我把我认为值得读的游戏开发书单整理出来了
大家也来贴自己的书单吧!
我没有列出gems或pearls系列的书
因为这些是文章的集合,而不是所有文章都值得读的
http://allenchou.net/2014/03/book-list-game-devs/
资讯工程
Code
by Charles Petzold
Write Great Code
by Randall Hyde (Volume 1 / Volume 2)
Effective C++
by Scott Meyers
More Effective C++
by Scott Meyers
Effective STL
by Scott Meyers
数学&图学
3D Math Primer for Grpahics And Game Development
by Fletcher Dunn & Ian Parberry
Essential Math for Games and Interactive Applications
by James Van Verth & Lars Bishop
Real-Time Rendering
by Tomas Akenine-Moller, Eric Haines, and Naty Hoffman.
物理
Real-Time Collition Detection
by Christer Ericson
Collision Detection in Interactive 3D Environment
by Gino van den Bergen
Game Physics Engine Development
by Ian Millington
程序动画
ActionScript 3.0: Making Things Move!
by Keith Peters
AdvancED ActionScript Animation
by Keith Peters
作者: coolrobin (泳圈) 2014-03-08 20:03:00
推!! 不过都英文 orz
More Effective C++不是过期了?还是有新版?
作者:
johnny94 (32767)
2014-03-08 21:59:00大推!
没有过不过期的问题吧? 顶多没有cover C++11
作者:
y3k (激流を制するは静水)
2014-03-09 11:21:00英文有差吗( ′-`)y-~
Effective C++ by Scott Meyers 连结连到另一本书
作者:
VVll (李奥纳多皮卡丘)
2014-03-10 22:50:00Effective C++跟More Effective C++ 都有中文版 但不适合新手
effective/more effective还ok 不过有点out of date的问题,里面有几个term在C++11以后都有更好地解决法不推的是exceptional/more exceptional orz...这两本就真的是残害民族幼苗自信心的忧凉读物了