Phil在这篇Wired的报导解答了一些关于Project Scorpio的疑问
引用:
http://www.wired.com/2016/06/xbox-vr-scorpio-phil-spencer
如果你想有HDR加持效果与4K蓝光播放,你可以买今年的Xbox One S,
如果你想要4K游戏与高阶VR,你可以等待明年假期,强化效能的Project Scorpio,
如果你不准备升级,那也没有关系。Phil说
We’re going to have versions of those games that will work on Xbox One and
Xbox One S, as well as supporting Scorpio
游戏都将会支援Xbox One、Xbox One S当然还有Scorpio
而不同硬件配置会不会造成问题呢?Phil表示
The capability to build a game that actually takes advantage of different
hardware capabilities is part of any third-party dev ecosystem, or anybody who
’s targeting Windows and console at the same time
“善用各种不同硬件配置的能力,本就是任何第三方,或任何想同时开发主机与视窗
游戏者的开发生态。”
而微软推出Project Scorpio是为了追赶4K与VR科技,并不意味着这种推出提高性能主机
会成为微软Xbox战略的常态,Phil是这么说的:
“Consumer expectation is that, if you wanted to, you could go buy a new cell
phone every year. I don’t want to get into that mode with a console,”
Spencer says. “I see the next inflection point as 4K, and I want to make
sure we have a console there to support that, and Scorpio will do that. We’
re not on a hardware tick-tock that says I need to put out a console every
two years or every one year to get people to upgrade. That’s not the console
model.”
“消费者的期望是,若你想,你可以每年都买支新手机。而我并不想把游戏主机带进
这种模式。我看到一个重大转捩点如4K,我想确保我们有一台能支援它的主机,Scorpio
将肩负这个任务。我们不是要让硬件进入一个周期说我要每一年或每两年推新主机让
玩家升级,这不是游戏主机的模式。”
而根据Phil,Project Scorpio的6 TFlops等硬件能力是根据实际去访谈4K游戏的开发者
以及VR厂商他们的需求而得出的。
“When we went out and talked to VR developers,” Spencer says, “the
capability and the hardware spec that they need to deliver a console-like
experience to VR was a requirement of 6 teraflops, which clearly, today’s
consoles—PlayStation 4 and Xbox One—don’t have.”
“当我们出去与VR开发者谈,要想呈现游戏主机体验的VR所需的硬件能力需求是6TFlops,
显然现今的主机PS4与Xbox One没有这能力。”
“The truth is, a console that can run a 2-D version of Doom or Fallout
today, which a PS4 and Xbox One can, is not going to be able to do a
stereoscopic, high-framerate version of those games,” he says. “We don’t
want to force VR into a middle ground between the scale that we see in
mobile, and what our customers [expect].” So even though future Xbox games
will be compatible with all the Xbox One systems, the VR games will likely be
Scorpio-exclusive.
“事实是,目前一个能运行2D版的Doom与Fallout,如PS4、Xboox One可以。是无法
做到立体、高帧率的那些游戏。我们不想迫使VR的呈现只介于我们于手机所看到的那种,
以及我们玩家期待的之中,那样的半套水准。所以,即便未来Xbox游戏能相容所有
Xbox One系统,但VR游戏将能像是Scorpio独占”
“The best place for VR innovation is the PC,” Spencer says. “I think
developers should still go focus on the PC, because I think that’s a great
place to innovate. What we’re doing… is we’re able to take some of the PC
innovation that we see… and bring it to the console space, to enable those
magical experiences on Scorpio when it launches.”
“最佳的VR开创之地在PC,我想开发者应该继续专注在PC上,因为我认为那是很适合开创
的舞台。而我们在做的...是我们能带一些我们所看到PC上的开创,将其带到游戏主机上。
让Scorpio能在发售时,提供这些神奇的体验。”