原文恕删
应原po要求润一下效能那段的翻译, 用推文打太麻烦 XD
Performance is a touch controversial because not only does the game target 30
frames per second, it can actually fall short of the number. At least the
30fps update is evenly frame-paced, with adaptive screen tearing kicking in
on all three when the engine's pushed. I'd also stress that 95 percent of the
time you're getting a smooth 30fps line here with no issues. Xbox Series X is
the best, and most consistent performer of the three, and I've barely seen
much more than a single frame drop here, even in the most taxing spots. The
emergence of rats is a big stress point in the game, typically, and it barely
shows a blip on Series X. It's not as pretty a picture with PlayStation 5,
however, which offers up a less stable 30fps release all round, though
largely still very solid.
(此游戏)效能基准订为30祯引起一些争议, 而且即使已经锁了30祯, 还是可能掉到30以下.
但至少此30祯的更新堪称稳定(译注: From你看看你啊!), 掉祯时会有裂屏(screen tear).
95%的情况下有老鼠2都能维持稳定的30祯. XSX是三台主机中祯数最稳定的, 即使在最操
GPU的厂景也不太掉祯. 有老鼠时就是这款游戏开始吃效能的时候, XSX即使有老鼠时都不
太掉祯. PS5相比下就没有那么流畅, 祯数相较下不稳定, 然而整体来说PS5的效能表现也
不差. (译注: From你看看你啊!)
If we're picking out the worst points for comparison, scenes involving masses
rats and guards in outdoors areas do cause the biggest problems on the Sony
machine. Equally, Series X's flat 30 clearly drops into the mid-20s on PS5 in
areas involving heavy transparency effects - like fire. The majority of play
is still 30fps, but expect the drops to be that much more regular on PS5 in
its current state. Curiously the Series S release falls in between the a
huge. In overall consistency it's closer to Series X in overall robustness,
again barring select moments with a huge surge of rats. In terms of
performance, the drop to 900p on Series S does appear to be well judged, and
a benefit in the visuals/frame-rate balance.
要挑最糟的情况来对比的话, 有大量老鼠和守卫的室外场景对PS5的效能影响最大. XSX的
祯数在有火的地方稳定的30祯, PS5会掉到20几. 整体来说游戏的30祯算稳定, 但是PS5掉
祯的频率比较高. 有趣的是XSS(在效能上)是夹在XSX和PS5中间, 整体来说跟XSX差不多稳
定, 一样有老鼠时才会掉祯. XSS的900P设定看来在像素和效能之间是不错的平衡.
以上.