近日 loglog 的 rust 文章有相对热门的讨论。
原文略看了一次,似乎待解决的问题很多。
之前关心的主题是 server hot swapping 及 client live code reload,
好用的 ECS client/server, 以及 P2P game server。
目前这些目标大概没有很好的解决方案。
loglog 游戏组合包的其他游戏可惜没打折,不然这次看到这个宣传就买了。
下面列出这次看到的内容及之前库存的笔记文章位置:
(Sol trader 稳定性尚可,可惜不好玩。)
Source:
https://loglog.games/blog/leaving-rust-gamedev/
Reddit:
https://www.reddit.com/r/rust_gamedev/comments/1cdsjbg
luau
https://www.ithome.com.tw/news/147671
知名游戏《机器砖块》使用的脚本语言Luau现在开源
Tracer in C#
https://github.com/aras-p/ToyPathTracer
AI comments: (zh-cn)
https://news.miracleplus.com/share_link/24449
google: "sol trader" "dlopen"
How to add live code reload to your game
(a blog by Chris Parsons)
Thanks to Casey Muratori (again) and his excellent Handmade Hero
series for teaching me the basics, and to this github project
for demonstrating how to do it in OSX,
my development platform of choice.
https://github.com/itfrombit/osx_handmade_minimal
Summary: everyone should have live code reload
goworld
https://github.com/xiaonanln/goworld
Scalable Distributed Game Server Engine with Hot Swapping
in Golang.