Re: [情报] Game Informer一堆荒野之息的情报

楼主: zaxwu (阿萨)   2017-02-10 11:27:10
萨尔达的部份的访谈内容整体
- Mentions that the game is harder. Died a lot.
- In other Zelda games, a group of enemies would attack you one at a time. In
BotW, they will gang up on you.
- During a thunderstorm, one guy threw his metal equipment at an enemy, the
lighting was still attracted by the metal equipment and struck the enemy.
- Bring struck by lighting deals a massive amount of damage.
- "The Far Cry 2 of Zelda."
- You can launch your bombs or explosive barrels great distances by freezing
it with the Stasis Rune and striking it a bunch.
- For an open-world game, still seems to retain the "Nintendo polish."
- "Bold and cool."
- "Seems super dense. Lots to do."
- YOUR HORSES CAN DIE!
- Not sold on weapon durability.
- There is no "ideal path" Game is very free from.
- A Treehouse employee mentioned that at no point playing the game did he
find a weapon with infinite durability. If this includes the Master Sword is
a mystery.
- Link goes "YAH"
- Cutting grass does not give hearts or rupees.
- Animation is fantastic.
- Game looks amazing.
- Shrines are compared to the Riddler Puzzles from the Batman Arkham games.
In a good way.
- The dungeon they went through felt smaller than Twilight Princess'
dungeons. Still was one of the best parts of the demo they played.
- Game Informer has played more of this game than anyone outside of Nintendo.
Feels like they've still seen only a small portion of the game.
-They didn't get to meet Zelda at any point while they played, nor did they
do quests.
-No noticeable bugs/glitches, they said that it felt very polished.
-Music is very understated, it didn't make a strong impression on them. It's
not that they disliked it, it just wasn't very memorable.
-The dungeon was still very "tricky", despite being smaller then the dungeons
in the last few games.
-One of the guys thought that the dungeon didn't feel short, although another
guy (who is currently playing Twilight Princess) thought that the BotW was
shorter then the average TP or SS dungeon
-They're very excited for the game, and are surprised that they still haven't
found any noticeable flaws.
我听了两遍,超棒的
但我没力气翻译 XDDD
作者: kumo (dentalmao)   2017-02-10 11:34:00
谢谢 听写 感觉评价很高 完成度也很高 希望剧情满满满
作者: zombsu (ZoMb)   2017-02-10 11:43:00
我还是很希望要有大型迷宫啊,东卡西卡半天总算摸到地图然后打败中头目拿到关键道具后势如破竹解出最大的机关后 魔王房间就在入口正对面之类的XD虽然每次都很老梗,但我很担心全都被小型迷宫代替
楼主: zaxwu (阿萨)   2017-02-10 11:53:00
有大型迷宫啊,只是没TP那么长
作者: HornyDraco (好色跩哥)   2017-02-10 11:59:00
好 想 玩 RRRR
作者: ryoma1 (热血小豪)   2017-02-10 13:38:00
TP迷宫真的过得很爽!相对的就会对天剑兼用关感到有些失望
作者: x12118 (雪山飞熊)   2017-02-10 13:39:00
就是喜欢玩大型迷宫啊!可是地图的丰富度应该能弥补这缺憾
作者: zombsu (ZoMb)   2017-02-10 13:52:00
我不认为天剑迷宫有什么缺失的,兼用部分应该是野外区域吧天剑的缺失就是魔王重复率高 魔族长x3 封印x3野外区域缺乏广度但至少纵度很浓密啊TP也只是地图大+无双 顶多下马抓昆虫而已
作者: bestadi (ADi)   2017-02-10 14:26:00
天剑就很藤林GBA萨尔达风格
作者: tom11725 (奥特斯)   2017-02-10 15:27:00
目前访谈有说过荒野之息的命名由来吗
楼主: zaxwu (阿萨)   2017-02-10 16:05:00
没有,但是我有猜想过,也是PV里有出现的东西

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