只撷取旧物品改动,有时间慢慢补部分翻译~
底部新增一些新的改动
General Balance Changes:
- Characters now get 6 mana per level instead of 4.
(角色升级时获得的魔力从 4 → 6)
- Point Blank now has less of a penalty to ranged damage, scaling down to 50%
of normal damage. Previously it scaled down to no damage at maximum range.
This affects both the support gem and the Keystone. (技能跟天赋都有改动)
(零点射击:以前达到最远距离时不会造成伤害 → 50% 伤害。)
- We have changed the way that bonuses from non-flask items (notably several
unique belts) applied while drinking a flask work. Previously, these worked
by augmenting each flask to give it the associated bonus effect. This meant
they would be wasted if using multiple flasks, because flask bonus effects
don't stack. Now, these are treated as conditional bonuses that are in effect
as long as any of your flasks are active, similar to "on low life" bonuses.
This means they are no longer buff-like flask effects that are modified by
flask effect modifiers. These are now worded as "[effect] while using a
Flask" to make the new behaviour more clear. Local "during Flask Effect"
bonuses on flasks themselves are unaffected by this change.
- Spells that reduce movement speed now do so with a new debuff called
"Hinder". You can only have one Hinder effect on you at once, so multiple
movement-slowing spells will not stack. This is currently used on
Abyssal Cry and the new Wither skill.
- Rather than dealing the damage of the highest hit (as Ignite does), poison
can now have multiple stacks. This means that every hit counts, rather than
just the occasional big hit. This also lets it scale much better towards
end-game, and differentiates it from other damage-over-time effects.
(毒可以叠,可以不需要像点燃一向着重大伤害去燃烧.....等)
- Poison can now only be applied by Chaos and Physical damage. This is
for both thematic reasons, and to have it act as a reward for builds
that have less of a focus on auras and elemental supports for damage boosts.
(毒现在只能被混沌伤害和物理伤害影响。)
- These poison changes are also reflected in monsters.
(毒系统的改动同样应用在怪物身上。)
Item Balance Changes:
- Surgeon's Flasks now have a chance to gain a charge on critical strike,
rather than being unconditional. Old flasks are unmodified.
(外科医生的药剂词缀从暴击时100%获得1药剂充能 → 暴击时机率性获得。有遗产)
- The required and drop level of resistance and item find rings has changed
from level 12.
Sapphire Rings appear from level 8, Topaz Rings from level 12,
Ruby Rings from level 16 and Gold Rings from level 20.
(改变使用戒指的最低等级:蓝玉8等、黄玉12等、红玉16等、金光:20等)
(掉落等级也随之改变。)
- Early-game Bows have had their levels and damage changed:
* The damage of Crude Bows has been increased from 4-9 to 5-13.
(粗制弓:伤害 4 ~ 9 → 5 ~ 13)
* The damage of Short Bows has been increased from 4-13 to 6-16.
( 短弓:伤害 4 ~ 13 → 6 ~ 16)
* The damage of Long Bows has been increased from 6-23 to 6-25.
Their level has been reduced from 10 to 9.
( 长弓:伤害 6 ~ 23 → 6 ~ 25 , 需求等级:10 → 9)
* The damage of Composite Bows has been increased from 11-26 to 12-26.
Their level has been reduced from level 15 to level 14.
(合成弓:伤害 11 ~ 26 → 12 ~ 26 , 需求等级:15 → 14)
* Recurve Bows have been reduced from level 20 to level 18.
Their damage has been reduced from 12-36 to 11-34.
(反曲弓:伤害 12 ~ 36 → 11 ~ 34 , 需求等级:20 → 18)
* Bone Bows have been reduced from level 24 to level 23.
Their damage has been reduced from 12-37 to 12-36.
(骨制弓:伤害 12 ~ 37 → 12 ~ 36 , 需求等级:24 → 23)
- The Blood Dance now only gives 0.5% Life Regeneration per Frenzy Charge
instead of 1%. Old copies of this unique item are unaffected.
(血影鞋:每颗绿球提供秒回1% → 0.5%。有遗产)
- Introduced the new Nihilist's prefix mod that grants +1 level to Chaos Gems.
This is available only on Wands, Staves, Daggers and Spirit Shields.
(新增混沌宝石等级+1的前缀,只于法杖、长杖、匕首、智慧类型的盾牌?)
Map Balance Changes:
- Areas created by Vaal Fragments in map devices are now two levels higher.
(使用制图仪配上瓦尔碎片开出来的区域等级提升 2等。)
- The Terrace and Mine maps now generate with better pathing and more
consistent layouts.
(露台迷宫、亡命矿坑的地形改善路径、较一致的地形。)
- The Volcano map has been updated to be more open and to contain
more monsters.Sallazzang (the Terrace Map boss) no longer performs
its "machine gun ethereal knives" skill, as it was unfair to players.
Sallazang instead spawns more devourers. This boss is now much easier
than it was before but is still entertaining to encounter.
Tier Seven maps were underplayed and this was one of the factors.
(火山炎域:增加地图范围、怪物。露台迷宫的王:取消无耻EK机关枪,
但是会召唤更多钻地虫。)
- Shock and Horror (the Torture Chamber boss), now has her totems die
when she dies. Her spawn no longer create lightning storms when they die.
(古拷刑室:王死时会连带它自己的图腾下水,小海妖死后不会有闪电风暴了。)
Monster Balance Changes:
- The rare resistance aura mods will no longer occur on monsters
before level 40.
(40等之前稀有怪不会出现抗性光环词缀。)
- A short instance-wide cooldown has been added to many monster skills.
Monsters with "bursty" skills have had this cooldown applied to
reduce player deaths from fast, hard-to-predict damage.
This includes skills such as Leap Slam, Flicker Strike, Shield Charge,
Lightning Warp and Arctic Breath. Most of the affected skills are
appropriate as initiation skills, but are not ideal when many monsters
perform them simultaneously.
- After fixing a bug that caused the bleed from Atziri's puncture skill
to do negligible damage, you should expect to take more bleed damage
from her spear puncture attacks. It now deals around deals 12 times
more damage when not moving and 2.5 times as much damage when moving.
- Torchoak Grove, the unique Vakali Totem from Koam's Dream has had
a variety of bug fixes and reductions to damage in order to reduce
his unreasonable lethality.
(刚姆的幻境中的独特树苗王:修正BUG、减少伤害。)
- Nightwane (the unique Voll's Vanguard monster in The Dried Lake) and
the Mirage of Bones have had their life halved. Visual changes have been
made to make them and their clones larger, so they stand out from normal
monsters in the area. AI changes have been made to Mirage of Bones to
make him less clone-spammy. You should be able to identify him better
by the fact he moves more frequently.
(干涸湖岸的独特弓箭手王:生命砍半、更明确的模组、AI改动。)
- Kall Foxfly, the unique Shadow Archer in The Riverways, has had
his damage reduced. His Cruel and Merciless Lightning Arrow attacks
have been further reduced in damage.
(河道的独特弓箭手王:降低伤害、降低残酷和无情中的闪电箭伤害。)
- Vaal Fallen and Colossal Vaal Fallen monsters no longer always get critical
strikes, but will now always inflict status ailments.
The damage has been increased to compensate.
(瓦尔的槌子怪(小大)不会总是打出致命伤害,但是现在总是会造成状态效果。)
- Monsters that use the Summon Raging Spirit skill now have their own
dedicated version so that it can be balanced separately. There have
been various rebalances, but in general it has been made stronger
at high levels.
(使用召唤愤怒狂灵的怪物有自己一套的技能版本,高等级稍微改强。)
- Rakango monsters now appear in maps less frequently.
(拉康苟出现机率调低。)
- Volcanic Golems can now appear in maps.
(地图中出现火山魔象。)
Master Balance Changes:
- Zana's limited-portal missions have been changed. Upon speaking to Zana,
the quest tracker on the right says "Don't die or leave Zana's Map".
This reminder will stay with you inside the map. Zana will now open
one portal per player in the area OR per player in your party,
whichever is greater. If you leave Zana's map, you cannot re-enter it,
even if there are still portals up. If you die or leave Zana's map,
you fail the mission. Entering map subareas doesn't count as leaving
the mission.
(札娜任务已经改变限制传送门的方式。
当跟娜娜说话时有提示"别死或离开娜娜的地图",
小娜娜只会为于区域中的每一位玩家开一道门或是组队玩家数量的门。
如果你死亡或离开娜娜的地图,即使还有门也不能够再进去。
同时也会造成你任务失败。进入图中图不算是放弃任务。)
- The Warbands Zana mod is now available at Zana level 7 and
costs 12 Chaos Orbs.
(军团联盟;需求 7等 札娜、消耗 12个 混沌石)
- The Tempest Zana mod is now available at Zana level 6 and costs 6 Chaos Orbs.
(风暴联盟:需求 6等 札娜、消耗 6个 混沌石)
Skill Damage Effectiveness Changes:
- Various skills have had their damage effectiveness values increased.
This is the ratio of how much they are affected by Support Gems.
These skills are:
Shock Nova (from 50% to 60%), - 闪电新星
Lightning Warp (from 50% to 60%), - 闪电传送
Fire Nova Mine (from 20% to 30%), - 火焰新星地雷
Magma Orb (from 80% to 125%) and - 熔岩之核
Shockwave Totem (from 50% to 60%). - 震波图腾
(改强以上技能串连辅助宝石时的伤害效用。)
Spell Skill Balance Changes:
- Many spells have had their base damage increased at higher levels,
to bring their power in line with attacks and to reward the risks of
spellcasting. The following spells have had their damage increased by
around 20% higher at level 20: Arc, Ball Lightning, Ethereal Knives,
Fire Trap, Firestorm, Flame Surge, Flameblast, Freezing Pulse,
Glacial Cascade, Lightning Tendrils, Lightning Warp, Magma Orb and Storm Call.
(许多法术技能于高等时增伤约20%,
电弧、天雷之珠、EK、火焰陷阱、烈焰风暴、怒焰奔腾、烈焰爆破、
冰霜脉冲、冰川之刺、电能释放、闪电陷阱、熔岩之核、风暴呼唤。)
- In addition to having more damage, Arc now increases in number of chains
more often as it levels up. At level 20, it chains seven times.
Previously this was five.
(电弧:20等时连结5 → 7。)
- Ethereal Knives, in addition to its damage buff, now gains 1% projectile
speed per gem level over 1.
(EK:2等开始每等级获得 1% 投射物速度。)
- Freezing Pulse, in addition to its damage buff, now gains 1% projectile
speed per gem level over 1.
(冰霜脉冲:2等开始每等级获得 1% 投射物速度。)
- Magma Orb, in addition to its damage buff, gains an additional chain
at level 10, and another at level 21.
(熔岩之核:10等获得1次连结、21等再获得1次连结。)
- Fire Nova Mine damage has been increased by around 35%.
(火焰新星地雷:伤害增强35%,)
- Flame Surge damage has been increased by around 20% at all levels.
(怒焰奔腾:每等级伤害增强20%,)
- Flame Totem cast speed has been reduced from 200ms to 250ms.
Flame Totem now does 25% less damage at Level 1, up to 24% more damage
at Level 20. When combined with the cast speed changes, this now does 40%
less DPS at level 1, up to 0% at level 21. It does more damage at
levels 22 and beyond.
(火舌图腾:施法速度 0.2ms → 0.25ms、
1等造成 25%更少伤害,20等造成 24%更多伤害。
跟现在的相比1等造成40%更少伤害,21等持平,22等以上才会造成高过原始伤害。)
- Ice Nova damage has been increased by 20% at level 1, improving to a 35%
increase in damage by level 20.
(冰霜新星:1等增加20%伤害一直增加到20等35%伤害。)
- Incinerate is no longer affected by Spell Echo, as was intended in 2.0.0.
Incinerate now only adds 50% more damage for each stage, down from
100% more damage. Incinerate's damage has been increased by 15%
at level 1 and reduced by approximately 8% at level 20.
(烧毁:吃不到施法回响,每层增加伤害100% → 50%,
1等增加 15%伤害,20等时大约减少8%伤害。)
- Shockwave Totem damage has been increased by 20% at level 1,
up to an increase of 10% by level 20.
(震波图腾:1等增加20%伤害,20等时大约增加10%。)
- Shock Nova damage has been increased by 20% at level 1,
improving to a 35% increase in damage by level 20.
(闪电新星:1等增加20%伤害,20等时大约增加35%。))
- Spark damage has been increased in damage by 10%, and starts
at 4 projectiles, increasing by an additional one at levels 9, 17 and 25.
(电球:增加10%伤害、起始投射物4颗且9、17、25等时再各增加一颗。)
Minion Skill Balance Changes:
- Dominating Blow mana cost has been reduced substantially. The attack
now deals 125% of base damage at level 1, increasing to 155.4% at level 20.
Minions created by it now deal 35% less damage at all levels.
(霸气之击:魔耗减少、1等基础伤害125%,20等基础伤害155.4%,
此技能召唤出的召唤物造成35%更少伤害。)
- Zombies now attack faster. They also now have an area of effect slam skill
and 30% greater stun threshold.
(僵尸:增加攻击速度、获得范围攻击、30%更多免晕眩门槛)
- Summon Raging Spirits duration has been increased from 3.5 seconds to
5 seconds. The mana cost has been reduced from 6 to 5 at level one and
reduced from 15 to 12 at level 20. The cast speed has been reduced to
500ms from 800ms. The damage dealt by Raging Spirits has been
substantially reworked and is lower at high levels. Raging Spirits are
now more likely to target enemies who are attacked by fewer Raging Spirits,
except when enemies are close to the caster.
- The penalties to the life and energy shield of Summoned Spectres have
been halved at all levels.
(召唤幽魂:较少生命、能量护盾的惩罚减半。)
Melee Attack Skill Balance Changes:
- Attack skills that have their damage based on the wielded weapon have
their mana costs fixed in place from level 1 onwards. Increasing the
level of the gem does not increase the mana cost of the skill.
Dominating Blow still increases in mana cost, as the mana is also
paying for the minions.
(使用武器攻击的攻击技能不再随着等级增加魔耗,霸气之击除外。)
- Cleave now gains increased area of effect radius of 1% for each level
after the first.
(劈砍:2等开始每等级获得 1% 范围效果。)
- There was a display bug that caused Cyclone to show the wrong DPS value
and attack speed. We have fixed this bug, so you'll now notice the visual
DPS almost double and the attack speed on the gem shoot up a lot.
In addition, we have reduced the damage of Cyclone by around 10% and have
reduced the damage of its initial hit.
(旋风斩:修正DPS显示错误、降低10%伤害、降低第一下攻击伤害。)
- Lightning Strike has been substantially reworked. It is now a Dexterity Gem
that starts at player level 12. It shoots five projectiles at level 1,
increasing as it levels. Its damage has been increased. It went from dealing
70% of base damage to 75% of base damage.
(闪电打击:重制。改为12等敏捷宝石,1等射出5个投射物随着等级增加投射物,
伤害增加70% → 75%。)
- Spectral Throw has also had its damage increased. It went from dealing 38%
of base damage to 45% of base damage at level 1. At level 20 it went from
dealing 64.6% of base damage to 75.4% of base damage.
(灵体投掷:1等基础伤害:38% → 45% , 20等基础伤害:64.6% → 75.4%。)
- Wild Strike's damage has been increased by a flat 10% at all levels. Wild
Strike now grants two additional projectiles at all levels. The radius of
the Wild Strike explosion has been increased by 9% (from 22 to 24).
(野性打击:每个等级增加伤害10%,获得2个额外投射物,增加爆炸范围9%。)
- Vaal Ground Slam now requires 50% more souls per use, and can only store
three uses. The area of effect radius bonus has been reduced from 30% to 20%.
(瓦尔烈地之击:灵魂需求增加50%、充能 3次、范围30% → 20%)
- Viper strike now applies poison on hit and has a 100% chance to do so.
Viper Strike now has 25% of its physical damage converted to chaos
(instead of 10% physical added as chaos). Poisons applied by Viper Strike
have a base duration of 8 seconds (up from 7 seconds).
The Base Damage of Viper Strike has been increased from 100% to 130%
at level 1, and from 122.8% to 160.4% at level 20
(毒蛇打击:攻击命中时100%上毒,25%物理伤害转混沌伤害,
毒持续8秒,1等基础伤害100% → 130%,20等基础伤害122.8% → 160.4%。)
Projectile Attack Skill Balance Changes:
- Blink and Mirror Arrow clones now show as the player they are
impersonating on the minimap.
(两个箭的分身技能的召唤物现在会显示在小地图。)
- Barrage damage has been increased from 40% to 50% of base damage at
level 1. At level 20, it now has been increased from dealing
47.6% to 61.4% of base damage.
(弹幕:1等基础伤害40% → 50%,20等基础伤害47.6% → 61.4%。)
- Lightning Arrow's base damage has been increased by a flat 10% at all levels
The mana cost at level 1 has been reduced to from 8 to 7.
(闪电箭:每个等级增加伤害10%,1等魔耗8 → 7。)
- Poison Arrow has been renamed to Caustic Arrow as part of the poison
changes. The damage of this skill has been increased by around 37%
at level 1, but reduced by around 42% by level 20. This reduction is
more than compensated for by supporting the skill with the new supports.
Caustic Arrow's mana costs have been increased, from 5 to 8 at level one,
and from 13 to 16 at level 20.
(毒云箭:更名腐蚀箭,1等增加伤害37%,但是20等减少伤害42%,
1等魔耗5 → 8,20等魔耗13 → 16。)
- Power Siphon has had its base damage increased by a flat 5% at all levels.
(力量抽取:每等级增加伤害5%。)
- Rain of Arrows has had its base damage increased by a flat 10% at every
level. Its quality bonus has been changed back to Area of Effect radius,
after being damage throughout 2.0.0. The mana cost has been reduced, from 9
to 7 at level one and from 12 to 11 at level 20.
(箭雨:每等级增加伤害5%,Q改回范围效果,1等魔耗9 → 7,20等魔耗12 →11。)
Support Gem Balance Changes:
- Melee Splash now applies to a significantly larger area, has no penalty on
its primary hit, and increases in radius as the gem levels up.
(近战伤害扩散:明显增大范围效果、没有原始攻击惩罚伤害、范围随等级增加。)
Passive Skill Tree Changes:
- The Ranger and Shadow sections of the passive skill tree have been
substantially reworked. The Ranger's tree changes have made pathing more
efficient as well as being more friendly to all attack builds. The Shadow's
tree changes have improved support for builds using the newly introduced
skill gems.
(游侠天赋调整比较适合攻击型流派,刺客天赋调整比较适合2.1新技能。)
- Poison passive skills (and groups of skills) have been added to support
other poison changes included in this update.
(毒的天赋改动。)
- Bleed and degeneration passive skills (and groups of skills) have been
improved and added to improve degeneration builds as well as bleed-specific
builds.
(持续伤害改强、流血改强。)
- Area of Effect skills have been reworked, with the net result being less
area of effect available in the tree. As mentioned above, the damage of
those skills has been raised.
(范围天赋改弱。)
- Leech passives for melee have been substantially buffed, and some now offer
leech for all attack damage, not just physical attacks.
(偷取天赋强化,部分物理攻击伤害偷取 → 攻击伤害偷取。)
- Adder's Touch now only grants a chance to poison, rather than poisoning
with every hit.
(毒蛇之吻:不再是100%机率造成中毒。)
- Elemental Dominion has been changed to Occultist's Dominion and grants spell
damage rather than elemental spell damage.
(元素支配改为祕法支配,增加法术伤害 → 法术元素伤害。)