硬件、非游戏的营收未计入,Xbox Live、PSN与Nintendo eShop的营收有纳入统计:
1. Tencent ($19,733M) 9% ↑
2. Sony* ($14,218M) 41% ↑
3. Microsoft* ($9,754M) 32% ↑
4. Apple* ($9,453M) 18% ↑
5. Activision Blizzard ($6,892M) 6% ↑
6. Google* ($6,497M) 22% ↑
7. NetEase ($6,177M) 11% ↑
8. EA ($5,294M) 4% ↑
9. Nintendo ($4,288M) 36% ↑
10. Bandai Namco ($2,741M) 13% ↑
11. TakeTwo Interactive ($2,580M) 35% ↑
12. Nexon ($2,252M) 8% ↑
13. Ubisoft ($2,221M) 3% ↑
14. Netmarble ($1,893M) 17% ↓
15. Warner Bros* ($1,835M) 5% ↓
16. Square Enix ($1,583M) 9 % ↓
17. NCSoft ($1,343M) 8% ↓
18. Cyber Agent ($1,324M) 7% ↑
19. Mixi ($1,222M) 17% ↓
20. Konami ($1,210M) 12% ↑
21. Aristocrat Leisure ($1,146M) 187% ↑
22. 37 Interactive* ($1,091M) 27% ↑
23. Perfect World* ($897M) 3% ↑
24. Sega ($832M) 3% ↓
25. Capcom ($809M) 49% ↑
* = based on estimates
==========
Apple与Google的营收来自APP商店,未来会借由Google Stadia、Apple Arcade扩展游戏市
场。
前十名里的五个上市游戏公司营收主要来自主机。
传统家机游戏发行商Activision Blizzard、EA与Ubisoft的营收成长跟不上一厂的脚步。
《魔物猎人:世界》为Capcom带来成功,《恶灵古堡2 重制版》、《恶魔猎人5》可望延续2
018年的气势。
https://newzoo.com/insights/rankings/top-25-companies-game-revenues/
https://newzoo.com/insights/articles/top-25-public-game-companies-earned-more-th
an-100-billion-in-2018/