想选释界影响,且不会让他们太好喷导致价值降低
(支离破碎的发言(误))
How common are Rusted Scarabs in the core drop pool?
Q. 锈蚀圣甲虫掉落率?
A. 未定案。目前暂定比盗贼印记稍低
这只是基础掉落,机制掉落没算进去。
其他机制给甲虫机率都没动,除了之前提到的异能祭坛
Why does currency drop in stacks of one now?
Q. 为啥现在通货要掉成一堆(这谁问的....)
A. This change only applies to rewards from Influenced Monsters. Altar rewards
that say things like "Map Boss Drops Three Vaal Orbs" will still drop in
stacks of three requiring one click for pickup.
One of the goals of the Altar changes from the outset was to retain the feel
of Altars such that the gameplay feels familiar, as we're generally happy
with how that feels to play. Part of retaining this means we want to keep the
frequency of encountering Eldritch Altars relatively common. If we want to
give you Altars relatively often, it means we're giving out rewards
relatively often so one of the ways of balancing this is to make the stack
sizes of those rewards lower.
Most Currency rewards from Influenced Monsters already dropped in stacks of
one, but there were a few outliers (most notably Map Currency rewards). The
outliers are generally the only thing that is changing here in terms of stack
size.
重点就是....因为祭坛变多了,所以我们把奖励变成一堆堆了
也算是配合奖励单纯化这改法
(3通货会乱喷3个随机通货,3瓦保就是喷一个 3 X 瓦尔宝珠)
(喔好喔)
Are you nerfing Heist and Expedition rewards?
Q. 你有要砍劫盗跟探险吗?
A. We have no plans regarding this
我们没有相关的计画
(恩........................)