人七的剧情个人觉得很不错 撇开这个不谈
RPG要素是最大败笔
我喜欢回合制 以后全面回合制真的很棒
但是人七的回合制比20年前还差...
改造武器要素超阳春 就是单纯升级加素质 最后稍微质变而已
技能系统超阳春 废招一堆永远不是个问题 玩家不管如何都会追求一键扫台
但是火球(小) 火球(中) 火球(大)这种类似的设计我想没有人可以接受..都2099年ㄌ...
装备系统超阳春 过渡装备永远不是问题 重点是有没有做出差异性给玩家抉择
武器装最高攻 防具装最高防 没了..都2099年ㄌ...
总结: 阳春到不行的回合制RPG 比雪中的刹那还无聊
希望八代SEGA能找多一点当年日式RPG黄金时期的人来参与制作..
剧情倒是加很多分 抛弃桐生和辣个狂犬当主角 真的救了这个系列
最后爆点也让人落泪
还没玩过七代的可以等特价入手来玩玩 但是千万别过渡期待RPG要素...
※ 引述《HeartBrokeRs (丹堤之恋)》之铭言:
: 来源:pcgamer
: 简短翻译:以后的人龙都会是跟人龙7一样的回合制
: 以往人龙0-6的动作游戏则会保持在审判之眼系列
: Yakuza will remain a turn-based series going forward
: Did you enjoyYakuza: Like a Dragon's JRPG spin on the series' usual third-person brawling? If so, then good news, because it sounds like Yakuza will be sticking to turn-based RPG combat for the foreseeable future.
: Speaking ahead of the reveal of Lost Judgement, the sequel to 2018's Yakuza spin-off, series creator Toshihiro Nagoshi and producer Kazuki HosokawatoldIGNthat the main series would be ditching its brawler roots after the success of Like a Dragon.
: "The Yakuza series has been transformed into a turn-based RPG. On the other hand, over the year, Ryu ga Gotoku Studio has accumulated resources and know-how of making flashy and exhilarating action games that are effortless to enjoy. We decided that we should let our signature action gameplay live on through Lost Judgement."
: So, Yakuza's venerable third person brawling will continue in Judgement. Yakuza, meanwhile, will retain the heightened absurdity ofLike a Dragon's JRPG stylings, which as far as I can tell involved dialling a phone number to summon a downpour of lobsters or a limousine full of mobsters.
: Naturally, the news has already split the Yakuza-likers in the office. Some feel that, if the series is to continue with new lead Ichiban, it makes sense to keep his party-focussed combat, while others found the slower pace made exploring the city an absolute chore. The real rub is that Judgement and its sequel are currently unavailable on PC, leaving us locked out of that classic Yakuza brawling.
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