主要来自WOWHEAD
http://goo.gl/LGpEIe
因为实在太多了我就只提一些我感兴趣的
英文不是很好~大致翻一下而已
Active Mitigation is still a big part of what you do, but it was too strong.
If you messed up, you just exploded and you're dead. Mattered a little too
much.
主动减伤仍然是一个重要部分,但是有点太强.如果你做不好就死了
这有点太过头
The expert get more out of it, the neophyte isn't terrible.
老手可以更加掌控,新手不会害怕
Active Mitigation is less about managing resources and more about using right
button at right time. Little friendlier to new tanks learning how to play.
主动减伤会是较少的资源管理和在对的时候做对的事
新坦克学习比来会比较友善
One little wrinkle - all of long cooldowns like Shield Wall count when Active
Mitigation is up.
这有点不懂...好像是长CD减伤和主动减伤的冲突??
以下是重点
Resolve is gone!
决心掰
Resolve was there because it served a need due to the way certain abilities
were designed. Example: Shield Block vs Shield Barrier - absorb shield vs %
damage reduction by doing more blocks. Resolve made Shield Block a
competitive button. In Legion, abilities redesigned that relied on them.
These abilities use different resources or mechanics now. For example,
Brewmasters have two Active Mitigation buttons - one is gigantic Stagger
buff, another cleanses Stagger. You want to use them in tandem. No more need
for Resolve so no more Resolve.
落落长...
就是说决心是为了平衡技能而出现的
像是盾吸和盾格
在军团天下里将会用不同的资源或机制来做出区隔
像是武僧有两种主动减伤 强化缓劲和消除缓劲
你会同时使用他们
这都不需要决心所以决心砍了.....
不过我记得强化缓劲(醉拳)和清心好像都是消耗气...
那这当举例好像有点.....
而且没决心后像血DK不知会如何...
除非有改减伤机制...大概死打改回治疗8秒内伤害20%吧
这篇还提到不少其他职业....就交给有心的板友了