Re: [情报] 虚空之遗平衡

楼主: templarjer (Templar)   2015-05-22 22:19:31
帮你翻一下那一段
※ 引述《kkoberyant (Tealphon)》之铭言:
※ 引述《kevin50263 (azusa)》之铭言:
: Liberator added to the Starport
飞机场增加新单位“解放者”
: Liberator is an AA splash damage unit that can target a specific ground
: location to deal high single-target damage to enemy units in that location.
“解放者”为对空范围伤害,对地特定范围内单体高伤害
: Mech air and ground upgrades are split again
空地升级再次分开
: With the updates to the Starport units as well as the Liberator add, we felt
: the Starport is rounded enough to split into two different upgrades again.
对于“解放者”的加入,我们认为人族空军的全面性足以让空地升级再次分离。
: This will create more specific choices in unit composition and strategies in
: Terran matchups. Our hope here is that we see a good variety in the
: Barracks/Factory/Starport units be used in various matchups and situations.
这将会增加更多兵种搭配与战术选择。
我们希望可以看到更多样性的兵种组合与对抗。
: Cleaned up structure subgroup priorities
: We heard your feedback regarding subgroup priorities for structures in SC2.
: We did a cleanup pass on all three races in this area, so please check it
: out. After these changes, subgroup priorities will generally be as follows:
: Production buildings > global upgrade buildings > buildings with one time
: upgrades.
整理了一下编组内的建筑顺序,大卫金听见了你们的回应,所以对编组内建筑顺序作
了修正,现在三族基本上编组内建筑顺序为
产兵建筑>通用升级建筑(像是人类的BE)>单项科技研发建筑(巨像攻击距离?)
: Geyser amount increased to 2000 (to match the ratio of new minerals)
瓦斯泉改为两千
: We’re currently seeing that the last mineral amount tweaks are working out
: well for the game. Therefore, we cleaned up the Vespene Geyser amounts to be
: equal to the ratio of the current mineral patches per base.
我们发现上次的晶矿改动很成功,所以将瓦斯调动相同的比例以平衡上次晶矿的调整。
: Roach burrow move now requires an upgrade again
蟑螂埋地移动又需要研发了。
: Roach burrow move is another area we’ve cleaned up. We felt the double buff
: in this area was too much. To remedy this, we decided to keep the speed buff
: for Burrow move Roaches, and added the Tunneling Claws upgrade back. We feel
: that the strategic choice this upgrade provides as an investment option on
: Roaches is cool, thus factoring in to the decision to revert this nerf from
: the two changes we did in this area.
我们觉得蟑螂两次buff有些太过,为了修正这点,
决定保留埋地神速移动蟑螂,但回复“掘地爪”升级科技
我们觉得保留这项升级带来的战术选择很酷~
: Swarm host doesn’t burrow move
宿主不会埋地移动囉
: The new Swarm Host is looking good so far, but we wanted to reduce the number
: of complexity on this unit by removing its ability to burrow move. Going
: forward, if Swarm Host needs to be changed, we’ll be looking to make
: numbers changes, and avoiding adding rule changes that add to the complexity
: of the unit.
宿主目前看来来不赖,但我们想要借由拔掉埋地移动减少此兵种的复杂性,
若宿主未来还需要改动,我们将会针对数量上做更动
(小虫子数量?晶矿瓦斯价格?人口?)减少使用性的更动以免增加此兵种的复杂性。
: Missile turret build requirement changed back to engineering bay
防空塔建造需求改回电机工程所
: We felt this change didn’t get used much, and the choice to just build
: Turrets easily didn’t feel like a good add to the game.
我们对于这改动不太习惯,但可以直接盖防空塔不是个好的更动。
: Closing
: As always none of this is final, so please share your thoughts and feedback
: so that we can work together towards a better Legacy of the Void. After this
: patch, we’d like to focus the beta testing efforts on the new Terran unit,
: and how different strategies and races interact with different unit
: compositions that utilize the Liberator. After the update goes live, please
: focus your playtesting and feedback around using or going up against the
: Liberator. Thank you.
结语
请分享与回馈你们的想法,让我们可以打造更好的虚空之遗,
在这个patch后,我们想专注在人族新单位,针对“解放者”的不同种族战术兵种组合
对抗上。在新patch上路后,请玩家们专注在使用与对抗新单位的测试回馈上。
有任何错误与翻译问题请各位版友们多多指点。
作者: shancow (牛)   2014-05-22 15:59:00
宿主是什么单位?喔 原来是百生 贵台支那翻译
作者: Baneling (爆炸一哥)   2014-05-22 16:00:00
推翻译 宿主就百生兽
作者: mmmbop (wanderlust)   2014-05-22 16:15:00
subgroup那个是点选的优先~
作者: ultratimes   2014-05-22 16:25:00
很酷,超酷,大味精
作者: windowhihi (??????prpr)   2014-05-22 16:30:00
比如说 人类 BB BE VG 编一队那么编队最头会是BB,TAB一下变BE,再TAB一下变VG这样?然后我搞不懂能直接盖BT问题在哪,难道能飞弹塔快攻?
作者: weian (林帛亨加油!!!)   2014-05-22 16:36:00
"我们对于这改动不太习惯" 那段应该是说"我们觉得这个改动没太多人用,而且这么容易盖防空砲台感觉也不是太好。"
作者: Rayio (Ray)   2014-05-22 16:47:00
大维京没在讲道理的
作者: GLHF (ことりのおやつ)   2014-05-22 16:48:00
大概是DK玩P速影刀被T轻松挡很不爽隐
作者: tsai150105 (不剑客)   2014-05-22 16:59:00
感觉华生了
作者: joseph860504 (巴巴巴巴巴巴巴巴)   2014-05-22 17:17:00
因为这样大维P就不能爽用先知骚扰了
作者: aegis43210 (宇宙)   2014-05-22 17:40:00
T应该再nerf,将坦克攻速改回三,机械化防御升级价格200/200、275/275、350/350
作者: joetsen2005 (阳光男孩)   2014-05-22 19:18:00
HOST 其实说宿主也算可以啦...
作者: getgoods0623 (EZeroFour)   2015-05-22 23:42:00
觉得新空中单位,只是空中版的雷神
作者: kirimaru73 (雾丸)   2015-05-22 23:59:00
1/2坦克+1/2雷神
作者: shinwind (风)   2015-05-23 00:15:00
因为虚空的资源下。盖个be根本没差。
作者: kira925 (1 2 3 4 疾风炭)   2015-05-23 00:23:00
解放者好像是对空6 AOE 对地9的单体
作者: poge0824 (呆海苔)   2015-05-23 00:27:00
怎么有点像原始版的暴风舰...对空AOE
作者: kevin50263 (蛋白蛋)   2015-05-23 01:08:00
有图了吗
作者: kira925 (1 2 3 4 疾风炭)   2015-05-23 01:10:00
没看到 我也是看到TAKETV聊天室说的刚刚那个是射程不是攻击力
作者: ernova831   2015-05-23 04:32:00
比较好奇新单位对维京跟女妖的影响
作者: colan8 (′◎ω●‵)   2015-05-23 08:21:00
终于有对付飞膛的单位了 可是....Z IMBA的单位又不是飞膛
作者: iio ( )   2015-05-23 08:55:00
我还真想知道Z的IMBA单位是什么?
作者: kira925 (1 2 3 4 疾风炭)   2015-05-23 09:26:00
Lurker/狂狗/八甲牛/飞蟒炸弹 这样有了吧
作者: loveadu (Aimer)   2015-05-23 15:28:00
不能明说是改回SC1

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