https://www.pathofexile.com/forum/view-thread/1489915
These patch notes are provisional and may change by release. This update will
be deployed in a few days! For more information about the update and its
release timeline, check out this post!
Content Update 2.1.0 Patch Notes
Important Note:
Due to substantial balance changes, every existing character has been granted
an optional full passive reset. To use this, click the "Reset all Passives"
button on the passive skill screen. Note that you must use this before
allocating or refunding any other points otherwise the option will go away.
Support for Brazilian Portuguese:
We have launched in Brazil! Path of Exile is now optionally available in
Brazilian Portuguese. Brazilian users can play on servers in São Paulo which
are part of the existing Path of Exile realm.
Path of Exile now supports multiple languages on the same realm. You can
select the language either in the launcher or the in-game options screen. We
plan to release other languages next year.
We now support multiple languages of chat channels and public parties. You
can set your default language for chat and public parties in the options
independently of your client language.
Please respect the language of public parties and global chat channels. If
you use the wrong language, you may be muted by a moderator.
You can temporarily enter a global or trade chat channel in another language
by using a chat command. Append the name of the language to the channel name.
"/global 1 en" or "/global 1 english" ("br", "pt" and "portuguese" work also).
Talisman Challenge Leagues:
Challenge leagues are a great opportunity for a fresh start in a new economy.
All your old characters and items are still present in the Standard and
Hardcore leagues, but you're encouraged to join the new leagues, complete
challenges and climb the ladder!
With 2.1.0, both the Standard and Hardcore challenge leagues are variations
of the Talisman challenge league. They have the same core mechanics but
slightly different items available.
In the Talisman challenge leagues, monsters have been possessed by ancient
Ezomyte Talismans. These monsters are indicated by green Talisman symbols
over their heads. The Talismans grant them additional strength and properties
in battle. Killing one of these monsters allows you to claim its Talisman for
yourself.
There are several tiers of Talismans, each with many different types
available. There are some base types specific to the Standard version of the
league and some specific to the Hardcore version of the League.
All Talismans have extremely powerful implicit mods, but spawn in a corrupted
state so that they can't be crafted. You can use sets of five different
Talismans of the same tier at special Stone Circles to summon a monster
possessed by a higher-tier Talisman. The rarity of the output Talisman is
selected at random from the five input ones.
If you use five third-tier Talismans at a Stone Circle, you summon a portal
to an area where you can fight Rigwald, the Wolven King. He is possessed by a
special fourth-tier Talisman that has two random Talisman properties.
There are 12 new Unique Items that can be found in the Talisman leagues,
including four that only drop from Rigwald himself. These items are detailed
in a later section of the patch notes below.
The new challenge leagues include a set of 32 new challenges. You will
receive a piece of the exclusive Rigwald's Armour Set for each eight
challenges completed. This armour set is only awarded during the Talisman
challenge leagues.
From the eighteenth challenge onwards and for every second challenge after
that, you receive pieces of a Talisman Totem Pole decoration that can be
displayed in your hideout. The Totem Pole permanently displays how many of
the Talisman challenges you completed during these leagues.
New Microtransactions:
Added a new Armour Set: Gore Armour Set
Added a new Armour Set: Ghostflame Armour Set
Added a new Skill Effect: Ghostflame Herald of Ash
Added a new Skill Effect: Ziggurat Totem Skin
Added a new Pet: Parasite Pet
Added a new Armour Effect: Vanishing Dye (Prevents an armour piece from being
displayed)
Added a new Armour Set: Rigwald's Armour Set. This can only be obtained by
completing the challenges in the Talisman challenge leagues!
New Bow Skills:
Added a new Dexterity Skill Gem - Shrapnel Shot: Fires an arrow that pierces
through enemies. Arrows are fired with such force that they create a burst of
lightning, damaging all enemies in a cone in front of the archer.
Added a new Dexterity Skill Gem - Blast Rain: Fires an arrow up in the air,
which splits and rains down in a series of four explosions over an area. The
explosions will always overlap on the targeted area.
Added a new Dexterity Skill Gem - Seige Ballista: Summons a totem that
attacks with piercing arrows. It attacks slowly, but deals increased damage.
New Physical Damage Spells:
Added a new Dexterity Skill Gem - Blade Vortex: An ethereal blade spins
around you for a duration, repeatedly damaging enemies that it passes through.
Added a new Dexterity Skill Gem - Bladefall: Ethereal weapons rain from the
sky, dealing damage to enemies in a sequence of five volleys, each wider but
less damaging than the last. Enemies can be hit multiple times where these
overlap.
New Chaos Damage Spells:
Added a new Intelligence/Dexterity Skill Gem - Contagion: Unleashes a vile
contagion on enemies, dealing chaos damage over time. If an enemy dies while
affected by Contagion, it spreads to other enemies.
Added a new Intelligence/Dexterity Skill Gem - Essence Drain: Fires a
projectile that applies a damage over time debuff when it hits. You are
healed for a portion of the debuff damage. The debuff is spread by Contagion.
Added a new Intelligence Skill Gem - Wither: Casts a debilitating effect on
enemies in an area, Hindering their movement and applying a stacking debuff
that increases the Chaos Damage they take.
New Support Gems:
Added a new Intelligence Support Gem - Blasphemy: Converts your curses to
auras, applying them to nearby monsters without manual intervention.
Added a new Intelligence Support Gem - Controlled Destruction: Reduces the
critical strike chance of supported skills but causes them to do more spell
damage.
Added a new Dexterity/Intelligence Support Gem - Void Manipulation: Reduces
the elemental damage of supported skills but causes them to do more chaos
damage.
Added a new Dexterity Support Gem - Rapid Decay: Reduces the duration of
supported skills but causes them to do to more damage over time.
Added a new Dexterity Support Gem - Poison: Causes supported skills to poison
enemies on hit and increases their poison damage.
New Unique Jewels - Threshold Jewels:
Threshold Jewels are a new type of Unique Jewel that grant improvements to
specific skills if you meet a threshold of nearby attributes.
Added four new Unique Crimson Jewels: Shattered Chains, Weight of the Empire,
The Vigil and Rapid Expansion.
Added five new Unique Viridian Jewels: Pitch Darkness, Steel Spirit, Growing
Agony, Volley Fire and Spirit Guards.
Added four new Unique Cobalt Jewels: Rolling Flames, Winter's Bounty,
Spirited Response and Dead Reckoning.
New Unique Items for Talisman Challenge Leagues:
Added three new Unique Belts: Feastbind, Faminebind and The Retch.
Added five new Unique Talismans: Night's Hold, Blightwell, Natural Hierarchy,
Rigwald's Curse and Eyes of the Greatwolf. One is specific to the Standard
version of the Talisman league and one to the Hardcore version.
Added a new Unique Ring: Rigwald's Crest, which can only drop from Rigwald.
Added a new Unique Sword: Rigwald's Command, which can only drop from Rigwald.
Added a new Unique Axe: Rigwald's Savagery, which can only drop from Rigwald.
Added a new Unique Quiver: Rigwald's Quills, which can only drop from Rigwald.
New Unique Items:
Added two new Unique Amulets: The Aylardex and Extractor Mentis.
Added a new Unique Claw: Allure
Added two new Unique Staves: Agnerod West and Femurs of the Saints
Added a new Unique Axe: Hezmana's Bloodust
Added three new Unique Flasks: Vessel of Vinktar, Coruscating Elixir and
Rotgut
Added a new Unique Shield: Kongming's Stratagem
Added a new Unique Boots: Skyforth
Added a new Unique Bow: Roth's Reach
Added a new Unique Staff: Femurs of the Saints
Added two new Unique Wands: Storm Prison and Eclipse Solaris
Added a new Unique Sceptre: Bitterdream
Added a new Unique Gloves: Repentance
Added a new Unique Sword: The Goddess Unleashed
Added two new Unique Maps: The Vinktar Square and Caer Blaidd, Wolfpack's Den
New Divination Cards:
The Warlord: A set of six can be redeemed for a level 83 Six-Link Coronal
Maul.
The Demoness: A set of five can be redeemed for the Death's Hand Unique
Sceptre.
The Traitor: A set of four can be redeemed for a corrupted Unique Wand.
The Offering: A set of eight can be redeemed for the Shavronne's Wrappings
Unique Armour.
Lost Worlds: A set of eight can be redeemed for a Tier 15 Map.
The Lord In Black: A set of six can be redeemed for a magic level 83 Ring of
Bameth.
A Mother's Parting Gift: A set of six can be redeemed for the Fertile Mind
Unique Jewel.
The Body: A set of four can be redeemed for a Unique Body Armour.
Turn The Other Cheek: A set of three can be redeemed for a Corrupted Pacifism
Unique Jewel.
Glimmer Of Hope: A set of eight can be redeemed for a Unique Gold Ring.
The Ethereal: A set of seven can be redeemed for a Six-Link Vaal Regalia.
New Content:
Added three new Rogue Exiles: Dena Lorenni, Lael Furia and Vanth Agiel.
The art has been changed on several flasks to create a better progression.
Added 3D art for Trolltimber Spire, Incandescent Heart and the alternate art
items from the Soulthirst Race Season: The Princess, Eclipse Staff, Soul
Taker and Crest of Perandus.
Continued to incrementally improve the sound, art, effects and environments.
New Features:
You can now have two pets out at once. The Reclaim Pet button above the
microtransaction stash can be used to reclaim one or both of them.
Maps found in mission subareas of maps are now allocated to the maker of the
original map.
More options have been added for abandoning Master Missions. The "Abandon
Mission" talk option is now available even if you haven't received the
mission. You can now also talk to other Masters in your hideout and they too
will have an "Abandon Mission" option if any daily portal is open.
Being muted globally no longer prevents you talking in Guild Chat.
Jewels and Vaal fragments are now allocated to players in the various item
allocation modes.
Enemies ignited by skills that have a Ghostflame microtransaction effect now
visually burn with Ghostflame fire.
You can now type /reset_xp in chat to reset the experience-per-hour
estimation tool.
Added support for liquid armour as an impact sound type (for Water Elementals
and similar monsters).
We've made performance improvements to ground effects. They now use
considerably less bandwidth and server resources. Disconnections or lockstep
stuttering near ground effects should occur far less often.
General Balance Changes:
Characters now get 6 mana per level instead of 4.
Point Blank now has less of a penalty to ranged damage, scaling down to 50%
of normal damage. Previously it scaled down to no damage at maximum range.
This affects both the support gem and the Keystone.
We have changed the way that bonuses from non-flask items (notably several
unique belts) applied while drinking a flask work. Previously, these worked
by augmenting each flask to give it the associated bonus effect. This meant
they would be wasted if using multiple flasks, because flask bonus effects
don't stack. Now, these are treated as conditional bonuses that are in effect
as long as any of your flasks are active, similar to "on low life" bonuses.
This means they are no longer buff-like flask effects that are modified by
flask effect modifiers. These are now worded as "[effect] while using a
Flask" to make the new behaviour more clear. Local "during Flask Effect"
bonuses on flasks themselves are unaffected by this change.
Spells that reduce movement speed now do so with a new debuff called
"Hinder". You can only have one Hinder effect on you at once, so multiple
movement-slowing spells will not stack. This is currently used on Abyssal Cry
and the new Wither skill.
Rather than dealing the damage of the highest hit (as Ignite does), poison
can now have multiple stacks. This means that every hit counts, rather than
just the occasional big hit. This also lets it scale much better towards
end-game, and differentiates it from other damage-over-time effects.
Poison can now only be applied by Chaos and Physical damage. This is for both
thematic reasons, and to have it act as a reward for builds that have less of
a focus on auras and elemental supports for damage boosts.
These poison changes are also reflected in monsters.
Item Balance Changes:
Surgeon's Flasks now have a chance to gain a charge on critical strike,
rather than being unconditional. Old flasks are unmodified.
The required and drop level of resistance and item find rings has changed
from level 12. Sapphire Rings appear from level 8, Topaz Rings from level 12,
Ruby Rings from level 16 and Gold Rings from level 20.
Early-game Bows have had their levels and damage changed:
The damage of Crude Bows has been increased from 4-9 to 5-13.
The damage of Short Bows has been increased from 4-13 to 6-16.
The damage of Long Bows has been increased from 6-23 to 6-25. Their level has
been reduced from 10 to 9.
The damage of Composite Bows has been increased from 11-26 to 12-26. Their
level has been reduced from level 15 to level 14.
Recurve Bows have been reduced from level 20 to level 18. Their damage has
been reduced from 12-36 to 11-34.
Bone Bows have been reduced from level 24 to level 23. Their damage has been
reduced from 12-37 to 12-36.
The Blood Dance now only gives 0.5% Life Regeneration per Frenzy Charge
instead of 1%. Old copies of this unique item are unaffected.
Introduced the new Nihilist's prefix mod that grants +1 level to Chaos Gems.
This is available only on Wands, Staves, Daggers and Spirit Shields.
Map Balance Changes:
Areas created by Vaal Fragments in map devices are now two levels higher.
The Terrace and Mine maps now generate with better pathing and more
consistent layouts.
The Volcano map has been updated to be more open and to contain more monsters.
Sallazzang (the Terrace Map boss) no longer performs its "machine gun
ethereal knives" skill, as it was unfair to players. Sallazang instead spawns
more devourers. This boss is now much easier than it was before but is still
entertaining to encounter. Tier Seven maps were underplayed and this was one
of the factors.
Shock and Horror (the Torture Chamber boss), now has her totems die when she
dies. Her spawn no longer create lightning storms when they die.
Monster Balance Changes:
The rare resistance aura mods will no longer occur on monsters before level
40.
A short instance-wide cooldown has been added to many monster skills.
Monsters with "bursty" skills have had this cooldown applied to reduce player
deaths from fast, hard-to-predict damage. This includes skills such as Leap
Slam, Flicker Strike, Shield Charge, Lightning Warp and Arctic Breath. Most
of the affected skills are appropriate as initiation skills, but are not
ideal when many monsters perform them simultaneously.
After fixing a bug that caused the bleed from Atziri's puncture skill to do
negligible damage, you should expect to take more bleed damage from her spear
puncture attacks. It now deals around deals 12 times more damage when not
moving and 2.5 times as much damage when moving.
Torchoak Grove, the unique Vakali Totem from Koam's Dream has had a variety
of bug fixes and reductions to damage in order to reduce his unreasonable
lethality.
Nightwane (the unique Voll's Vanguard monster in The Dried Lake) and the
Mirage of Bones have had their life halved. Visual changes have been made to
make them and their clones larger, so they stand out from normal monsters in
the area. AI changes have been made to Mirage of Bones to make him less
clone-spammy. You should be able to identify him better by the fact he moves
more frequently.
Kall Foxfly, the unique Shadow Archer in The Riverways, has had his damage
reduced. His Cruel and Merciless Lightning Arrow attacks have been further
reduced in damage.
Vaal Fallen and Colossal Vaal Fallen monsters no longer always get critical
strikes, but will now always inflict status ailments. The damage has been
increased to compensate.
Monsters that use the Summon Raging Spirit skill now have their own dedicated
version so that it can be balanced separately. There have been various
rebalances, but in general it has been made stronger at high levels.
Rakango monsters now appear in maps less frequently.
Volcanic Golems can now appear in maps.
Master Balance Changes:
Zana's limited-portal missions have been changed. Upon speaking to Zana, the
quest tracker on the right says "Don't die or leave Zana's Map". This
reminder will stay with you inside the map. Zana will now open one portal per
player in the area OR per player in your party, whichever is greater. If you
leave Zana's map, you cannot re-enter it, even if there are still portals up.
If you die or leave Zana's map, you fail the mission. Entering map subareas
doesn't count as leaving the mission.
The Warbands Zana mod is now available at Zana level 7 and costs 12 Chaos
Orbs.
The Tempest Zana mod is now available at Zana level 6 and costs 6 Chaos Orbs.
Skill Damage Effectiveness Changes:
Various skills have had their damage effectiveness values increased. This is
the ratio of how much they are affected by Support Gems. These skills are:
Shock Nova (from 50% to 60%), Lightning Warp (from 50% to 60%), Fire Nova
Mine (from 20% to 30%), Magma Orb (from 80% to 125%) and Shockwave Totem
(from 50% to 60%).
Spell Skill Balance Changes:
Many spells have had their base damage increased at higher levels, to bring
their power in line with attacks and to reward the risks of spellcasting. The
following spells have had their damage increased by around 20% higher at
level 20: Arc, Ball Lightning, Ethereal Knives, Fire Trap, Firestorm, Flame
Surge, Flameblast, Freezing Pulse, Glacial Cascade, Lightning Tendrils,
Lightning Warp, Magma Orb and Storm Call.
In addition to having more damage, Arc now increases in number of chains more
often as it levels up. At level 20, it chains seven times. Previously this
was five.
Ethereal Knives, in addition to its damage buff, now gains 1% projectile
speed per gem level over 1.
Freezing Pulse, in addition to its damage buff, now gains 1% projectile speed
per gem level over 1.
Magma Orb, in addition to its damage buff, gains an additional chain at level
10, and another at level 21.
Fire Nova Mine damage has been increased by around 35%.
Flame Surge damage has been increased by around 20% at all levels.
Flame Totem cast speed has been reduced from 200ms to 250ms. Flame Totem now
does 25% less damage at Level 1, up to 24% more damage at Level 20. When
combined with the cast speed changes, this now does 40% less DPS at level 1,
up to 0% at level 21. It does more damage at levels 22 and beyond.
Ice Nova damage has been increased by 20% at level one, improving to a 35%
increase in damage by level 20.
Incinerate is no longer affected by Spell Echo, as was intended in 2.0.0.
Incinerate now only adds 50% more damage for each stage, down from 100% more
damage. Incinerate's damage has been increased by 15% at level 1 and reduced
by approximately 8% at level 20.
Shockwave Totem damage has been increased by 20% at level one, up to an
increase of 10% by level 20.
Shock Nova damage has been increased by 20% at level one, improving to a 35%
increase in damage by level 20.
Spark damage has been increased in damage by 10%, and starts at 4
projectiles, increasing by an additional one at levels 9, 17 and 25.
Minion Skill Balance Changes:
Dominating Blow mana cost has been reduced substantially. The attack now
deals 125% of base damage at level 1, increasing to 155.4% at level 20.
Minions created by it now deal 35% less damage at all levels.
Zombies now attack faster. They also now have an area of effect slam skill
and 30% greater stun threshold.
Summon Raging Spirits duration has been increased from 3.5 seconds to 5
seconds. The mana cost has been reduced from 6 to 5 at level one and reduced
from 15 to 12 at level 20. The cast speed has been reduced to 500ms from
800ms. The damage dealt by Raging Spirits has been substantially reworked and
is lower at high levels. Raging Spirits are now more likely to target enemies
who are attacked by fewer Raging Spirits, except when enemies are close to
the caster.
The penalties to the life and energy shield of Summoned Spectres have been
halved at all levels.
Melee Attack Skill Balance Changes:
Attack skills that have their damage based on the wielded weapon have their
mana costs fixed in place from level 1 onwards. Increasing the level of the
gem does not increase the mana cost of the skill. Dominating Blow still
increases in mana cost, as the mana is also paying for the minions.
Cleave now gains increased area of effect radius of 1% for each level after
the first.
There was a display bug that caused Cyclone to show the wrong DPS value and
attack speed. We have fixed this bug, so you'll now notice the visual DPS
almost double and the attack speed on the gem shoot up a lot. In addition, we
have reduced the damage of Cyclone by around 10% and have reduced the damage
of its initial hit.
Lightning Strike has been substantially reworked. It is now a Dexterity Gem
that starts at player level 12. It shoots five projectiles at level 1,
increasing as it levels. Its damage has been increased. It went from dealing
70% of base damage to 75% of base damage.
Spectral Throw has also had its damage increased. It went from dealing 38% of
base damage to 45% of base damage at level one. At level 20 it went from
dealing 64.6% of base damage to 75.4% of base damage.
Wild Strike's damage has been increased by a flat 10% at all levels. Wild
Strike now grants two additional projectiles at all levels. The radius of the
Wild Strike explosion has been increased by 9% (from 22 to 24).
Vaal Ground Slam now requires 50% more souls per use, and can only store
three uses. The area of effect radius bonus has been reduced from 30% to 20%.
Viper strike now applies poison on hit and has a 100% chance to do so. Viper
Strike now has 25% of its physical damage converted to chaos (instead of 10%
physical added as chaos). Poisons applied by Viper Strike have a base
duration of 8 seconds (up from 7 seconds). The Base Damage of Viper Strike
has been increased from 100% to 130% at level 1, and from 122.8% to 160.4% at
level 20
Projectile Attack Skill Balance Changes:
Blink and Mirror Arrow clones now show as the player they are impersonating
on the minimap.
Barrage damage has been increased from 40% to 50% of base damage at level
one. At level 20, it now has been increased from dealing 47.6% to 61.4% of
base damage.
Lightning Arrow's base damage has been increased by a flat 10% at all levels.
The mana cost at level one has been reduced to from 8 to 7.
Poison Arrow has been renamed to Caustic Arrow as part of the poison changes.
The damage of this skill has been increased by around 37% at level 1, but
reduced by around 42% by level 20. This reduction is more than compensated
for by supporting the skill with the new supports. Caustic Arrow's mana costs
have been increased, from 5 to 8 at level one, and from 13 to 16 at level 20.
Power Siphon has had its base damage increased by a flat 5% at all levels.
Rain of Arrows has had its base damage increased by a flat 10% at every
level. Its quality bonus has been changed back to Area of Effect radius,
after being damage throughout 2.0.0. The mana cost has been reduced, from 9
to 7 at level one and from 12 to 11 at level 20.
Support Gem Balance Changes:
Melee Splash now applies to a significantly larger area, has no penalty on
its primary hit, and increases in radius as the gem levels up.
Passive Skill Tree Changes:
The Ranger and Shadow sections of the passive skill tree have been
substantially reworked. The Ranger's tree changes have made pathing more
efficient as well as being more friendly to all attack builds. The Shadow's
tree changes have improved support for builds using the newly introduced
skill gems.
Poison passive skills (and groups of skills) have been added to support other
poison changes included in this update.
Bleed and degeneration passive skills (and groups of skills) have been
improved and added to improve degeneration builds as well as bleed-specific
builds.
Area of Effect skills have been reworked, with the net result being less area
of effect available in the tree. As mentioned above, the damage of those
skills has been raised.
Leech passives for melee have been substantially buffed, and some now offer
leech for all attack damage, not just physical attacks.
Adder's Touch now only grants a chance to poison, rather than poisoning with
every hit.
Elemental Dominion has been changed to Occultist's Dominion and grants spell
damage rather than elemental spell damage.
Bug Fixes:
Fixed a bug where some of the larger pets would follow your character too
closely.
Fixed a bug where Shift-Attack worked incorrectly with Movement skills.
Fixed a bug where Nightmare Manifest (the Malformation boss) would move to
the edge of maps, making her beam unavoidable.
Fixed a bug where Headhunter could cause proximity shields to last
indefinitely.
Fixed a bug where Malachai could be culled before his third heart was
destroyed.
Fixed a bug where some passive skills converted by the Fireborn and Cold
Steel Unique Jewels did not work for unarmed builds.
Fixed a bug where Molten Shell could be applied multiple times via Spell Echo.
Fixed issues with Malachai's red orb projectile skill when used in maps with
increased cast speed.
Fixed a bug where some Tempest effects lasted longer on minions than on
players.
Fixed a bug where Shield Charge did not break breakables.
Fixed a variety of bugs where the Vaal Oversoul could get into states where
he would not target close enemies.
Fixed a bug where the PvP daily mission could disappear from the quest
tracker.
Fixed a bug where item allocation on daily missions would not be set to a
player's default when they started a mission while not in a party.
Fixed a bug where you could not type numbers bigger than 9 in the currency
unstack window.
Fixed a bug where chaos degeneration damage could wrap around, changing large
damage to very small damage.
Fixed a bug where chests in the Hall of Grandmasters could cause desync.
Fixed a bug where the Death's Oath aura dealt too little damage to monsters
and too much damage to players.
Fixed various problems where armour pieces visibly clipped on Templars.
Fixed a bug where Fairgraves' footprints could appear on top of fog.
Fixed issues with Maramoa's audio related to the Lost in Love quest.
The text for the master option that removes crafting mods has been updated to
reflect that it removes all master mods, not just one.
I'm personally planning on plying the hell out of Talisman over the Christmas period!