[情报] 2.1改版资讯 + Tailsman天赋模拟器

楼主: Darksto (Mr. D/C)   2015-12-07 12:41:54
Balance Changes in Content Update 2.1.0
https://www.pathofexile.com/forum/view-thread/1488901
Alongside the release of the Talisman/2.1.0 update this week, we're making
changes to various skills and game mechanics. Our aim is to facilitate more
interesting choices when creating a character, with fewer 'incorrect'
choices. Where possible, we've tried to achieve this by raising the power
level of underused or underpowered game mechanics, rather than with numerical
nerfs. However, a few skills that were clearly overpowered have been adjusted
to a more appropriate level.
Firstly, there's an entire rework to the Poison system. Read more about it
here.
Spell Damage Progression (Buffed)
Spell damage was starting to fall behind Attack damage later in the game, so
we've increased the per-level damage increase of many spells. Most spells
have increased in damage by 20% at gem level 20, and those that weren't
performing well later in the game have been increased even further.
We've reduced the area of effect bonuses available in the tree slightly, but
increased the base radius of some skills that were smaller than others like
Storm Call and Glacial Cascade, as well as any corpse-destroying effects like
Detonate Dead and Abyssal Cry.
Melee Splash (Substantially Buffed)
Melee Splash has been increased in many ways - dealing more damage, having a
larger base range, not penalising primary damage, and growing in size as it
levels. This should make skills like Heavy Strike, Viper Strike, Glacial
Hammer and Infernal Blow more tempting choices to support and use as area
skills.
Leech (Buffed)
Life and Mana leech granted in the passive skill tree is now much larger. The
Strength area of the tree has the highest values, while the Dexterity area of
the tree now includes Elemental Attack Damage as well as Physical Attack
Damage as leech granted. The Duelist now has a combined life and mana leech
cluster, to reduce the traveling distance required to make the best use of
Leech.
Surgeon's Flasks (Nerfed, but not retroactively)
Surgeon's flask mods now grant a chance to gain a charge on critical strike,
rather than unconditionally granting one. This will not change flask mods
spawned before the deployment of 2.1.0 - they will still work the old way.
The Surgeon's mod made many flasks too easy to keep full for a heavily
specialised critical strike character - far beyond what was originally
intended. Players today have many more options to reach very high values of
Critical Strike Chance, Attack and Cast Speeds than when the mod was created.
These stats all have a compounding effect on the power of the flask.
Mana per level, Melee mana costs (Buffed)
Players now gain more mana every time they level up, and most Melee Attack
skills no longer increase in mana cost as they level. These changes are to
allow Mana to be used more reliably by late-game builds that don't have high
amounts of intelligence, as Blood Magic was the prevalent way to use almost
every melee attack skill later in the game.
Point Blank (Buffed)
Point Blank was one of the least-used Keystone passive, so we have reduced
its damage penalty to be less punishing. It now retains its damage bonus over
a longer distance, and now only scales down to 50% less damage, instead of
100% less damage. This should make it more tempting a choice for players who
want a riskier, deadlier, up-close-and-personal bow build.
Bows and Bow Skills (Buffed)
Many bow skills have been reviewed and shifted in balance slightly, with
almost all of them being increased in power. This includes the return of
additional radius per gem level and an extra 10% more damage to Rain of
Arrows, to bring it closer to the power of the new Blast Rain skill. These
changes result in players having stronger skill choices when playing bow
characters.
We've also increased the damage of the lower level bows, and increased the
required level of the first quiver, so that quivers aren't required for an
enjoyable first few levels on a Bow character.
Poison Arrow (Nerfed due to new passives and supports now working with it)
Because we've introduced a whole new set of Chaos Damage passives and
supports, Poison Arrow's damage has been reduced to bring it in line with
other skills when it makes good use of the new support gems and passives. It
has also been renamed to Caustic Arrow.
Flame Totem (Early-game Nerf/Late-game Buff)
Flame Totem was a little too powerful early on, so has been reduced in damage
at lower levels. Its damage is very slightly higher at high levels.
Summon Raging Spirits (Early-game Buff/Late-game Nerf for certain characters)
Raging Spirits have been completely rebalanced, with a faster cast speed,
longer duration, and greatly improved AI. This makes it much easier to hit
the limit on the number of Raging Spirits available at once. The damage has
also been adjusted to compensate.
Raise Zombie (Buffed)
Raised Zombies now have a faster attack speed, and will occasionally use an
AoE slam that damages enemies in a small area, to make them less reliant on
Melee Splash. They also have a naturally higher stun threshold, so they're
less likely to be stunned out of an attack.
Raise Spectre (Buffed at lower levels)
Raise Spectre now has a lower penalty on Life and Energy Shield at lower
levels, as Spectres raised at low levels died too easily.
Incinerate (Nerfed)
Incinerate now receives less of a bonus per stage, as its damage was too
high. Its general damage has been rebalanced, resulting in less overall
damage at higher levels. The skill was dealing far too much damage once fully
charged, trivializing some end-game encounters. There were significant
community demands for this skill to be adjusted.
Cyclone (Slightly Nerfed)
There was a display bug that caused Cyclone to show the wrong DPS value and
attack speed. We have fixed this bug, so you'll now notice the visual DPS
almost double and the attack speed on the gem shoot up a lot.
In addition, we have reduced the damage of Cyclone by around 10% and have
reduced the damage of its initial hit. Even after this change, Cyclone is
still one of the strongest melee skills in the game. It just doesn't
out-damage Heavy Strike for single target damage any more.
Magma Orb and Arc (Buffed)
Magma Orb now gains an additional chain when the gem reaches a certain level,
and Arc gains additional chains more frequently. This is because the damage
penalty of the Chain support gem didn't justify the additional targets hit,
so in practical usage, these skills didn't scale the number of targets hit as
well as other skills did.
Searing Bond (Buffed)
Searing Bond can place up to one additional totem; This means you can have
two Searing Bond totems active without Ancestral Bond, and can use Searing
Bond in addition to another totem skill. At early levels this lets it work
well alongside Flame Totem rather than directly competing with it as a choice
to use.
[PoESkillTree 2.2.3] Talisman Support
https://www.reddit.com/r/pathofexile/comments/3vqzli/poeskilltree_223_
talisman_support/
下载连结: https://github.com/EmmittJ/PoESkillTree/releases/tag/2.2.3
作者: pppppp (逝水)   2015-12-07 12:49:00
头推,回家在看
作者: danchen1120 (Dan)   2015-12-07 13:03:00
推推
作者: bnn (前途无亮回头是暗)   2015-12-07 13:16:00
legacy surgeon's flask ROFL
作者: dengeebye (dengeebye)   2015-12-07 13:18:00
恩...原来如此
作者: bnn (前途无亮回头是暗)   2015-12-07 13:22:00
法术buff,弓技buff,天赋AOE变小,近战扩散buff,主流技能被砍火图腾低等nerf高等buff,火灵低等buff高等nerf,毒弓nerf烧毁nerf,旋风nerf(以及修好dps显示bug)
作者: DiAbLoE (?)   2015-12-07 13:25:00
感觉就像网络时代了 他们才在慢慢改进蒸汽机 .... 出布琳
作者: tony820708 (freezingkills)   2015-12-07 13:25:00
searing bond这样初期会变很好用
作者: bnn (前途无亮回头是暗)   2015-12-07 13:26:00
每级获得mana提高,近战mana cost调低/不随升级变多
作者: tony820708 (freezingkills)   2015-12-07 13:26:00
mana per level总算buff了 EB改掉真的崩溃难撑
作者: DiAbLoE (?)   2015-12-07 13:26:00
鞋已经够夸张了 还要增强弓系技能 ? 然后剑减格挡那圈整
作者: tony820708 (freezingkills)   2015-12-07 13:27:00
PA nerf了还是很难过 不过要看nerf多少
作者: Silwez (Essence:Homomorphism)   2015-12-07 13:27:00
开始洗药水囉
作者: DiAbLoE (?)   2015-12-07 13:27:00
个消失 = = GGG到底是在平衡什么 ...
作者: bnn (前途无亮回头是暗)   2015-12-07 13:28:00
point blank距离远时伤害变低的惩罚量从-100%变-50% (buff)
作者: tony820708 (freezingkills)   2015-12-07 13:28:00
虽然我觉得会用PB的人不会在意那个XD
作者: bnn (前途无亮回头是暗)   2015-12-07 13:29:00
毒弓烧毁旋风意料之中,火图腾和SRS没大砍已经不错
楼主: Darksto (Mr. D/C)   2015-12-07 13:32:00
毒弓可以shadow起手了..伤害应该会比以前高一点.
作者: Silwez (Essence:Homomorphism)   2015-12-07 13:32:00
僵尸会用AoE 低等幽魂的生命、护盾惩罚减少
作者: tony820708 (freezingkills)   2015-12-07 13:34:00
僵尸会用AOE感觉真的不错 可是要看使用频率
作者: Silwez (Essence:Homomorphism)   2015-12-07 13:35:00
连线棒棒现在能插两根 或者一根连线棒棒 一根其他棒棒
作者: bnn (前途无亮回头是暗)   2015-12-07 13:37:00
升级以前从一根灼热连结变成火图腾,会变成各一根...这有差吗
作者: Pridemol (小摸摸)   2015-12-07 13:37:00
弓又不小心飞天了??!
作者: tony820708 (freezingkills)   2015-12-07 13:40:00
弓还不知道啦 内文是只有说低等的弓伤害变高然后重新平衡弓技能 举出会buff冷门的ROA(箭雨)让大家玩弓的时候技能可以有更多选择
作者: Silwez (Essence:Homomorphism)   2015-12-07 13:53:00
连线棒棒那个 重点是不需要点双图腾天赋大点(先祖)ROA就跟决斗一样 都是race神 常态悲剧说好的用决斗带来笑容(ry可恶 好想发一篇翻译 但没时间看
作者: good90150   2015-12-07 14:04:00
爆炸箭没nerf喔.. 还有雷锤又痛又坦也没改的样子感觉ggg不想让范围的打太爽快,集中上版变成less,这次又砍.. 等等去下载模拟器看看砍怎样
作者: bnn (前途无亮回头是暗)   2015-12-07 14:07:00
arc还buff chain的次数呢...ele leech应该在shadow区影响不大
作者: good90150   2015-12-07 14:10:00
熔岩球好像也只是增加次数而已.. 那么弱一样是个废招还有招唤改那么多 就是漏掉骷髅.. 本来下版想玩骷髅的现在看看还是先玩新技能好了 @@
作者: Pridemol (小摸摸)   2015-12-07 14:18:00
我期待天赋多个,法术吸血可以点,就不用串生偷了0..0
作者: tony820708 (freezingkills)   2015-12-07 14:21:00
@good 雷锤的坦度主要来自药水 爆击充能nerf会弱一点但是有legacy所以......@bnn ele leech不是决斗右下吸血吸魔跟ranger右下吸魔吗? 那两区的吸血吸魔没有限定"physical"但是一样是attack才能吸会不会有spell leech就不知道了 不过我猜没有啦lol
作者: good90150   2015-12-07 14:27:00
但雷锤靠护体遇到大群的或打王再喝其实应该还好 @@
作者: alanhwung (Alan)   2015-12-07 14:37:00
等翻译呜呜
作者: tony820708 (freezingkills)   2015-12-07 14:45:00
爆击雷锤就是打王的时候 不管打多久水都不会断所以才会很坦 因为爆击回复会把水瓶回起来只要你持续在攻击 你的水会在持续时间结束前回满打单体也一样 所以雷锤可以不断地喝三灌抗水导致他们能常驻9X%的抗性 这才是坦的原因大部分的雷锤还是满怕物伤的就是 虽然护甲水也能无限但是没办法像抗性这么离谱因此事实上GGG这个nerf是有nerf到重点 但是legacy无解@alan你不是玩国际服的吗 怎么还要等翻译lol
作者: Pridemol (小摸摸)   2015-12-07 14:52:00
雷槌应该就只有砍成遗产 让新雷槌削弱,旧雷槌可能不动刀了吧
作者: tony820708 (freezingkills)   2015-12-07 14:57:00
我是说 这次的爆击充能水 也会有遗产所以对原本就在玩雷锤的人 这些改动根本没有影响如果没有遗产 雷锤打王水补不满 => 需要走位 =>攻击次数变少 => 水更少 坦力应该会差很多
作者: Pridemol (小摸摸)   2015-12-07 15:02:00
!! 刚刚没注意到,是说以后新词赘没有爆击时充能了??
作者: tony820708 (freezingkills)   2015-12-07 15:04:00
不是 会变成爆击时有X%机会充能 机率没公布
作者: Pridemol (小摸摸)   2015-12-07 15:05:00
哦哦!! 那现在要多洗几瓶摆着了...
作者: JOKER4936 (新泉鸩染)   2015-12-07 15:22:00
不~~~~旋风~~~~~
作者: alanhwung (Alan)   2015-12-07 15:24:00
懒惰啦哈哈 文献都看不完了不想看大量英文
作者: aotearoaz (‵・ω・′)   2015-12-07 15:48:00
所以说surgeon干嘛留legacy o'_'o
作者: good90150   2015-12-07 15:49:00
还好我都玩新联盟 啥绝版品的完全没差R
作者: aotearoaz (‵・ω・′)   2015-12-07 16:06:00
可恶大家都打Tailsman 这版本这么容易打错吗XD
作者: tony820708 (freezingkills)   2015-12-07 16:33:00
legacy算是GGG政策吧 不影响放不下只肯玩SC的人的体验而且这样改版的时候也不用改很久毕竟不留legacy是必须一个帐号一个帐号去改那些道具人多遗产多 改版维修要花个1天+的话 应该会被骂爆吧XD
作者: good90150   2015-12-07 16:48:00
其实我偷偷认为是GGG懒得改 @Q@
作者: sweetmiki (只有初音 没有未来)   2015-12-07 17:20:00
原来如此 等翻译
作者: alanhwung (Alan)   2015-12-07 17:34:00
尾巴人有问题吗wwww
作者: poppipe (poppipe)   2015-12-07 18:13:00
不懂为什么老是在搞遗产 不能全面修正吗 有点变向鼓励RMT玩一般的在也打不到 通货也用不到 就会用私人管道取得
作者: gungriffon (阿毛毛Q)   2015-12-07 18:26:00
楼上你可以专玩新联盟啊
作者: genius1221 (就是爱吃糖)   2015-12-07 18:55:00
玩新联盟 讨论遗产就没意义啦!
作者: yehjack   2015-12-07 19:15:00
刺客那里的暴击整个不见了XD
作者: nineveh (近水楼)   2015-12-07 19:22:00
刺客你好 刺客再见
作者: DiAbLoE (?)   2015-12-07 19:44:00
单手攻速被偷砍了好多 - -
作者: mars90226 (火星人)   2015-12-07 20:20:00
GGG有解释过啊,这类物品数值的修正如果要全面修正要花很多时间把数据库所有物品检查过,他没办法这么做
作者: TotemArt (TotemArt)   2015-12-07 21:21:00
女王手不就全改了
作者: DiAbLoE (?)   2015-12-07 21:29:00
他不是说没办法这么做 是他们真的想改还是能改 很明显他们现在不想改而已
作者: nahsnib (æ‚Ÿ)   2015-12-07 22:18:00
这次懒得翻...
作者: aotearoaz (‵・ω・′)   2015-12-07 22:31:00
尾巴人有问题吧wwww
作者: tony820708 (freezingkills)   2015-12-07 23:53:00
@yehjack 没有不见阿 只是往左上一点剩下3点@TotemArt 那只是在系统里加个上限 并不用动到玩家的道具 要全改当然没什么问题 而且后来也改回来了阿一人一信支持GGG把新联盟改成尾巴人(?
作者: TotemArt (TotemArt)   2015-12-08 09:53:00
所有女王手的物品叙述都有修正不就是动到玩家的物品了吗能改叙述不能动功能 嗯……
作者: tony820708 (freezingkills)   2015-12-08 10:13:00
叙述是存在他数据库里的东西啊 要显示的时候去数据库挖资料 roll的部分会被记成变量 存在玩家的道具里你要改roll当然只能一个一个改当然玩家的道具资料也存在数据库啦......
作者: terces ( . .)   2015-12-08 10:16:00
应该存static file(content.ggpk?) 然后丢到ram 里面去?
作者: tony820708 (freezingkills)   2015-12-08 10:16:00
只是不同table 好难解释= =简单来说 就是你要改女王手叙述 你只要改一笔资料就好玩家的道具要改资料 就是有几个道具就要改几笔
作者: good90150   2015-12-08 12:03:00
女王手这类动一笔词缀打几个字就能改了 其他可能要写一个小程式让他跑
作者: TotemArt (TotemArt)   2015-12-08 12:23:00
可以理解你们要表达的,可是仍然不懂改女王手跟改其他道具的差别在哪里,如果女王手是对系统下去做改动那药水的爆击冲能却不是从系统去多加个机率?
作者: bnn (前途无亮回头是暗)   2015-12-08 12:26:00
把玩家现有的物品字根加上每个人不一的机率会暴动的
作者: TotemArt (TotemArt)   2015-12-08 12:29:00
没有提到改动后洗出来的机率会是浮动的吧?
作者: bnn (前途无亮回头是暗)   2015-12-08 12:34:00
没提到.不过以前改药水字根如果没有变动值的话,没有legacy像是解燃烧/冰/感电变成持续时间免疫,像是吸血2%变0.4%这些全域药水字根变动都没有legacy而这次却强调有,估计有XX%
作者: TotemArt (TotemArt)   2015-12-08 12:39:00
所以如果给个定值就可以不用留legacy了,GGG不想砍到彻底而已,然后提到吸血的改动,当初电甲的40%→30%也是可以不用让legacy存在的对吧?
作者: tony820708 (freezingkills)   2015-12-08 13:14:00
是阿 感觉电甲是做得到的 不过当初既然没做现在要做应该也不可能了吧 这个真的会暴动lol至于药水 我也认为会有浮动机率 不过现在猜这个也没什么意义 两天后patch notes就会出来了
作者: TotemArt (TotemArt)   2015-12-08 13:27:00
所以雷锤 血甲 大ci等等数值的改动都是可以统一改的当初药水变成持续时间免疫状态也是统一改词缀 这样看下来我不懂他们有什么技术困难啊?
作者: tony820708 (freezingkills)   2015-12-08 13:29:00
雷锤 血甲要做的话我想应该可以大CI就有难度了 你改了帐面显示%数也没办法改实际ES量而且虽然说是做得到的 这种东西存在越多会越影响游戏顺畅度 因为你资料从数据库拿出来都要先做一次计算
作者: bnn (前途无亮回头是暗)   2015-12-08 13:33:00
这时候就该放大绝了:legacy是游戏的一部分,不爽不要玩(误)
作者: tony820708 (freezingkills)   2015-12-08 13:34:00
当然最好的方法就是不留legacy 大家都知道但是千血 大CI那时候论坛怎么讨论都没个结果最后当然就是只能变传统了lol而且SC遗产越多大家越偏向玩新联盟 GGG计画通(?毕竟说真的 玩家就是要一直玩新联盟 游戏人数才不会少就算全身镜子装 仓库满满都是镜子 也很少有人能玩SC玩个2 3年不quit 但是新联盟玩家很多玩2 3年还在玩的
作者: TotemArt (TotemArt)   2015-12-08 13:41:00
如果不留legacy就可以从原始资料下去做更动吧 为什么会要额外计算?所以果然还是GGG不去动而已阿(摊手
作者: tony820708 (freezingkills)   2015-12-08 13:43:00
要从原始资料下去做更动 就跟一开始讲的一样 要时间不用时间的办法就是你雷锤数据库里都存50拿出来显示跟计算的时候先*0.6这样就不用一笔一笔改 但是每次数据库东西拿出来都要先判断哪些东西数值要调 就会影响游戏顺畅度
作者: bnn (前途无亮回头是暗)   2015-12-08 13:45:00
玩家不爽吧,打到千血已经变成你的,结果厂商patch让你剩500感觉就是比较不爽就好像银行存款放在那里突然就一纸公文说四万变一块...
作者: tony820708 (freezingkills)   2015-12-08 13:47:00
那个也是原因啦 所以前面才会说 要全改维护时间要变长
作者: TotemArt (TotemArt)   2015-12-08 13:47:00
了解,GGG的nerf哪次在意玩家感受了XD
作者: tszyi (奶茶加台球)   2015-12-08 18:06:00
冰霜之刃跟野性打击不知有无变。同样武器,我用冲击波就好用多了。还有,法术像是风暴呼唤,我之前做了一个风暴BUILD真心觉得这个技能好难用,同样雷系,换个电弧,效率又是个档次。至于陷阱,看了他的天赋树,最多点触发范围阿,这样会更好用些,但我也满希望GGG能够增加陷阱冷却之类的天赋,不然我陷阱BUILD丢完,又有一段小空窗逃命。目前夯夯der火灵、火舌、毒箭、旋风,我支持砍下去,ggg你做DER很好XD对了还忘记地雷..之前有试做火焰新星地雷BUILD,结果玩到后期(地雷相关天赋都点了),同样装备我用火圈就辗压苦手地雷,真的满无言der= =
作者: aotearoaz (‵・ω・′)   2015-12-08 18:14:00
没有冷却吗 我没看天赋树可是听说有欸只是听说o'_'o
作者: tszyi (奶茶加台球)   2015-12-08 18:15:00
我没有很仔细看,有出冷却喔@@?
作者: aotearoaz (‵・ω・′)   2015-12-08 18:16:00
所以说我只是听说der没开来看o'_'ocharge或cooldown搜看看(′・ω・‵)?当然你也可以当我乱说就是 毕竟我只是听来的o'_'o
作者: deathx2005 (Kat)   2015-12-08 18:33:00
有两颗,在CI下面血书左上
作者: tony820708 (freezingkills)   2015-12-08 19:32:00
有阿...... 只是比较上面一点
作者: ilohoo (ilohoo)   2015-12-08 22:04:00
来个地雷投掷吧 操作性会好一些
作者: RICKY12035 (Ricky)   2015-12-08 23:25:00
想问一下shadow家的那颗冷酷计算 改版后12%进战伤害改成12% attack damage(现在原文是melee) 所以毒弓可吃?
作者: tony820708 (freezingkills)   2015-12-08 23:33:00
如果你指的是毒云 不行 毒云不是attack
作者: RICKY12035 (Ricky)   2015-12-08 23:43:00
对 指毒云 那真可惜 不过不晓得改成腐蚀箭会不会吃对了 fatal toxins 那圈125%中毒伤害是不是毒云不吃XD
作者: tony820708 (freezingkills)   2015-12-09 11:02:00
当然不吃阿 毒云又不是poison 不然干嘛特别改名lol改成腐蚀箭也不会吃啦 就是同一个技能

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