※ 引述《kevin50263 (azusa)》之铭言:
: Liberator added to the Starport
飞机场增加新单位“解放者”
: Liberator is an AA splash damage unit that can target a specific ground
: location to deal high single-target damage to enemy units in that location.
“解放者”为对空范围伤害,对地特定范围内单体高伤害
: Mech air and ground upgrades are split again
空地升级再次分开
: With the updates to the Starport units as well as the Liberator add, we felt
: the Starport is rounded enough to split into two different upgrades again.
对于“解放者”的加入,我们认为人族空军的全面性足以让空地升级再次分离。
: This will create more specific choices in unit composition and strategies in
: Terran matchups. Our hope here is that we see a good variety in the
: Barracks/Factory/Starport units be used in various matchups and situations.
这将会增加更多兵种搭配与战术选择。
我们希望可以看到更多样性的兵种组合与对抗。
: Cleaned up structure subgroup priorities
: We heard your feedback regarding subgroup priorities for structures in SC2.
: We did a cleanup pass on all three races in this area, so please check it
: out. After these changes, subgroup priorities will generally be as follows:
: Production buildings > global upgrade buildings > buildings with one time
: upgrades.
这边搞不懂不会翻,有请大大补充。
: Geyser amount increased to 2000 (to match the ratio of new minerals)
瓦斯泉改为两千
: We’re currently seeing that the last mineral amount tweaks are working out
: well for the game. Therefore, we cleaned up the Vespene Geyser amounts to be
: equal to the ratio of the current mineral patches per base.
我们发现上次的晶矿改动很成功,所以将瓦斯调动相同的比例以平衡上次晶矿的调整。
: Roach burrow move now requires an upgrade again
蟑螂埋地移动又需要研发了。
: Roach burrow move is another area we’ve cleaned up. We felt the double buff
: in this area was too much. To remedy this, we decided to keep the speed buff
: for Burrow move Roaches, and added the Tunneling Claws upgrade back. We feel
: that the strategic choice this upgrade provides as an investment option on
: Roaches is cool, thus factoring in to the decision to revert this nerf from
: the two changes we did in this area.
我们觉得蟑螂两次buff有些太过,为了修正这点,
决定保留埋地神速移动蟑螂,但回复“掘地爪”升级科技
我们觉得保留这项升级带来的战术选择很酷~
: Swarm host doesn’t burrow move
宿主不会埋地移动囉
: The new Swarm Host is looking good so far, but we wanted to reduce the number
: of complexity on this unit by removing its ability to burrow move. Going
: forward, if Swarm Host needs to be changed, we’ll be looking to make
: numbers changes, and avoiding adding rule changes that add to the complexity
: of the unit.
宿主目前看来来不赖,但我们想要借由拔掉埋地移动减少此兵种的复杂性,
若宿主未来还需要改动,我们将会针对数量上做更动
(小虫子数量?晶矿瓦斯价格?人口?)减少使用性的更动以免增加此兵种的复杂性。
: Missile turret build requirement changed back to engineering bay
防空塔建造需求改回电机工程所
: We felt this change didn’t get used much, and the choice to just build
: Turrets easily didn’t feel like a good add to the game.
我们对于这改动不太习惯,但可以直接盖防空塔不是个好的更动。
: Closing
: As always none of this is final, so please share your thoughts and feedback
: so that we can work together towards a better Legacy of the Void. After this
: patch, we’d like to focus the beta testing efforts on the new Terran unit,
: and how different strategies and races interact with different unit
: compositions that utilize the Liberator. After the update goes live, please
: focus your playtesting and feedback around using or going up against the
: Liberator. Thank you.
结语
请分享与回馈你们的想法,让我们可以打造更好的虚空之遗,
在这个patch后,我们想专注在人族新单位,针对“解放者”的不同种族战术兵种组合
对抗上。在新patch上路后,请玩家们专注在使用与对抗新单位的测试回馈上。
有任何错误与翻译问题请各位版友们多多指点。