Liberator added to the Starport
Liberator is an AA splash damage unit that can target a specific ground
location to deal high single-target damage to enemy units in that location.
Mech air and ground upgrades are split again
With the updates to the Starport units as well as the Liberator add, we felt
the Starport is rounded enough to split into two different upgrades again.
This will create more specific choices in unit composition and strategies in
Terran matchups. Our hope here is that we see a good variety in the
Barracks/Factory/Starport units be used in various matchups and situations.
Cleaned up structure subgroup priorities
We heard your feedback regarding subgroup priorities for structures in SC2.
We did a cleanup pass on all three races in this area, so please check it
out. After these changes, subgroup priorities will generally be as follows:
Production buildings > global upgrade buildings > buildings with one time
upgrades.
Geyser amount increased to 2000 (to match the ratio of new minerals)
We’re currently seeing that the last mineral amount tweaks are working out
well for the game. Therefore, we cleaned up the Vespene Geyser amounts to be
equal to the ratio of the current mineral patches per base.
Roach burrow move now requires an upgrade again
Roach burrow move is another area we’ve cleaned up. We felt the double buff
in this area was too much. To remedy this, we decided to keep the speed buff
for Burrow move Roaches, and added the Tunneling Claws upgrade back. We feel
that the strategic choice this upgrade provides as an investment option on
Roaches is cool, thus factoring in to the decision to revert this nerf from
the two changes we did in this area.
Swarm host doesn’t burrow move
The new Swarm Host is looking good so far, but we wanted to reduce the number
of complexity on this unit by removing its ability to burrow move. Going
forward, if Swarm Host needs to be changed, we’ll be looking to make
numbers changes, and avoiding adding rule changes that add to the complexity
of the unit.
Missile turret build requirement changed back to engineering bay
We felt this change didn’t get used much, and the choice to just build
Turrets easily didn’t feel like a good add to the game.
Closing
As always none of this is final, so please share your thoughts and feedback
so that we can work together towards a better Legacy of the Void. After this
patch, we’d like to focus the beta testing efforts on the new Terran unit,
and how different strategies and races interact with different unit
compositions that utilize the Liberator. After the update goes live, please
focus your playtesting and feedback around using or going up against the
Liberator. Thank you.
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