我把我认为值得读的游戏开发书单整理出来了
大家也来贴自己的书单吧!
我没有列出gems或pearls系列的书
因为这些是文章的集合,而不是所有文章都值得读的
http://allenchou.net/2014/03/book-list-game-devs/
资讯工程
Code
by Charles Petzold
Write Great Code
by Randall Hyde (Volume 1 / Volume 2)
Effective C++
by Scott Meyers
More Effective C++
by Scott Meyers
Effective STL
by Scott Meyers
数学&图学
3D Math Primer for Grpahics And Game Development
by Fletcher Dunn & Ian Parberry
Essential Math for Games and Interactive Applications
by James Van Verth & Lars Bishop
Real-Time Rendering
by Tomas Akenine-Moller, Eric Haines, and Naty Hoffman.
物理
Real-Time Collition Detection
by Christer Ericson
Collision Detection in Interactive 3D Environment
by Gino van den Bergen
Game Physics Engine Development
by Ian Millington
程序动画
ActionScript 3.0: Making Things Move!
by Keith Peters
AdvancED ActionScript Animation
by Keith Peters