https://www.pathofexile.com/forum/view-thread/3322027
刚好在推特看到
没有给出详细数字
所以纯属看热闹的嗑瓜子时间
简单翻一下 不逐字 也没润稿 有错误麻烦提醒一下 感谢
大部分的括号内是我自己的看法
In our upcoming 3.20 expansion, we're making a number of balance changes that
we'll present over several balance manifestos that each cover an individual
topic. In today's manifesto, we're discussing changes to Jewels, most notably
increasing their potential for ailment mitigation.
在接下来的3.20版中,我们会陆续放出多篇不同主题的改动声明,今天的主题是珠宝,主要
着眼于增加元素异常轻减词坠的数值.
Problem:
Jewels have modifiers that provide various forms of ailment avoidance or
protection. However, because their current values are moderately low, you
often need to stack several Jewels in order to have adequate levels of
protection. We feel that this is an excessive amount of investment for how
necessary ailment mitigation is to a character's build. This issue has been
exacerbated by some of these mods being gated behind corruption, making them
more expensive and difficult to acquire.
问题
简单来说是原本数值太低 你不大量塞很多颗根本没感觉 这对想免疫元素异常的玩家来
说需要投资的成本太多 主因为很多这类词都要靠瓦的才瓦的出好看的数字 所以弄起来
很贵又很麻烦
Solution:
We're expanding the pool of mods available on magic and rare Jewels and are
making their modifier values more generous so that players have better access
to sources of ailment mitigation, with less investment.
解决
我们增加了珠宝可以骰出的词坠,并给予更好的数值让玩家可以用更少的投资拿到更多处
理元素异常的手段
Regular Jewels (i.e. Jewels that are not Abyss or Cluster Jewels) now have
mods that provide Reduced Duration or Reduced Effect for a wider variety of
ailments than before. Abyss Jewels now have mods that provide avoidance of
various ailments.
普通珠宝(非深渊,星团)现在有更大范围的减少持续/减少效果的词坠,深渊珠宝现在有词
坠提供各样异常免疫
(我记得原本就有这类词? 还是他的意思是可以一条词抗两种元素异常?)
Summary:
This means that Jewels should be a more reliable and less expensive source of
ailment mitigation through their higher mod values and better variety of
mods.
结论
这代表这些珠宝提供更可靠的元素异常减免来源,因为他们有更高的数值和更棒的词坠
Problem:
Many unique Jewels are not exciting to find. There are a few reasons for
this. In most cases they are simply underpowered, or apply to a too-narrow
window of usage, or both. There are also many corruption-only Jewels that
don't fulfill a good purpose.
问题
大多传奇珠宝都不是让人太惊喜的掉落,主要是因为他们不够强,用途太少或两者都是,
而且还有一堆只有污染能搞出来的珠宝没啥用
Previously, we were hesitant to revisit unique Jewels and improve them beyond
their initial designs because many of their themes are somewhat rigid in
nature, meaning there is little room to improve them without completely
remaking them.
我们原本颇犹豫要不要回来看传奇珠宝这个问题并改善他们的设计,因为大部分的主题都
很单纯死板,意思是如果不整个重做的话没有太多改变空间
An example of this is the Fireborn Crimson Jewel. It has no values that we
could increase to make it more useful; it simply changes the damage type
within a radius which has very limited opportunities for use. Any
improvements we could make to this Jewel would have to fundamentally change
its identity and would therefore essentially remove the Jewel in its current
form from Path of Exile.
打个比方 ↓ 像这颗珠宝
https://poedb.tw/tw/Fireborn
这东西上面甚至没有数值可以直接改善,这东西单纯把范围内的伤害类型改变,所以用途
非常的少,要做出改变基本上就要从根本上的重做了,这根把他砍掉出新东西差不多意思
Solution:
We're making it so that every unique jewel that drops is very rare and highly
desirable. This means that many existing unique Jewels have been removed from
the drop pool. The intention is that now when you find a unique Jewel, it
should almost always be a very positive experience.
解决
所以我们打算把传奇珠宝弄成更稀有且更有价值的掉落,这代表许多现存的传奇珠宝将会
被移除.这么做的用意是让你以后打到传奇珠宝的时候大多是比较正面的体验.
(我不觉得这说得通就是了)
To help make jewel drops special, we've designed a new set of unique Jewels
that are powerful chase items. These can drop from the core pool. You can
learn more about these Jewels in our upcoming announcement livestream for the
3.20 expansion.
为了让这些珠宝很特别,我们打算出一些新的强力传奇珠宝放入核心掉落池中,更多内
容会在3.20预告实况中公布
With that said, there were some unique Jewels that were still useful for a
subset of players because they had build-enabling modifiers or other very
niche uses (like the Brute Force Solution or other attribute-transformation
Jewels). Instead of getting rid of these, we've made them corruption-only
unique Jewels. We feel this has benefits for both players who want them and
players who don't, as generally players who don't want them won't come across
them as core drops and players who do want them can still actively pursue
them.
阿对于有些现在还是有些特定build核心要用的珠宝(像是那些能力转换珠宝),我们将把
他们变成污染专属的传奇珠宝,我们觉得这对于想用跟不想用的玩家都好.
(我觉得如果跟现在瓦出那堆扣球东东差不多机率的话才是)
Some build-enabling unique Jewels can now be found from more deterministic
sources throughout Path of Exile. One example is Combat Focus which can now
be obtained through a vendor recipe.
至于剩下build核心用的珠宝会以更明确的方法给予,像是专精作战会改由商店配方获得
Some other build-enabling Jewels that affect Golems can no longer drop but
can be found from another more deterministic source. While we want you to
discover this new source on your own during gameplay, we will say for clarity
that these Jewels do not come from vendor recipes.
至于其他build核心用的珠宝,影响魔像的那些不再会掉落但会提供其他更明确的来源,
我们希望你们自己去找出来,现在能说的是确定不是从商店配方获得
(我原本想猜支线 结果下面就啪啪给我两巴掌= =)
Summary:
Our goal is that finding a unique Jewel is an exciting experience. The unique
Jewels that drop naturally should be those that are very valuable with broad
appeal to the average player, either to use in your own build or trade to
someone else. We've worked towards this goal by removing uninteresting unique
Jewels, adding more chase unique Jewels, and moving Jewels that do appeal to
a smaller subset of players to other places so that they can be pursued by
choice.
总结
我们的目标是让打到传奇珠宝是种更爽的体验,所以那些直接喷出来的传奇珠宝都会是
很有价值且对大多玩家来说都很泛用的东东,无论是自用还是卖掉都好,我们的目标是砍
掉那些无聊的传奇珠宝,加入更多好东西,并将用途较单一的传奇珠宝改由其他手段入手
Problem:
Many of the unique Jewels that are currently granted through quest rewards
are not very desirable. Additionally, because they're offered to all players
who make their way through the campaign, they're extremely common, which
inhibits them from having value or being meaningful items to find. We have
also come to feel that it's thematically incorrect to offer unique items as
quest rewards, as it undermines their feeling of uniqueness and prestige.
问题
有很多没啥人要的传奇珠宝目前是由任务奖赏给予,而且因为只要打完剧情的人就能拿
到所以他们总量非常多,这也抑制了他们的价值,我们觉得任务奖品给传奇道具不是个好
决定,这破坏了他们的独特性.
Solution:
Unique Jewels will no longer be offered as quest rewards. Most of the Jewels
that were previously offered have been removed entirely, though some
important ones have had their effects preserved in the form of new unique
items or by being added to the pool of rollable Jewel modifiers.
解决
任务奖品不再给予传奇珠宝,一部分被永久移除了,另一些比较重要 有自己特殊用途的
任务传奇珠宝词坠被加入可骰出的珠宝词坠中
These quest rewards now offer a random Rare Jewel. Because the rewards are
not static like the unique Jewels were, they may have a better chance of
being useful to the receiver or something that may be valuable to trade to
others. At the very least, they should be less predictable.
这些奖品之后会给黄珠宝,黄珠宝不像传奇珠宝这么单一用途,所以会有比较高一点的机
率对玩家有用,至少不像以前这么死板.
Summary:
Players should no longer be burdened with predictable unique Jewel quest
rewards but will not entirely miss out on some of the valuable aspects they
did have.
结论
玩家不用被那些任务绑死,并且不会错过那些旧传奇珠宝有用的部分
Conclusion:
Jewels should be more exciting than before and provide a better source of
ailment mitigation than they were in 3.19. Jewels with effects that are
useful only to a subset of players should still be attainable while moving
them out of the way of players who aren't interested in them. You can find
out more information in the patch notes for the 3.20 expansion and in our
announcement livestream.
总结
珠宝会比以前更好一点,而且会成为更棒的元素异常对抗手段来源,珠宝的效果会更泛用
,而那些特定build的玩家还是可以拿到他们需要的东西,更多内容敬请期待3.20实况
As we mentioned, we have several other balance manifestos coming out. These
will cover topics such as Curses, Archnemesis and Eldritch Altars, among
other things.
然后就像一开始说的,还有更多其他面向的平衡会慢慢放出,像是诅咒,宿敌词,红蓝王祭坛
跟一堆奇怪的东西
(我猜宿敌词强度大概再削一圈,连词坠奖励掉落一起吧,绕一大圈还不是走回老路,这几季
做死干啥呢)
大概就这样
内容都讲个大概而已 看看就好 期待跟不爽都不用太早下