[情报] 虚空之遗平衡

楼主: kevin50263 (蛋白蛋)   2015-05-22 13:20:33
Liberator added to the Starport
Liberator is an AA splash damage unit that can target a specific ground
location to deal high single-target damage to enemy units in that location.
Mech air and ground upgrades are split again
With the updates to the Starport units as well as the Liberator add, we felt
the Starport is rounded enough to split into two different upgrades again.
This will create more specific choices in unit composition and strategies in
Terran matchups. Our hope here is that we see a good variety in the
Barracks/Factory/Starport units be used in various matchups and situations.
Cleaned up structure subgroup priorities
We heard your feedback regarding subgroup priorities for structures in SC2.
We did a cleanup pass on all three races in this area, so please check it
out. After these changes, subgroup priorities will generally be as follows:
Production buildings > global upgrade buildings > buildings with one time
upgrades.
Geyser amount increased to 2000 (to match the ratio of new minerals)
We’re currently seeing that the last mineral amount tweaks are working out
well for the game. Therefore, we cleaned up the Vespene Geyser amounts to be
equal to the ratio of the current mineral patches per base.
Roach burrow move now requires an upgrade again
Roach burrow move is another area we’ve cleaned up. We felt the double buff
in this area was too much. To remedy this, we decided to keep the speed buff
for Burrow move Roaches, and added the Tunneling Claws upgrade back. We feel
that the strategic choice this upgrade provides as an investment option on
Roaches is cool, thus factoring in to the decision to revert this nerf from
the two changes we did in this area.
Swarm host doesn’t burrow move
The new Swarm Host is looking good so far, but we wanted to reduce the number
of complexity on this unit by removing its ability to burrow move. Going
forward, if Swarm Host needs to be changed, we’ll be looking to make
numbers changes, and avoiding adding rule changes that add to the complexity
of the unit.
Missile turret build requirement changed back to engineering bay
We felt this change didn’t get used much, and the choice to just build
Turrets easily didn’t feel like a good add to the game.
Closing
As always none of this is final, so please share your thoughts and feedback
so that we can work together towards a better Legacy of the Void. After this
patch, we’d like to focus the beta testing efforts on the new Terran unit,
and how different strategies and races interact with different unit
compositions that utilize the Liberator. After the update goes live, please
focus your playtesting and feedback around using or going up against the
Liberator. Thank you.
需要翻译君
作者: cktonthuls (止兀)   2015-05-22 13:30:00
人族新单位,对空扩散,对地单体大伤害
作者: Nonegrame (程式写得好,好人做到老)   2015-05-22 13:31:00
跟雷神 90% 很像?
作者: cktonthuls (止兀)   2015-05-22 13:31:00
机械化陆空攻防分开、防空的前置改回电机工程所
作者: kiskang (傻傻)   2015-05-22 13:31:00
BZ:我又buff啦 我又拔掉啦 我又改回来啦 it's coooooool
作者: cktonthuls (止兀)   2015-05-22 13:32:00
人族新单位是飞机厂生产,跟雷神不一样蟑螂的埋地移动改回要研发
作者: CaTkinGG (猫王)   2015-05-22 13:33:00
瓦斯含量增加
作者: fucq47 (5566)   2015-05-22 13:35:00
翻译菌希望
作者: cktonthuls (止兀)   2015-05-22 13:38:00
百生埋地移动被拔掉,翻完惹
作者: kather (Kather)   2015-05-22 13:44:00
装了又拔 拔了又装 打我啊笨蛋~~
作者: elvis222   2015-05-22 13:45:00
大维京毁灭星海
作者: kirimaru73 (雾丸)   2015-05-22 13:52:00
还有一句重点:"新的百生酱到目前为止看起来都很好"人族女武神(?)对地要先选择一块地点 然后对该地点内的"单体"目标造成大伤害 切换地点方不方便没说
作者: jeffsu   2015-05-22 13:59:00
基本上就是女武神回来了 TVZ要看LK对坦克阵看到爽
作者: kira925 (1 2 3 4 疾风炭)   2015-05-22 14:00:00
再看看吧....数据没出来不知道是什么鬼
作者: hc1118 (人˙非)   2015-05-22 14:01:00
LK回来了 女武神回来了 那神族是谁要回来?
作者: kira925 (1 2 3 4 疾风炭)   2015-05-22 14:02:00
只会神风的自爆球怎么样?
作者: kirimaru73 (雾丸)   2015-05-22 14:02:00
毛毛虫的砲弹回来了 而且跟肉圆一样大颗
作者: david10ne (大胃汪汪)   2015-05-22 14:03:00
改到最后还是靠SC1?????
作者: Nyctimoon (面白い)   2015-05-22 14:05:00
暴年花了6六年、2个资料片,终于把星海2做回星海1了吗?
作者: s958256 (安卓)   2015-05-22 14:06:00
攻防终于要分开了, 爽
作者: Nyctimoon (面白い)   2015-05-22 14:06:00
作者: qd6590 (说好吃)   2015-05-22 14:22:00
星海一用星海二模组强势回归 lol
作者: kirimaru73 (雾丸)   2015-05-22 14:23:00
然后用卡弹来平衡Liberator
作者: FAlin (TRANSFORM/marvelousroad)   2015-05-22 14:26:00
用模组平衡根本不可能ˊ_ˋ AI差太多了
作者: kira925 (1 2 3 4 疾风炭)   2015-05-22 14:30:00
打起来感觉与BW不会一样的
作者: kirimaru73 (雾丸)   2015-05-22 14:36:00
遁地兽帮盟友戳戳 这种感觉再也不会回来了
作者: joetsen2005 (阳光男孩)   2015-05-22 14:44:00
为什么大家都忽略一句~"对空砲台现在改回要BE的事넢只因台T太少没人理?(误)XD喔 对不起 我看到防空前置了! 自己掌嘴XD~
作者: wrench (just)   2015-05-22 15:00:00
不是本来就要be吗?
作者: kira925 (1 2 3 4 疾风炭)   2015-05-22 15:05:00
LotV之前有段时间改成BB前置 不过很鸟就是
作者: kyley (None could touch sky)   2015-05-22 15:51:00
没一个字提到DH模式 大维京你又缩了么....
作者: kira925 (1 2 3 4 疾风炭)   2015-05-22 15:53:00
他本来就不甘愿在DH上面让步
作者: mmmbop (wanderlust)   2015-05-22 16:22:00
Valkyrie不是只有对空吗
作者: orange0319 (喵喵喵)   2015-05-22 21:42:00
把星海二做成星海一那何必出星海二????直接自星海二开模组即可
作者: kira925 (1 2 3 4 疾风炭)   2015-05-22 21:45:00
玩起来还是不一样的 你能想像用生化打神族打到后期的BW或者是生化跳宇宙天空的TvT? 不是有旧单位就会变BW
作者: kirimaru73 (雾丸)   2015-05-22 21:50:00
要像星海一一样 请一次框十二只狗
作者: llzzyy01 (我是清流)   2015-05-22 23:44:00
玩过SC2的BW就知道 以前的单位数据在现在会行不通狂狗和陆战都会爆强
作者: kira925 (1 2 3 4 疾风炭)   2015-05-23 00:04:00
其实现在LOTV的狂狗等同BW的狂狗 有够恶心的...目前还没看到有选手以狂狗牛为目标开展战术 还在玩双喷LK

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