[EU4 ] EU4:Art of War 开发日志#8及全译文

楼主: gostjoke (鬼笑话)   2014-10-10 23:09:35
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Europa Universalis IV - Art of War- Dev Diary 8 - Sorties, Terrain andthe
Maghreb
欧陆风云4:战争论开发日志8:突围,地形和北非
by Wiz
Published on 10-10-2014 17:26
We’re back with the end of week Europa Universalis IV: Art of War dev
diarywith a bit more information on how we are tweaking war fighting, some
bigchanges to big ideas and a look at Africa’s Maghreb region and how
redrawingthat map remakes the politics of the region.
我们终于来到了最后一周的EU4:战争论开发日志。这次我们会公布更多信息,包括对战
斗方式的改动,关于理念组的改动,并且鸟瞰一下我们对北非马格里布地区的改动,看看
我们如何重做这里的政治区划。
Sorties
突围
A new feature in Art of War is the ability to sortie the garrison of a
provincethat is under siege. If a small, isolated army is besieging one of
your highlevel fortresses, you can now attempt to break that siege by
clicking the‘Sortie’ button. This will create a new army out of the
garrison of the fort,which will engage the enemy army besieging the province.
At the end of thebattle - win or lose - the sortieing army will return to
their garrison duty,unless you misjudged badly and they were wiped out to the
last man in whichcase the enemy gains control of the province as there is
nobody left to defendit!
战争论资料片中的一个新元素就是允许被围城池的守城部队突围。如果你拥有的高等级堡
垒被一支孤立无援的小部队围攻,那么你可以点击“突围”按钮让守城部队尝试突破围城
这可以将你堡垒中的守城部队组织成一支军队,攻击围困省份的部队。战斗结束后(不论
输赢),突击的部队会回到堡垒中继续守城。当然如果你判断失误导致守城部队突击之后
被全歼,那么你将由于失去守城部队直接将城池拱手让人!
Abandon Idea Group
弃用理念组
Sometimes you want to be able to change your mind. Maybe you picked
theOffensive idea group and then your military genius monarch died and
wasreplaced by the reincarnation of Henry VI. Maybe you started colonizing,
onlyto realize that all the good land was already taken and you were left
with onlyGreenland and Madagascar - safe from the coming pandemic, but
otherwise almostworthless. There are lots of reasons that a nation’s
priorities might changeover the course of three hundred years and you’ve
been chained to those earlygame choices even if they don’t fit.
有时候你就是想换个发展方式。也许你选了进攻理念,但是你极富军事才能的国王挂了,
而继任者是一个类似于英格兰的亨利六世的货色。也许你想殖民扩张,结果发现富庶的区
域早就被人捷足先登,只剩下诸如格陵兰岛、马达加斯加之流——那里也许不是疫病横行
,但也是毫无价值。整个游戏跨度长达三百年,我们会有无数的理由改变我们的发展重点
,但是目前我们只能沿着早期确定的道路越走越远,即使这条路早就偏离了我们需要的方
向。
Until now.
现在,这些不再会成为我们的困扰。
Art of War now lets you do exactly that by allowing you to abandon idea
groupsthat you have already picked. Doing so will immediately clear that idea
groupslot and refund 10% of the points you had invested in that idea group
(usually40 points, but may differ depending on active modifiers).
战争论资料片中,允许我们通过弃用理念组来做到这件事情。弃用理念组后,理念槽立刻
被清空,并会返还已投入点数的10%(一般是每个理念返还40点,不过返还的点数会被目
前的理念花费修正所影响)。
Abandon Core
放弃核心
Art of War doesn’t just let you abandon your ideas, it also lets you
abandonyour dreams, specifically your dreams of reconquering core territory
lost toother states. Sometimes territorial ambitions must be forgotten for
the sake offoreign policy, and Art of War lets you do that by allowing you to
remove coresyou have on provinces that you do not own by simply clicking the
‘Abandon Core’button in the province that you’re giving up on. Of course,
giving up on yourrightful territory like that makes you look a bit weak to
others, so thisaction costs you 10 prestige. You do, however, get rid of an
irritant toharmonious relations between neighbors.
战争论资料片中不仅允许你弃用理念组,还可以放弃你的其他目标,譬如说你夺回核心的
目标。有时候由于外交政策必须放弃我们的领土企图,新的资料片则允许你放弃目前不属
于你的核心省份,只需要在你要放弃的省份的界面中点击“放弃核心”按钮。当然,放弃
本应属于你的核心省份会使你显得有些懦弱,所以这么做会使你损失10点威望。然而,这
么做可以解除你与邻国之间的潜在冲突根源,与邻国之间有更好的关系。
One Province - One Terrain
一省分 一地形
We’ve decided that the terrain system in EU4, while interesting, was
difficultfor the player to understand and plan their battles around. In the
free patchaccompanying Art of War, each province has one dominant terrain
type that willalways be the one used for battles as opposed to having a
percentage breakdownof possible terrain types. We’ve also improved the
terrain information overallby fleshing out terrain tooltips and adding river
indicators & tooltipsthat will show you which provinces have rivers flowing
between them.
EU4目前的地形系统非常有意思,不过太难于理解,也不方便大家理解并且谋划战斗策略
。在与资料片同步发行的免费内容里,每个省份都会有且只有一个地形类别,取代之前地
形机率的系统。我们也改进了地形地图的显示信息,当鼠标停留在某一省份上时,会显示
这个省份的地形修正,以及进攻时是否有跨河攻击的惩罚
New Price Mechanic
新的商品价格机制
Another new thing in the free patch accompanying Art of War is an overhaul
ofthe trade goods price mechanics. The old, confusing and unwieldy system
ofsupply and demand is now gone, replaced with a system of fixed prices that
areinfluenced by important events. For example, the base price of slaves may
befairly low, but when the Europeans start colonizing the New World in
earnest,the ‘Triangle Trade’ event will fire and greatly increase the value
of theslave trade... at least until the abolitionists get going a few
centurieslater.
另一个新的免费机制是贸易商品价格系统。旧有的商品供需系统不仅让人迷惑,而且毫无
实用价值。在免费更新内容中,我们将用一个新的系统代替,利用重要事件来给予商品价
格修正。比如说,奴隶的基础价格非常低,但是当欧洲人开始殖民新大陆时,会发生“三
角贸易”事件,使得奴隶的价格大幅上涨……大概直到几个世纪之后的废奴运动时才会结
束。
New Mapmodes
新的地图模式
As usual, the patch also comes with a number of new mapmodes.
与往常一样,这次更新也会伴随着一些新的地图模式的加入
The Simple Terrain Mapmode will color all provinces according to theirterrain
type, allowing you to quickly see which areas are the most suited forreckless
cavalry charges.
地形简图会用不同的颜色标识出不同省份的地形类别,允许我们快速了解各个省份的地形
,找到能最大限度发挥骑兵冲锋的战场。
The Local Autonomy Mapmode shows you the level of local autonomy(explained in
devdiary 1) in your provinces.
地区自治地图标识各个省份的地区自治程度。 (地区自治详见开发日志1)
The Fort Level Mapmode shows you the current level of fortifications inall
provinces.
堡垒等级地图标识各个省份的堡垒等级。
Maghreb
马格里布地区
The Maghreb, which previously consisted mostly of Morocco, Algiers, Tunisia
andTripoli, has undergone significant changes to both provinces and
countries. Thewastelands have shifted, and there is now a eastern way through
the SaharaDesert, across the Djado Plateau, connecting the Maghreb countries
to West andNorth Central Africa through two paths.
现在,马格里布地区的省份划分、国家划分已经发生了翻天覆地的变化,不再像以前一样
简单的由摩洛哥、阿尔及尔、突尼斯、的黎波里组成。荒芜地区被重做,并且有了另一个
穿过撒哈拉沙漠、连接北非和中非的道路。这个通道穿过撒哈拉沙漠东部的雅多高原,所
以现在有两个连接马格里布国家和西非中非区域的通路。
The Kingdom of Tlemcen, one of the successors to the Almohad Caliphate,
hastaken the place of much of Algiers in the 1444 start date. Along with
severalsmaller countries and tribes such as Touggourt and M*zab, they have
thepotential to form Algiers if they gain control of key cities in the
region.M*zab is of special interest as the only Ibadi nation in the area and
the onlyIbadi theocracy at the start of the game.
特雷姆森王国作为穆瓦希德王朝的继承者,在1444年取代了原来地图中的阿尔及尔。在特
雷姆森周围有许多小的部落和国家,当他们中任一国家控制个几个关键省份时都可以成立
阿尔及尔国家。 M*zab在这些国家中即为特殊,是这个区域唯一信仰艾巴德派的国家,也
是全游戏唯一一个艾巴德派的政教合一国家。
Looking further east, Tunisia*s borders have been expanded to better
reflecttheir historical area of influence, and the tribes in Djerid and
Fezzan are nowrepresented as countries in their own right. Tripoli, similar
to Algiers, isnow gone from the 1444 start date, but can be formed by these
tribes if theymanage to take it from Tunisia. In addition, if Morocco and
Tunisia shouldcease to exist, they can be recreated by tribes and nations
with similarculture who retake their respective homelands.
再往东看,突尼斯的国界被大大扩展,以符合历史上突尼斯王国的影响区域;我们也设定
了两个新的部落——杰里德和费赞,代表各自的利益。的黎波里与阿尔及尔类似,不会在
1444年出现,不过如果这些部落可以从突尼斯手中取得几个关键省份,就可以成立的黎波
里国家。
另外,如果摩洛哥和突尼斯不存在,相应文化的国家可以通过取得相应的省份来成立。
Many smaller nations which do not exist at the start of the game, such as
Sus,Tafilalt and Kabylia, make appearances later in the historical starts and
havecores from the start of the game on their key regions, meaning that they,
alongwith Fez, can be released or break free in any game. To make room for
theseadditions, the province setup of the entire Maghreb region is now much
morefine-grained, allowing for more interesting conflicts and power shifts in
theregion.
几个在游戏开始的时候不存在的小国家,比如苏斯、塔菲拉勒特、卡比利亚,都会在一些
关键区域拥有核心,并且可以在稍后的历史开局中出现。也就是说,这些国家可以随时被
放附庸或者成为独立国家。为了使剧本可以有更大的发展舞台,整个马格里布地区的省份
设定更加细致,让这个区域有更加有趣的冲突和权力更迭。
作者: GGwings (官官)   2014-10-10 23:17:00
越来越觉得走向春秋那种争霸为主的地缘政治概念了感觉这样的历史文化带入感增加了 多人连机的外交也变复杂
作者: TheFaith (信念RELOAD)   2014-10-11 00:15:00
唉 地形可惜了 这代的地形机率我很喜欢 让战斗添增不少机率性...
作者: kggg (炼金士的通道)   2014-10-11 07:29:00
终于有突围了 不然之前高等保垒没啥用
作者: aterui (阿照井)   2014-10-11 07:55:00
这下不能随便分兵包围了,都要大军围城,打俄罗斯更累了...
作者: michaelxxx (abcd)   2014-10-11 10:43:00
物价系统,eu4越来越像eu3的mmu mod了

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