https://www.pathofexile.com/forum/view-thread/3322752
让我们请出万能的估狗翻译XD
在 Forbidden Sanctum 扩展包中,我们对 Eldritch Altars 进行了一些更改
特别是它们的奖励、它们生成的怪物群以及
在完成地图其余部分之前冲向地图 Boss 的激励措施
此外,我们增加了能被 Maven见证的地图 Boss 掉落觉醒宝石的机会
(包括通常只有Maven 本人独有的觉醒宝石)。
(觉醒赋予启蒙增幅)
这些变化的总体目标是试图达到这样一个程度,即在
Maven见证地图 或 红蓝王影响地图 之间的选择在价值上更接近
同时仍保留您对 Eldritch Altars 的游戏体验
TLDR:
Altars no longer offer some reward types like gems, influenced items, unique
items or maps.
The "Basic Currency" reward has been split up into specific currency rewards.
For example, they now have "Map Boss Drops Three Vaal Orbs" instead of "Map
Boss Drops Three Basic Currency Items".
Altars no longer offer some basic rewards like Orbs of Augmentation, Orbs of
Transmutation, Blacksmith's Whetstones, Armourer Scraps etc.
Currency drop weights are still adhered to for these rewards so with the
removal of basic rewards, you'll see good currency a lot more often.
Scarabs and Divination Cards have also been split into specific rewards. For
example, rather than simply "Divination Cards", you'll now see things like
"Divination Cards which reward Unique Jewellery".
These specific rewards will be split so that they're exclusive to one Altar
type, to allow target farming of these rewards.
Scarabs are offered a lot less from Altars, but we don't want them to be too
scarce as a whole. To help balance this out, we're adding Rusted Scarabs to
the core drop pool.
We're also adding a vendor recipe that can be used to upgrade Scarabs between
tiers using the usual 3:1 ratio (up to Gilded Scarabs). We are also adding an
'Upgrade' button in the Fragment Stash Tab that can upgrade your Scarabs,
like the one in the Essence tab.
The amount of Influence Packs spawned by Altars has been reduced by 33% but
the chance of Influence Altars spawning has been increased by 50% to offset
this.
We are making changes so that Altar choices that affect Boss Drops or
Influenced Monster Drops are comparably valuable.
We've redesigned the Wrath of the Cosmos keystone.
We've changed the Wrath of the Cosmos and Eldritch Gaze keystones to only
apply in maps affected by their respective influence.
Not directly related to Altars, but related to the choice of what type of
influence you run on your maps, we are adding a chance for Maven-witnessed
Map Bosses to drop an Awakened Gem, inclusive of the Awakened Gems that are
typically exclusive to Maven herself.
TLDR:
1.祭坛不再提供某些奖励类型,例如宝石、受影响的物品、独特的物品或地图。
2.“基础通货”奖励已拆分为特定货币奖励。
例如,他们现在有“地图 Boss 掉落三个瓦尔宝珠”而不是
“地图 Boss 掉落三个基本通货”。
3.祭坛不再提供一些基本奖励,例如增幅石、蜕变石、磨刀石、护甲片等。
4.这些奖励仍然遵循通货掉落权重
因此随着基本奖励的移除,您会更频繁地看到优质通货
(签筒只把烂的签拿掉且不加其它签的意思)
5.圣甲虫和占卜卡也被分成特定的奖励。
例如,您现在会看到诸如“奖励传奇珠宝的命运卡”之类的而不是“命运卡”。
6.这些特定的奖励将被拆分,以便它们专用于一种祭坛类型
以允许这些奖励的目标耕作。
7.祭坛提供的圣甲虫要少得多,但我们不希望它们整体上太稀缺。
(蛤)
为了帮助平衡这一点,我们将锈蚀圣甲虫添加到核心掉落池中。
8.我们还添加了商店配方,可用于使用通常的 3:1 比例(最高为镀金圣甲虫)
在各层之间升级圣甲虫。
我们还在 碎片仓库页 中添加了一个“升级”按钮,可以升级
您的圣甲虫,就像 精随仓库 中的按钮一样。
(好耶)
9.祭坛的影响数量(或是祭坛的生怪数量)减少了 33%
但祭坛产生的机率增加了 50% 以抵消这一点。
10.我们正在进行更改,以便影响 Boss Drops 或 Influenced Monster Drops
的祭坛选择具有同等价值。
我们重新设计了Wrath of the Cosmos(宇宙之怒)舆图关键天赋。
我们更改了宇宙之怒和异能凝视关键天赋,使其仅适用于受其各自影响的地图。
与祭坛没有直接关系,但与您在地图上运行的影响类型的选择有关,我们增加了见证
Maven 的地图 Boss 掉落觉醒宝石的机会,包括 Maven 通常独有的觉醒宝石她自己。
打到这才第一段.....夭寿
以下开始偷懒XD
Altar Rewards
Eldritch Altars are currently too rewarding, so much so that they create a
disincentive for any out-of-map gameplay unless it is comparably rewarding.
We've lightly nerfed their total rewards and updated them in various other
ways that we'll outline below. While it is fair to say that you can no longer
min-max into rewards in such an extreme way, they will still be quite
rewarding.
We have removed some reward types from the choices available at Altars, such
as duplicate gems, influenced items, unique items, gems and maps. This means
that other reward types will take their place and naturally be more common.
Altars no longer offer a choice for "Basic Currency" but instead offer
choices for specific currency. For example, instead of seeing Altars that say
"Map Boss Drops Three Basic Currency Items", you'll now see Altars that say
things like "Map Boss Drops Three Vaal Orbs". Currency Rewards from
Influenced Minions no longer drop in stacks larger than 1.
Some of the more common but very low value rewards such as Orbs of
Augmentation, Orbs of Transmutation, Blacksmith's Whetstones, Armourer
Scraps, etc can no longer be offered as part of the Basic Currency reward.
Similarly, instead of offering choices for Scarabs or Divination Cards as a
category, they're now more specific. For example, rather than simply
"Divination Cards", you'll now see things like "Divination Cards which reward
Unique Jewellery".
These specific Currency, Scarab and Divination Card rewards will be split so
that they're exclusive to one Altar type. This means that if you're targeting
a specific reward type, you'll be able to figure out which influence type to
invest into in order to farm that reward.
The rewards that still remain are Currency, Scarabs, Divination Cards,
Duplicate (Currency, Uniques, Scarabs, Maps, Divination Cards) and Quantity /
Rarity.
To give you a specific example, if you run maps influenced by the Eater of
Worlds, you'll see Divine Orbs from the 'Basic Currency Reward' more than
twice as often as before.
On the whole, Scarabs will be offered a lot less than before from Altars.
However, we don't want them to be too scarce in general. As such, we're
adding Rusted Scarabs to the core drop pool. We are also adding a vendor
recipe that can be used to upgrade Scarabs between tiers using the usual 3:1
ratio (up to Gilded Scarabs). We are adding an 'Upgrade' button in the
Fragment Stash Tab that can upgrade your Scarabs in this way, similar to the
upgrade function in the Essence Stash Tab.
红蓝王地图期望值太高了,所以调整好让其他地图有竞争力
上面提到的通货奖励会说清楚是哪个通货,以及低价值通货不再掉落都是
然后,异能召唤物最多只会掉1个通货(这边应该是每只分开算)
然后命运卡圣甲虫也都会直说是喷哪种而不是随机乱喷了
然后就是锈蚀圣甲虫加入核心掉落,并加入3比1升级的商店配方
Boss Rushing
Players currently have an incentive to skip past all regular map monsters and
kill the map boss first. The motivation for doing so is that Altars which
offer rewards affecting the map boss are less desirable. By killing the boss
first, you eliminate these options from your map altars, which makes them
more rewarding.
This is one of those cases where the most efficient and rewarding gameplay
strategy undermines the expected gameplay loop and encourages players to do
things that aren't really fun.
We are making a few numerical changes to Altar rewards so that choices that
affect Boss Drops or Influenced Monster Drops are more comparably valuable,
though Boss Drop rewards will be slightly better on average than Eldritch
Minion rewards.
我们有注意到玩家会直接先砍掉boss好让异能祭坛不会出现影响boss的选项
我们觉得不有趣(?)
所以我们会设法让boss drop选项更吸引人
即使他现在奖励其实都比异能召唤物好了
(感觉这段都废话.....)
Altar Monster Packs
The amount of Influence Packs spawned by Eldritch-Influenced Maps has been
reduced by around a third but the chance of Influence Altars spawning has
been increased by about half to somewhat offset this. We're making this
change to add some variance to Altar gameplay. Previously,
Eldritch-Influenced Maps would always spawn exactly 60 packs within a map.
They will now spawn somewhere between 20 and 60 packs per map. It's a large
enough variance that the difference should be notable. It should also
encourage more decision making around Altars. For example, if you intuit that
it may be a 20 pack map, you might be more inclined to pick more Map Boss
modifiers as there won't be as many Influence Monsters in the map to get
other rewards from.
While we were working on this, we took the opportunity to change the pack
spawning behaviour from Influence so that a given area will only have three
different types of monster packs. Previously, there were eight pack types
that could be spawned per influence type and it randomly chose which pack
type to spawn. This is a relatively small change that won't have a
significant effect during gameplay. The goal was simply to give some identity
to an area and give you a slightly better idea of what to expect during
gameplay.
The amount of Influence Packs其实我不确定是指啥...
虽然我前面是说影响数量,感觉也可能是祭坛生出的怪物数量
他减少了33%,但祭坛产生机率增加50%
以前,受 Eldritch 影响的地图总是会在一张地图内恰好生成 60 packs。
它们现在每张地图会生成 20 到 60 packs。
当你觉得这张地图祭坛怪只有20左右时,你会倾向去点boss选项
(最好啦我不如赶快打下一张...)
最后一段感觉是异能召唤物种类会缩小
(结果全都机枪女..(?))
Wrath of the Cosmos
The Wrath of the Cosmos Keystone encouraged players to risk a level of danger
that was outside their capability because of how valuable its rewards were.
In some cases, it made more sense to die a few times per map than forgo the
level of rewards this keystone offered. This is not ideal, to say the least.
We have redesigned this keystone. It now only affects Altars in maps
influenced by the Searing Exarch. Each Altar now has a 50% chance for an
additional upside. Altars with an additional upside will have their downside
effect increased by 100%. The overall risk vs. reward nature of this keystone
is still in place, it's just a lot less intense now.
The Eldritch Gaze keystone now only affects Altars in maps influenced by the
Eater of Worlds. The main reason for this is that we want you to invest Atlas
Passives into the influence type that you're currently farming. It feels
wrong to have to get the passives from the opposite influence cluster in
order to maximise the rewards you get from the influence type that you're
currently farming. The small passives near these keystones are already
specific to influence types and it's nice and tidy to keep things consistent
in this way.
Just to explicitly call a spade a spade, this is a nerf to how much you can
scale your rewards from these keystones, if you were one of the subset of
players who were taking both keystones in the past.
宇宙之怒修改
它现在只影响受灼热主教影响的地图。
每个祭坛现在有 50% 的机率获得额外的好处。
具有额外优势的祭坛的负面影响将增加 100%。
异能凝视改成只影响受世界吞噬者影响的地图。
(不让你2个都点一起吃效果了,红蓝分家)
Conclusion
Altar rewards are a bit more sensible now, through clearer reward types and
by toning down the extreme levels of giftyness. We've worked towards making
it so that players don't feel compelled to rush straight to map bosses in
order to maximise their rewards. We've also updated the Wrath of the Cosmos
keystone to be a bit less brutal and a bit less rewarding. The intent wasn't
to gut these systems, just slightly reduce their overall potency. They should
still be valuable sources of rewards.
In case you missed them, we recently posted several manifestos covering
Jewels and Ailment Mitigation, and Archnemesis. Be sure to check them out.
We'll post the Curse manifesto next, which we expect to be out at the end of
this week at the earliest. We also indicated that we would post a fifth
manifesto that covered some miscellaneous balance changes. After writing the
first four manifestos and reviewing what else remains to be covered, we feel
that there isn't very much to put in this manifesto because most of the
remaining changes are better suited to the patch notes. Therefore, we've made
the decision to drop that manifesto.
诅咒修改以及其他杂项预计周末前放出