[情报] 3.2Patch Note

楼主: TameFoxx (foxx)   2018-03-01 04:42:01
先贴晚点再整理
https://www.pathofexile.com/forum/view-thread/2093500
The Bestiary Challenge League
Challenge leagues are a great opportunity for a fresh start in a new economy.
All of your old characters and items are still present in the Standard and
Hardcore leagues, but you're encouraged to join the new leagues, complete
challenges and demonstrate your mastery of Path of Exile!
With 3.2.0, there are Standard and Hardcore, and Solo Self-Found Standard and
Hardcore, variations of the Bestiary challenge league available. They have
the same core mechanics and items.
Path of Exile: Bestiary lets you hunt and capture hundreds of deadly beasts
across Wraeclast and then craft valuable new items with the help of the NPC
Einhar Frey.
To capture a monster, highlight it and press V to throw a net. If the capture
fails, the beast will enrage and become more dangerous. The lower life a
beast has, the easier it is to capture.
Nets can be found in the world or purchased from Einhar. Better nets make
capturing harder beasts easier.
Once captured, each beast is tracked in your very own Bestiary, a tome full
of information and pictures.
Each captured beast is kept in your Menagerie, which you can visit by talking
to Einhar once enough beasts have been captured.
You can use the Blood Altar in your Menagerie to perform Beastcrafting:
sacrificing your captured beasts in combat to create and augment items. There
are some very strong Beastcrafting recipes available, so we recommend
capturing most rare beasts that you encounter.
You can also hunt four elusive Spirit Beasts, who drop pieces of four new
unique item sets. If you somehow manage to capture one, these Spirit Beasts
can be used in Beastcrafting.
The new challenge leagues include a set of 40 new challenges. When you
complete 12 challenges, you will receive the Bestiary Helmet. At 24, you will
receive the Bestiary Wings. When you complete your 36th challenge, you will
receive the Bestiary Portal Effect. These microtransactions are only
obtainable in this league.
From the 19th challenge onwards and for every third challenge after that, you
will receive pieces of the Bestiary Totem Pole decoration to display in your
hideout. The Totem Pole permanently showcases how many of the Bestiary
challenges you completed during the league.
Major New Content and Features:
Added 2 new Active Skill Gems and 1 new Support Gem:
Added a new Dexterity/Strength Skill Gem - Spectral Shield Throw: Throws a
spectral copy of your shield as a projectile which cannot pierce, and deals
off-hand damage augmented by the defences of the shield. When it collides
with something it will shatter, launching a number of smaller shards as
projectiles in all directions. Modifiers that cause additional projectiles to
be fired will add more shards, not more copies of the shield.
Added a new Strength Skill Gem - Tectonic Slam: Slam the ground with your
weapon, unleashing a fiery fissure in front of you, dealing area damage and
releasing a random number of smaller fissures branching off from it. If you
have Endurance Charges, one will be consumed, maximising the number of
fissures. Requires a Mace, Sword, Axe, Staff, or Unarmed.
Added a new Support Gem - Summon Phantasm on Kill: Causes supported skills or
minions created by supported skills to summon a Phantasm minion on landing a
killing blow.
Added Abyss to the core game. For information on changes made to the Abysses
and related features, see the Abyss section below.
Introduced the final Elder encounter. This endgame encounter is the single
most difficult challenge Path of Exile currently has to offer. Good luck!
Added the Elder Orb, obtainable after collecting all of the Shaper's Memory
Fragments. The Elder Orb can upgrade any map on your Atlas to Tier 16.
Added 27 new unique items, 16 of which are exclusive to the Bestiary
Challenge League.
Added 27 new Fated Unique prophecies.
Added a new quest - Vilenta's Vengeance: Vilenta has sided with Kitava and
must be dealt with. Seek her out in Act Ten, and defeat her for a skill
point. Existing characters who have completed the prerequisite quest (Map to
Tsoatha) will already have the skill point and can instead collect the new
reward for the Tear of Tsoatha quest.
Added a new Act Ten area: The Control Blocks. Could this be where Vilenta has
been hiding out this whole time?
Added 10 new Divination Cards designed by our supporters.
Enabled that Rogue Exile we said we added last time, but this time we really
mean it. Or do we...?
Added two-ish new vendor recipes.
Added 6 new Grandmasters and updated or replaced 5 others.
Minor New Content and Features:
The Witch can now select Lesser Poison Support as a quest reward upon
reaching Lioneye's Watch.
The Shadow is no longer offered Lesser Poison Support as a quest reward for
reaching Lioneye's Watch (since he should already have it), and is offered
Elemental Proliferation instead.
Unique items dropped by bosses in special areas such as the Apex of
Sacrifice, the Shaper's Realm, and Breach Domains are now allocated to the
area's creator. This also applies to Blessings dropped by Breachlords.
Added 3D art for Debeon's Dirge.
Characters deleted during an event (such as a race) are no longer removed
from the ladder and can still be awarded prizes.
Made improvements to Zana's Atlas questline - in particular to the sequences
featuring the Shaper and Elder.
Completing Zana's Atlas quests now grants Zana Experience. It's easier to
reach level 8 with her now.
When you use your Stash, the in-game chest now opens. It's like you're really
there!
The patcher now does significantly fewer writes during the "Allocating Space"
part of the patching process.
Updated several vendor recipes to now output Shaped or Elder items if all the
input items were also Shaped or Elder.
Improved Achievement-checking functionality in cases where the Achievement
server can't be reached.
Streamlined Zana's 'Take Shaper's Orb' dialogue options. Now the one option
handles all available orbs.
Added support for using Harbinger's Orbs and Horizon Orbs on the most recent
map series.
Improved the appearance of metal throughout the game.
More skills can now burn the grass.
The Purifier has received new skill effects for its sword-creating projectile
skills.
Glacial Cascade's effect now fades out, rather than popping out.
The Dancing Dervish now carries across any cosmetic affects applied to it
when it is Manifested.
Players with accounts created through Steam can now associate an email
address to the account through the Path of Exile website. To do this, go to
Manage Account, and then Change Email.
Slightly improved performance in the Hall of Grandmasters.
Improved the visibility on the Atlas of uncompleted maps that are under the
Elder's influence.
The Map Device in the Templar Laboratory now has an awesome new effect.
Many story glyphs (such as Malachai's letter to Shavronne in The Warden's
Chambers) have had their visuals updated to be slightly more eye-catching.
DPS calculations now take whether or not a particular weapon will actually be
used (such as when dual-wielding two different weapon types, one of which
cannot be used by the skill you are using) into consideration. This doesn't
change your actual damage at all, but does now provide a more accurate
tooltip.
Improved the way Sire of Shards works with weapon effects.
Storm Barrier now clearly states that it does not support Minion skills.
Added new Help Panel pages.
Continued to incrementally improve the sound, art, effects and environments.
Abyss Changes
Abyss has been rolled into the core game! You can now encounter Abysses in
the world from Part II onwards. Each area has approximately a 10% chance to
spawn an Abyss.
Abyssal Depths can no longer appear in areas below level 70.
Stygian Vice belts can now only be found by completing an Abyssal Depths area.
The various Abyss Jewel basetypes can now only be found from Hoards in the
Abyssal Depths and Abyss Troves from completing an Abyss. You are less likely
to find rare Abyss jewels.
A new Sextant mod has been added which grants an additional Abyss.
Character Balance
Player traps now explode at the end of their duration, triggering their
skills. The exceptions to this are Bear Trap and Conversion Trap, which still
break at the end of their duration.
Skill Balance
The following Trap skills have had their base duration lowered to 4 seconds
(from 16): Fire Trap, Ice Trap, Lightning Trap, Vaal Lightning Trap, Trap
Support. Each of these traps will now trigger at the end of its duration.
The following Trap skills have had their base duration lowered to 8 seconds
(from 16): Bear Trap, Conversion Trap.
Minion damage has been adjusted, and all minion types (except Raging Spirits)
will now attack more quickly, but deal less base damage. This also fixes a
long-standing issue where added damage would only apply in-part to most
minions, so many minions will also get up to 50% more damage from sources of
added damage. Sources of increased attack speed for your minions will now be
correctly multiplicative with their base attack speed.
The Slam skill used by Raised Zombies can no longer be evaded.
Volley and Projectiles Nova now interact by creating projectile sources to
either side of the player based on the number of projectiles, dividing those
projectiles among those sources, and then each of those sources firing their
projectiles in a nova.
Shrapnel Shot now converts 50% of Physical Damage to Lightning Damage (up
from 40%).
Herald of Ash now also provides more Spell Fire Damage, and can trigger the
overkill burn from spells.
Item Balance
Many Divination Cards have had their drop weightings and locations adjusted.
You should now find a better variety of cards throughout areas introduced in
The Fall of Oriath. Some maps which had several high-value cards have had
some of those cards moved elsewhere.
The Dying Anguish Divination Card can no longer reward gems with a maximum
level lower than 20 or Vaal gems.
Skill gems which previously had the "Cast" tag now have the "Spell" tag.
Skills which are spells but do not benefit from increases to spell damage now
explicitly say so in the skill description. This has no impact on gameplay.
Unique Item Balance
The Strange Barrel unique strongbox encounter has been reworked. It still
doesn't contain swarms of things, but if it did, those swarms would spawn
more quickly.
Shroud of the Lightless can no longer drop with 2 Abyssal sockets.
Projectiles from the Lightpoacher helmet's triggered skill Spirit Burst no
longer always pierce. They travel 50% slower, which also affects the distance
they travel. Their damage has been reduced by 25%. This affects all versions
of Lightpoacher.
Zerphi's Last Breath now recovers life over 4 seconds instead of instantly.
It now heals you for 450-600% of the mana cost, down from 800%. Divining
existing versions of Zerphi's Last Breath will set it to these values.
Bisco's Collar now grants 35 to 50% increased Quantity of Items found from
Slain Normal Enemies, down from 50 to 100%.
Doryani's Fist now clarifies that the added lightning damage specifically
applies to Unarmed attacks (any attack with a hand that is not holding an
item.) This means it will not apply to Spectral Shield Throw, as that skill
uses a hand that has to be holding a shield.
Oni-Goroshi's drop chance has been adjusted. And by 'adjusted', we mean
lowered. A lot.
Sunblast no longer causes traps to trigger when they expire, as that is now a
base property of (almost) all traps.
Monster Balance
The Damage increase from a monster's rarity (Magic, Unique etc) has been made
multiplicative with other Damage modifiers. This means, for example, that a
map mod that increases a boss's damage will be significantly more noticeable.
Most but not all sources of increased damage (such as specific monster or map
mods) have had their values adjusted to compensate. Be careful when fighting
unique monsters, especially in mod-heavy maps.
The following monsters are no longer immune to Taunt, though they may not
retarget based on being taunted. This is primarily to enable new Ascendancy
passive skills in the Champion Ascendancy: The Shaper, The Elder, Guardian of
the Phoenix, Guardian of the Minotaur, Guardian of the Hydra, Guardian of the
Chimera, The Eradicator, The Enslaver, The Purifier and The Constrictor.
Maligaro and his Map equivalents, as well as Alira's map equivalents, now use
a new version of Detonate Dead which explodes all corpses in an area after a
delay.
Avarius, Reassembled now has 20% more Life.
The Oni-Goroshi version of Hillock has more life, deals more damage, and has
learned a new trick.
Female ghosts have been seen roaming the haunted halls of Oriath alongside
their male counterparts. The damage and attack speed of the male ghosts has
been adjusted.
Daresso's spinning swords now play an effect when they appear and disappear,
making it easier to see them.
Kitava's Heart and The Elder in his Unstable phase can no longer be slowed
below their base speed. This was causing issues with animations playing out
of sync with their actions.
Piety now deals 33% less damage with her Melee attack in Belly of the Beast.
Her Cleave damage has been increased slightly.
Adjusted the cooldown on the Grazing Taurus sunder-esque skill. It is now
considered an attack, rather than a spell, for mitigation purposes.
Bameth, Shifting Darkness now better signals when he is using his Vaal
Detonate Dead skill. This skill now radiates outwards for a set distance,
rather than along all corpses connected to his target.
Mongrels (found in Act 8) can now be desecrated. They have also been renamed
to Ruin Hellions.
The following monsters have had their base life significantly increased:
Chaos Golem, Arctic Golem, Ice Golem, Lesser Flame Golem, Lesser Ice Golem
and Unearthly Skeleton.
Dominus and his map variants are now less likely to skip their audio cues for
Touch of God and Light of Divinity.
The Elder Enounter Balance:
Zana now appears to provide protection much closer to The Elder upon
defeating it. It should be much harder to miss her now. Her dialogue is now
shown in the chat window.
The Portal phase is now significantly shorter but more difficult, spawning
more minions in a shorter period of time and using more skills. The minions
spawned during this phase target the Shaper more aggressively.
The Elder's Unstable phase is now more difficult, and can drop more Elder
items if successfully completed. This is now the only way to obtain the
Watcher's Eye unique jewel.
The Elder's Expanding Circles during his Unstable phase now deal the same
amount of damage as the ones in the earlier phase of the fight. This was an
oversight. As a result, this skill deals 70% more damage than previously
during the Unstable phase.
The Elder's growing "Doom Circle" ability is now removed when Zana appears.
Map and Atlas Balance
There is now a limit to the number of Sextants you can apply to your Atlas.
The base maximum is 1, but this limit is increased by completing bonus
objectives and Zana's quests, up to an absolute maximum of 5. Adding Sextants
above this limit removes the oldest one. Existing Atlases will keep their
Sextants, though applying new Sextants will still remove the oldest one. You
can see which Map has the oldest Sextant by hovering over the new Sextant
display on your Atlas.
You are now twice as likely to obtain maps you have not yet completed on the
Atlas as maps you have. This is intended to help players who choose to play
solo complete their Atlas.
Made changes to how map selection occurs when choosing which maps contain The
Elder and his Guardians. As a result of this change, it will be easier on
average to encounter The Elder on higher tier maps.
Maps that contain The Elder no longer contain additional monsters or provide
Elder rare items from monsters other than The Elder.
The change in how monster rarity affects damage increases (see above) has
resulted in changes to the Savage and Overlord's map prefixes, as well as the
Death and Taxes map mods. These changes can be obained on existing items by
using a Divine Orb.
Many maps have undergone monster density changes to bring them closer in-line
with each other.
The Shaper's Ultimate Chaos (bullet hell) skill now deals 70% less damage to
minions.
The boss in the Death and Taxes unique map deals less damage with its melee
attack, and should be significantly less likely to one-shot you after
transforming.
The treasure piles in the Vault map boss encounter, and the boss itself, now
drop fewer items. The boss will also use skills that consume treasure piles
slightly more often. On average, a Vault boss run should now drop a quantity
of items similar to other maps of the same tier, whereas previously it was
significantly more.
Puruna, the Challenger now signals when it is casting a skill more clearly.
The Enslaver's Slam ability now deals more Physical Damage relative to Fire
Damage, and always applies Ignite.
The boss encounter in the Desert Spring map now has two unique scorpion
enemies during the pursuit phase of the encounter. This phase also now has
amphoras for players to bust open. Defeating the boss now enables portals
into and out of the boss room.
Improved the layouts of the Scriptorium and Excavation maps. There should be
fewer dead ends and empty spaces now.
The Armoury map is now more linear, and should contain fewer dead ends as
well.
Moved monsters a little further away from the entry point of the Lookouts map.
Decreased the size of the Barrows map.
The Vessel of the Vaal sub-bosses in the Atziri areas can no longer submerge
immediately upon activating unless you are very far away.
The Orchard map boss room has been redesigned and now has Labyrinth traps in
it, which the Vision of Justice will try to teleport you onto.
The Orchard and Plaza map bosses now disable all the traps in their rooms
when they die. Their magic packs have been moved to outside the boss room.
Grandmasters in the Hall of Grandmasters now generate 2 Vaal Souls per
second, up from 1 soul per 5 seconds.
Passive Skill Tree Balance
The Acrobatics Keystone now grants 30% less Energy Shield, down from 50% less
Energy Shield. This is to better enable hybrid Energy Shield/Evasion
characters, for whom Acrobatics should be a valid choice.
Passive skills which increase Physical Damage dealt by Staves or Wands, or
Damage dealt by Wands, now also increase the damage of Ailments caused by
those weapons as well. This brings them in line with all the other weapon
passives.
Ascendancy Rebalance
All 19 Ascendancies have been reviewed and undergone extensive changes. As a
result of these changes, many existing Ascendancy and Passive Skill trees
will be reset.
Shadow - Assassin
Noxious Strike: No longer grants a chance to cause bleeding, or increased
Skill Effect Duration if you've killed a Maimed Enemy Recently. Instead it
now grants 40% chance to Poison on Hit, 5% increased Poison Duration per
Poison applied Recently, and +0.1% to Critical Strike Chance per Poison
affecting the Enemy, up to a maxium of +2%.
Toxic Delivery: No longer grants increased Bleeding damage against Maimed
enemies. Instead it now grants 20% of Physical damage added as Chaos against
Poisoned enemies (rather than Bleeding), and Recover 0.5% of your maximum
Life per Poison affecting Enemies you Kill.
Ambush: Merged with Assassinate to create Ambush and Assassinate.
Unstable Infusion: Now grants 20% chance to gain a Power Charge on
non-Critical Strike (up from 10%), and 10% chance to gain a Power Charge on
Critical Strike.
Added a new notable - Opportunistic: Grants 20% increased Movement Speed if
you've Killed Recently, 100% increased Damage while there is only one nearby
Enemy, Damage from your Critical Strikes cannot be Reflected, and you take no
Extra Damage from Critical Strikes while there is only one nearby Enemy.
Deadly Infusion is unchanged.
Shadow - Trickster
Walk the Aether: Merged with Weave the Arcane.
Weave the Arcane: No longer grants 50% increased Mana Regeneration Rate. Now
grants 6% reduced Damage taken for 4 seconds after Spending 200 Mana (down
from 8%).
Ghost Dance has been completely reworked. It now grants 40% increased Attack
and Cast Speed if Energy Shield Recharge has started Recently, 20% more
chance to Evade while on full Energy Shield, 10% chance to Dodge Attacks and
Spell Damage while you have Energy Shield, and 10% increased Movement Speed
while you have Energy Shield.
Shade Form no longer exists and has been replaced by Escape Artist, which
grants: +5 to Evasion Rating per 1 Maximum Energy Shield on Helmet, +1 to
Maximum Energy Shield per 6 Evasion Rating on Body Armour, Cannot be Stunned
if you haven't been Hit Recently, and 8% reduced Damage taken if you haven't
been Hit Recently.
Added a new notable - Harness the Void: Grants your hits a 25% chance to gain
25% of Non-Chaos Damage as Extra Chaos Damage, 15% chance to gain 50% of
Non-Chaos Damage as Extra Chaos Damage and 5% chance to gain 100% of
Non-Chaos Damage as Extra Chaos Damage.
Added a new notable connected to Patient Reaper - Prolonged Pain: Grants 20%
increased Skill Effect Duration, 20% increased Poison Duration, 15% more
Damage over Time, and 10% reduced Damage taken from Damage over Time.
Patient Reaper: Now increases Damage over Time by 50% (up from 30%), and
causes you to recover 2% of Maximum Life, 2% of Energy Shield and 4% of
Maximum Mana on Kill.
Swift Killer: Now grants 5% increased Damage per Frenzy Charge and 5%
increased Damage per Power Charge (rather than Damage over Time).
Shadow - Saboteur
Explosives Expert: No longer grants 10% of Physical Damage as Extra Fire
Damage. It now grants 20% increased Area of Effect and 20% increased Area
Damage.
Born in the Shadows: No longer requires Blinding Assault (since it doesn't
exist anymore). No longer grants 50% increased Blind duration. Now grants
Cannot be Blinded, 10% reduced Damage taken from Blinded Enemies (up from
6%), 25% chance to Blind enemies on Hit, and Nearby Enemies are Blinded.
Bomb Specialist: The small passive leading to the notable no longer grants 8%
increased Trap Throwing Speed. The notable no longer grants increased Damage
for each Trap and increased Area of Effect for each Mine. It also no longer
grants a chance for Traps to Trigger an additional time. It now grants 20%
increased Mine Laying Speed if you Detonated Mines Recently, and 40%
increased Damage if you Detonated Mines Recently.
Demolitions Specialist: The small passive leading to the notable no longer
grants 8% increased Trap Throwing Speed. The notable no longer grants
increased Mine Laying Speed or Mine Damage if you Detonated Mines Recently.
It now grants 8% increased Area of Effect for each Mine.
Added a new notable - Pefect Crime, which grants 20% increased Cooldown
Recovery Speed for throwing Traps, 8% increased Damage for each Trap, and 20%
chance for Traps to Trigger an additional time.
Chain Reaction: No longe requires Bomb Specialist, and instead requires
Perfect Crime. Now grants 30% increased Trap Damage (up from 20%) and 30%
increased Cooldown Recovery Speed for throwing Traps (down from 40%).
Added a new notable - Pyromaniac: Grants Immunity to Shock, Immunity to
Ignite, 1% Life Regenerated per second for each of your Mines Detonated
Recently, up to 20%, 1% Life Regenerated per second for each of your Traps
Triggered Recently, up to 20%, and 25% reduced Mana Cost of Skills that lay
Mines or throw Traps.
Ranger - Pathfinder
Nature's Boon: Now grants flasks 3 charges every 3 seconds (up from 1 charge
every 3 seconds). Now reduces Elemental Damage taken by 6% (down from 8%).
Ranger - Raider
Quartz Infusion: Small passive leading up to the notable now grants 3%
increased Movement Speed (down from 4%).
Avatar of the Veil: Small passive leading up to the notable now grants 3%
increased Movement Speed (down from 4%). Avatar of the Veil now increases
movement speed by 10% while Phasing (down from 20%).
Rapid Assault: Now grants Onslaught for 10 seconds on Kill (up from 4
seconds) and 10% chance to gain Onslaught for 10 seconds when you hit a Rare
or Unique Enemy.
Avatar of the Chase: now grants 25% more chance to Evade Projectile Attacks
during Onslaught (up from 15%).
Ranger - Deadeye
Rupture: Now grants 30 Life gained on Hit against Bleeding Enemies.
Powerful Precision: No longer causes attack projectiles to return to you.
Instead, Projectiles now Pierce 3 additional Targets.
Ricochet: Now requires Far Shot, rather than Fast and Deadly. Now grants 10%
increased damage with Projectiles for each remaining Chain.
Far Shot: Now grants 30% increased Projectile speed.
Fast and Deadly: No longer grants 30% increased Projectile speed. Now doubles
your Accuracy Rating, and grants 100% increased Blink Arrow and Mirror Arrow
Cooldown Recovery Speed.
Added a new notable - Gathering Winds: Grants the Tailwind aura to you and
nearby Allies. This aura grants 1000 Evasion, 10% increased action speed, and
10% increased effect of Tailwind for each skill you've used recently, up to
100%.
Duelist - Champion
Unstoppable Hero: No longer grants increased Armour and Evasion Rating while
you have Fortify. Instead grants +1000 Armour and Evasion Rating while you
have Fortify and Cannot Be Stunned while you have Fortify. The small passive
leading to Unstoppable Hero now also increases Ailment Damage from Attack
Skills while wielding a Melee weapon.
Fortitude: The small passive leading to Fortitude now also increases Ailment
Damage from Attack Skills while wielding a Melee weapon.
First to Strike, Last to Fall: The small passive leading to First to Strike,
Last to Fall now grants 14% increased Melee Damage, rather than 5% increased
Attack Speed. First to Strike, Last to Fall now also grants Adrenaline for 20
seconds when you reach Low Life if you don't already have Adrenaline, and
removes Ailments and Burning when you gain Adrenaline. Adrenaline grants 100%
increased Damage, 25% increased Attack, Cast and Movement Speed, and 10%
additional Physical Damage Reduction.
Inspirational: Now grants you and nearby Allies 12% increased Movement Speed
(up from 8%).
Conqueror: Now grants 100% chance to Taunt on Hit (up from 25%), 2% of Life
Regenerated per second if you've Taunted an Enemy Recently (up from 1%), and
Enemies Taunted by you deal 10% less Damage with Hits and Ailments against
other targets.
Worthy Foe: No longer causes Enemies Taunted by you to deal 10% less Damage
with Hits and Ailments to other targets. Now prevents Enemies taunted by you
from Evading Attacks.
Duelist - Gladiator
Blood in the Eyes: Swapped places with Gratuitous Violence. No longer reduces
damage taken from bleeding Enemies by 6%. Now causes Attacks to Maim on Hit
against Bleeding Enemies (Up from 30% chance), Enemies you Maim take 10%
increased Physical Damage, and 10% chance to inflict Blind on Bleeding
Enemies you hit.
Gratuitous Violence: Now requires Blood in the Eyes. Now grants 25% more
Damage with Bleeding.
Painforged: Now causes your Counterattacks to deal Double Damage. You also
Cannot be Stunned by Hits you Block.
Violent Retaliation: No longer grants increased Movement Speed for each Hit
you've Blocked recently. Now grants 8% increased Physical Damage for each Hit
you've blocked in the past 10 seconds (rather than Recently), 80% increased
Physical damage if you've Blocked a Hit from a Unique Enemy in the past 10
seconds (rather than recently), 1% additional Block Chance for each Hit
you've Blocked in the past 10 seconds, and grants +4% to Maximum Block Chance.
Duelist - Slayer
Headsman: No longer reduced Reflected Physical Damage Taken by 50%. Instead,
you cannot take Reflected Physical Damage. Now grants 20% increased Area of
Effect (up from 15%). Location swapped with Bane of Legends.
Bane of Legends: Now requires that you take Headsman.
Impact: No longer penalises the damage on Enemies hit by the Splash.
Overwhelm: Now increases Stun Duration against all enemies (regardless of
life) by 100%. Grants Cannot be Stunned.
Endless Hunger: No longer prevents Life Leech effects from being removed when
you reach Full Life. Instead grants Immune to Bleeding while Leeching.
Brutal Fervour: No longer grants Cannot be Stunned while Leeching or Immune
to Bleeding while Leeching. Instead grants 30% increased Damage while
Leeching, and Life Leech effects are not removed at Full Life.
Marauder - Chieftain
Tawhoa, Forest's Strength: Small passive leading to the notable now grants
15% increased Endurance Charge duration, rather than +20 Strength. The
notable has been completely reworked, and now grants: 0.5% of maximum Life
Regenerated per second per Endurance Charge, When you or your Totems Kill a
Burning Enemy, 20% chance for you and your Totems to each gain an Endurance
Charge, and 6% increased Fire Damage per Endurance Charge.
Ramako, Sun's Light: No longer requires that you take Ngamahu, Flame's
Advance. Instead requires Tawhoa, Forest's Strength. The small passive
leading to the notable no longer grants 10% increased Fire Damage, and
instead grants 15% increased Endurance Charge duration. The notable has been
completely reworked, and now grants: +100% Fire Resistance, 1% of Life
Regenerated per second, 10% of Physical Damage from Hits taken as Fire
Damage, 2% of Life Regenerated per second if you've taken Fire Damage from a
Hit Recently, Unaffected by Ignite.
Ngamahu, Flame's Advance has been completely reworked. It now grants: 50% of
Physical Damage converted to Fire Damage, Damage Penetrates 10% Fire
Resistance, and every 10 seconds, gain 70% of Physical Damage as Extra Fire
Damage for 3 seconds.
Hinekora, Death's Fury: No longer causes Damage to penetrate 10% Fire
Resistance, no longer grants 20% of Physical Damage as Extra Fire Damage if
you or your Totems have Killed Recently. Now grants 10% increased Strength,
and 10% chance to cover Rare or Unique Enemies in Ash for 10 seconds on Hit.
Marauder - Juggernaut
Unstoppable: Now also grants Cannot be Stunned.
Undeniable: Now also grants Accuracy Rating equal to your Strength, 30%
increased Accuracy Rating if you've dealt a Critical Strike in the past 8
seconds, and 30% increased Damage if you've dealt a Critical Strike in the
past 8 Seconds.
Unflinching: The small passive leading to the notable now grants 18%
increased Endurance Charge duration, rather than 12% increased Attack Damage.
The notable now also grants a 25% chance that if you would gain Endurance
Charges, you instead gain up to your maximum number of Endurance Charges, and
Gain an Endurance Charge every second if you've been Hit Recently.
Unyielding: Now requires Unflinching. The small passive leading to the
notable now grants 20% increased Stun Duration, rather than 0.5% of Life
regerated per second. The notable has been completely reworked and now grants
5% increased Damage per Endurance Charge, 5% increased Area of Effect per
Endurance Charge, 25% chance to gain an Endurance charge when you Stun an
Enemy, and 10% increased Stun Duration on Enemies per Endurance Charge.
Unrelenting: No longer grants 6% increased Damage per Endurance Charge or 25%
chance that if you would gain Endurance Charges, you instead gain up to your
maximum number of Endurance Charges. It now grants +4% Chaos Resistance per
Endurance Charge, and 1% additional Physical Damage Reduction per Endurance
Charge.
Unbreakable: No longer grants Cannot be Stunned. It now grants 2% of Life
Regenerated per second, 5% reduced Damage taken, and 1.5% of Total Physical
Damage prevented from Hits in the past 10 seconds is Regenerated as Life per
second.
Marauder - Berserker
Added a new mechanic - Rage: Maximum Rage is 50. You lose 1 Rage every 0.5
seconds if you have not been Hit or gained Rage Recently. You gain 1%
increased Attack Damage per 1 Rage, 1% increased Attack Speed per 2 Rage, and
1% increased Movement Speed per 5 Rage. Lose 0.1% of your maximum Life per
second per 1 Rage.
War Bringer: Now also grants 5 Rage when you use a Warcry.
Crave the Slaughter has been completely reworked. It now grants 1 Rage when
you kill an Enemy, and 10% chance to gain 1 Rage when you Hit a Rare or
Unique Enemy.
Rite of Ruin: Now requires Crave the Slaughter. The small passive leading to
the notable now grants 6% increased Attack Speed rather than 14% increased
Armour. The notable has been completely reworked, and now doubles the effects
granted by having Rage, and you cannot be Stunned while you have at least 25
Rage.
Templar - Inquisitor
Sanctify: Now grants a 10% chance to create Consecrated Ground when you hit a
Rare or Unique Enemy, lasting 8 seconds. This Consecrated Ground is created
under you.
Pious Path: Now makes you Immune to Elemental Ailments while on Consecrated
Ground (rather than Cannot be affected by Elemental Ailments).
Aspect of Carnage: No longer requires Crave the Slaughter.
Templar - Inquisitor
Sanctify: Now grants a 10% chance to create Consecrated Ground when you hit a
Rare or Unique Enemy, lasting 8 seconds. This Consecrated Ground is created
under you.
Pious Path: Now makes you Immune to Elemental Ailments while on Consecrated
Ground (rather than Cannot be affected by Elemental Ailments).
Templar - Guardian
Harmony of Purpose: Now grants 10% chance to gain a Power, Frenzy or
Endurance Charge on Hit.
Bastion of Hope: No longer grants 5% additional Block Chance. Now grants 50%
additional Block Chance for 2 seconds (up from 1) every 5 seconds, and if
you've blocked in the past 10 seconds (as opposed to Recently), you and
Nearby Allies cannot be Stunned. Also grants you and nearby Allies 10% chance
to Block Attacks if you've Attacked Recently, and 10% chance to Block Spells
if you've Cast a Spell recently.
Templar - Hierophant
Sanctuary of Thought: Now grants 10% less Mana reservation of Skills.
Illuminated Devotion: The small passive leading to the notable now grants 10%
increased Spell Damage, rather than Area Damage. The Notable has been
completely reworked and now grants: 25% increased Area of Effect while you
have Arcane Surge, 0.5% of Spell Damage Leeched as Life while you have Arcane
Surge, and 40% increased Spell Damage while you have Arcane Surge.
Added a new notable - Arcane Blessing: Grants Arcane Surge when you or your
Totems hit an Enemy with a Spell, and causes you to be Immune to Elemental
Ailments while you have Arcane Surge. Arcane Surge gained this way grants 10%
more Spell Damage, 10% increased Cast Speed, and 0.5% of maximum Mana
Regenerated per second for 4 seconds.
Conviction of Power: Now grants 50% chance to gain a Power Charge when you
place a Totem, 5% reduced Elemental Damage taken while you have an Endurance
Charge, and Damage Penetrates 5% Elemental Resistances while you have a Power
Charge.
Pursuit of Faith: Now grants 100% increased Totem Duration, and can have up
to 1 additional Totem summoned at a time.
Ritual of Awakening: No longer causes you to deal 7% less Damage per Totem.
Now allows you to summon 1 additional totem at a time (down from 2), and
grants 50% increased Totem Placement speed. Causes you to regenerate 0.5% of
your Mana per second per Totem, and you and your Totems to Regenerate 1% of
Life per second per Totem.
Witch - Occultist
Forbidden Power: The small passive leading to the notable no longer grants
20% increased Critical Strike Chance, and now provides 18% increased Power
Charge duration instead. The notable no longer grants 10% chance to gain a
Power Charge on Critical Strike. It now grants 5% increased Area of Effect
per Power Charge, 5% increased Spell Damage per Power Charge, +1 to Maximum
Power Charges, and grants you a Power Charge after you spend a total of 200
Mana.
Profane Bloom: The small passive leading to the notable no longer grants 15%
increased Curse Duration and instead grants 5% increased Effect of your
Curses. The notable no longer causes Enemies you Curse to take 10% increased
Damage. Instead, your Curses can apply to Hexproof Enemies, and Cursed
Enemies you Kill have a 25% chance to explode (up from 20%), dealing a
quarter of their maximum Life as Chaos Damage.
Malediction: The small passive leading to the notable no longer grants 15%
increased Curse Duration and instead grants 5% increased Effect of your
Curses. The notable now grants 15% increased Effect of your Curses, and
causes Enemies you curse to have Malediction. Enemies with Malediction deal
10% reduced Damage and take 10% increased Damage.
Void Beacon: Now causes Nearby Enemies to have 100% reduced Life Regeneration
Rate.
Vile Bastion: Now grants +150 to maximum Energy Shield, and 1% Energy Shield
Regenerated per second (up from 0.5%) for each Enemy you or your Minions
killed recently, up to 30% (previously no limit). You now cannot be Stunned
while you have Energy Shield (as opposed to Full Energy Shield).
Witch - Necromancer
Added a new notable - Puppet Master. It grants you 20% increased Minion
Movement Speed, 30% increased Minion Duration, 12% increased Attack and Cast
Speed for your Minions if you or your Minions have Killed Recently, and 30%
increased Minion Damage if you've used a Minion Skill Recently.
Beacon of Corruption has been removed and replaced by a new notable -
Invoker: grants your minions 20% increased maximum Life, 20% increased
Damage, 2% Life regenerated per second and grants you 50% increased
Convocation Cooldown Recovery Speed.
Flesh Binder: Now requires Invoker. Causes your Raised Zombies to spread
Caustic Cloud on Death, dealing 50% of their Maximum Life as Chaos Damage per
second. Gives your Raised Zombies' Slam Attack 100% increased Area of Effect,
and 100% increased Cooldown Recovery Speed. Allows you to raise up to 2
additional Zombies.
Soul Weaver: No longer requires Flesh Binder. Now requires Invoker.
Spirit Eater has been removed and replaced by Bone Sculptor, which causes
your Skeletons to deal 40% increased Damage. It also grants 100% increased
Skeleton Movement Speed, +2 to Maximum number of Skeletons, causes you to
summon 2 additional Skeleton Warriors with Summon Skeleton, and causes your
Skeletons' hits to not be Evaded.
Witch - Elementalist
Pendulum of Destruction: No longer grants both 100% increased Elemental
Damage and 25% increased Area of Effect simultaneously for 4 seconds every 10
seconds, and instead grants 75% increased Area of Effect followed by 75%
increased Elemental Damage, each for 5 seconds, consecutively, with no
downtime.
Mastermind of Discord has been completely reworked. It now causes you to
penetrate 25% Cold Resistance while affected by Herald of Ice, 25% Fire
Resistance while affected by Herald of Ash, and 25% Lightning Resistance
while affected by Herald of Thunder. It also increases the effect of Heralds
on you by 25%, and reduces the mana they reserve by 25%.
Shaper of Desolation: The small passive leading to the notable now grants 5%
chance to Freeze, Shock and Ignite (up from 3%).
Beacon of Ruin: The small passive leading to the notable now grants 5% chance
to Freeze, Shock and Ignite (up from 3%). The notable now causes Chills from
your Hits to always Slow by at least 10%, and Shocks from your Hits to always
increase Damage taken by at least 20%.
Liege of the Primordial: No longer grants 40% increased Damage of each Damage
Type for which you have a matching Golem, or 100% increased Effect of Buffs
granted by your Elemental Golems. It now grants 20% increased Damage for each
Summoned Golem, and 25% increased Effect of Buffs granted by your Golems for
each Summoned Golem.
Added a new notable - Elemancer, which grants 20% increased Golem damage for
each Golem you have Summoned, and prevents you from being Chilled or Frozen
while you have an Ice Golem summoned, Ignited while you have a Flame Golem
summoned, and Shocked while you have a Lightning Golem summoned. It also
allows you to summon up to 1 additional Golem at a time.
Paragon of Calamity: No longer reduces Reflected Elemental Damage taken by
50%. Instead, you Cannot take Reflected Elemental Damage. It also grants 0.5%
of Elemental Damage leeched as Life.
Scion - Ascendant
Necromancer: No longer grants you and your Minions 4% Physical Damage
Reduction. No longer grants you and Allies 30% increased Damage or +20% to
Chaos Resistance while affected by Auras you Cast. Now grants your minions
30% increased Damage. Causes your Offering Skills to also affect you at 50%
reduced Effect, and causes Auras you Cast to grant 3% increased Attack ad
Cast Speed to you and Allies.
Occultist: No longer grants 20% increased maximum Energy Shield or 20%
increased Damage if you've Killed an Enemy Recently. No longer causes enemies
you Curse to have -15% Chaos Resistance. Now grants 1.5% Energy Shield
Regeneration per second (up from 1%), 10% increased Effect of your Curses,
Cannot be Stunned while you have Energy Shield, and Enemies can have 1
additional Curse.
Elementalist: No longer grants 50% reduced Reflected Elemental Damage taken,
or Elemental Conflux for 6 seconds when you Kill a Rare or Unique Enemy. Now
makes you unable to take Reflected Elemental Damage. Causes your Damage to
Penetrate 10% of Enemy Elemental Resitances (up from 6%), and causes Shocks
from your Hits to always increase Damage taken by at least 10%. Also grants
40% increased Effect of Heralds on you, and allows you to Summon up to 1
additional Golem at a time.
Assassin: No longer grants +40% to Critical Strike Multiplier against Enemies
that are on Full Life, 20% Chance to gain a Power Charge on Hit against
Enemies that are on Full Life, or causes your Critical Strikes with Attacks
to Maim Enemies. Now grants +1% to Critical Strike Chance (down from 1.5%),
10% chance to Gain a Power Charge on Critical Strike, 40% chance to Poison on
Hit, 10% increased Movement Speed, and causes Damage from your Critical
Strikes to not be Reflected.
Saboteur has been completely reworked, and now grants 30% increased Area of
Effect, 1% Life regenerated per second for each of your Mines Detonated
Recently, up to 20%, 1% Life regenerated per second for each of your Traps
Triggered Recently, up to 20%, and 25% chance to Blind Enemies on Hit.
Trickster: No longer grants 20% more chance to Evade and 20% increased Damage
while not on full Energy Shield. Now grants 15% chance to gain a Frenzy
Charge and a Power Charge on Kill. Also causes your Hits to have a 15% chance
to gain 50% of Non-Chaos Damage as Extra Chaos Damage, and prevents you from
being Stunned if you haven't been Hit Recently.
Pathfinder: No longer grants 50% chance to gain a Flask Charge when you deal
a Critical Strike, or 30% increased Damage during any Flask Effect. Now
grants 10% increased Attack Speed during any Flask Effect, and 15% chance for
your Flasks to not consume Charges (up from 10%). Causes your Flasks to gain
3 Charges every 3 seconds, and causes your Damage to Penetrate 6% of Enemy
Elemental Resistances.
Deadeye: No longer grants 30% increased Projectile Speed. Now grants 100%
increased Accuracy Rating and prevents you from taking extra Damage when
Moving while Bleeding.
Raider: Now also increases Attack Damage by 20%.
Champion: No longer causes you and Nearby Allies to deal 30% increased Damage
while you have Fortify, and no longer reduces Damage taken from Taunted
Enemies by 5%. Now grants a 10% chance to Fortify on Melee Hit (down from
20%), and 25% chance to Taunt on Hit (up from 20%). Causes You and nearby
Allies to have 8% increased Movement Speed, your Hits to permanently
Intimidate Enemies that are on Full Life, and causes Enemies you Taunt to
take 10% increased Damage.
Gladiator: No longer grants 5% additional Block Chance, or 30% increased
Damage if you've killed a Bleeding Enemy Recently. Now grants +3% to maximum
Block Chance, 10% chance to Blind with Hits against Bleeding Enemies, and 15%
more Damage with Bleeding. Causes your Attacks to have a 25% chance to cause
Bleeding (up from 20%), and 50% of your Block Chance to apply to Spells (up
from 30%).
Slayer: No longer grants 50% reduced Reflected Physical Damage taken, 40%
increased Damage with Hits against Rare and Unique Enemies, or causes your
Damaging Hits to always Stun Enemies that are on Full Life. Now grants
Culling Strike, 20% increased Damage while Leeching, 20% increased Area of
Effect if you've Killed Recently, and prevents you from taking Reflected
Physical Damage.
Juggernaut: No longer grants 30% increased Armour, or 20% chance to gain an
Endurance Charge when you are Hit. No longer prevents you from being Stunned
while at maximum Endurance Charges. Now grants +1000 to Accuracy Rating, 5%
increased Damage per Endurance Charge, an Endurance Charge every second if
you've been Hit Recently, and prevents you from being Stunned (regardless of
how many Endurance Charges you have).
Chieftain has been completely reworked and now grants 2% of Life Regenerated
per second, 10% increased Strength, 1% of damage dealt by your Totems Leeched
to you as Life, and 10% chance to Cover Rare or Unique Enemies in Ash for 10
Seconds on Hit.
Berserker: No longer grants 1% of Damage Leeched as Life if you've Killed
Recently, or 20% increased Attack, Cast and Movement Speed if you've taken a
Savage Hit Recently. Now grants 2% of Attack Damage Leeched as Life and Mana
if you've Killed Recently, 1 Rage when you Kill an Enemy, and prevents you
from being Stunned while you have at least 25 Rage. For more information on
Rage, see the Berserker Ascendancy Class changes above.
Hierophant: No longer allows Skills in your Helm to be able to have up to 1
additional Totem summoned at a time. No longer grants 10% of Maximum Mana as
Extra Maximum Energy Shield, or 50% chance to gain a Power Charge when you
place a Totem. Now allows you to have up to 1 additional Totem summoned at a
time (regardless of Skill Gem location!). Grants Arcane Surge when you or
your Totems Hit an Enemy with a Spell, and 20% increased Spell Damage while
you have Arcane Surge. Causes 8% of Damage to be taken from Mana before Life.
Guardian: No longer grants you and Allies affected by your Auras to have 5%
additional Block Chance and 10% increased Attack, Cast and Movement Speed.
Now grants 10% increased effect of Non-Curse Auras you Cast. Causes Auras you
Cast to grant 1% Physical Damage Reduction to you and Allies , and every 5
seconds, you Regenerate 20% of maximum Life over one second.
Inquisitor has been completely reworked and now grants +30% to Critical
Strike Multiplier against Enemies that are affected by Elemental Ailments,
10% chance to create Consecrated Ground (which lasts 8 seconds) when you Hit
a Rare or Unique Enemy, and immunity to Elemental Ailments while on
Consecrated Ground. Causes your Damage to Penetrate 6% of Enemy Elemental
Resistances, and causes Nearby Enemies to take 10% increased Elemental Damage.
Zana League Mods Available During 3.2.0:
Level 2: Onslaught (costs 2 Chaos Orbs): Monsters have 20% increased attack
and cast speed, 20% increased quantity of items found.
Level 3: Bloodlines (costs 3 Chaos Orbs): Magic monster packs each have a
Bloodline mod, 25% more Magic monsters, 20% increased quantity of items found.
Level 4: Torment (costs 3 Chaos Orbs): Area is haunted by 3 additional
Torment Spirits, 20% increased quantity of items found.
Level 4: Fortune Favours the Brave: One of these options will be applied at
random, including those you have not yet unlocked.
Level 5: Nemesis (costs 4 Chaos Orbs): 50% more Rare monsters, Rare monsters
each have a nemesis mod, 20% increased quantity of items found.
Level 6: Beyond (costs 4 Chaos Orbs): Slaying enemies close together can
attract monsters from Beyond, 20% increased quantity of items found.
Level 7: Perandus (costs 5 Chaos Orbs): Area contains 3 additional Perandus
chests, and has a chance to contain Cadiro.
Level 8: Harbinger (costs 6 Chaos Orbs): Areas contain 3 extra Harbingers.
World Changes:
You can now enter The Control Blocks in Act 10.
The Weaver's boss room in Act 2 is now smaller. It is now more difficult to
avoid spawning spiders.
Reworked the layout of The Harvest in Act 4. It now has fewer dead-ends.
All versions of The Crypt in Act 7 now contain the Bundle of Woe unique
monster.
Disabled the ability to click on Weylam's ship from The Brine King's Reef to
travel back to The Beacon. You can still talk to Weylam to return to The
Beacon. This was to prevent accidental back-travel.
The Mountain Hounds and Mountain Hound Alphas have been renamed Mountain
Hellions and Mountain Hellion Alphas.
The Mongrels have been renamed Ruins Hellions.
The Viscous Parasites have been renamed Vicious Parasites, as they are
actually pretty solid.
Several beasts with the same names as other beasts but different behaviours
have been renamed to make Bestiary collecting less confusing:
The tentacled versions of Goatmen, Rhoas, Hellions, Avian Retchs and Cobras
are now called "Elder-Blessed" to differentiate them from their un-tentacled
forms. The same goes for the rest of the tentacled creatures that come from
Elder-Influenced maps.
Goatmen that generate Endurance Charges are now called Goatman Stompers.
Hellions with parasites are now called Enslaved Hellions.
Crustacean Snipers that don't deal Cold Damage are now called Rock Spitters.
Crustacean Snipers that do the swishy tail-shoot skill are now called
Crustacean Pelters.
Cave Crustaceans that deal Cold Damage are now called Deep Crustaceans.
Crypt Weavers that can Flicker Strike onto you are now called Crypt Ambushers.
Croaking Chimerals are now called Chimeric Croakers. All other frog-like
Chimerals are also now some variant of Croaker.
Sand Leapers that don't leap-slam are now called Sand Skitterers.
Rooster Demons that can Viper Strike are now called Rooster Fiends.
The unique beasts in the Chimera Guardian fight have been renamed to
differentiate them from skills granted by Bestiary unique items.
The area in Act 9's Rotting Core with Sin is now called The Black Core.
The Twisted Inquisitorium (Vaal side area) now resembles the Crimson Temple
map visually.
Prophecies:
Added 27 new Prophecies for Fated Uniques. These Prophecies have no voice
acting.
The "Deadly Twins" prophecy will no longer be consumed by Maps whose bosses
have been slain by The Elder or his Guardians.
Clarified the description of Thaumaturgical History II, indicating it only
triggers in Act 2.
PvP Balance
Lowered the T override (used to determine damage) of Scorching Ray to 1.5
seconds (down from 4 seconds). Note that this affects the Hall of
Grandmasters, as that takes PvP scaling into account.
Bug Fixes
Fixed instances of mismatched text and audio between the Shaper and Zana.
Fixed a bug where mods which augmented a map boss would apply to Elder
Guardian and Elder maps, despite there being no boss.
Fixed a bug where Sextants that guarantee a Forsaken Master would be consumed
on Elder and Elder Guardian maps even though no master could appear.
The "Beginner's Luck" Achievement description no longer references Normal
difficulty.
Fixed a bug where Izaro's curse pylons would say they cast an empowered curse
on death in the Cruel Labyrinth when they would not.
Fixed a bug where Izaro's curse pylons would still use the old Vulnerability
curse when casting their Empowered Vulnerability.
Fixed a bug which prevented Spell Cascade from properly supporting the
Punishment curse.
Fixed a typo between the flavour text for the Dig map as spoken and as
written.
Fixed a bug where the Bone Roil debuff from the Necropolis map boss was
mistakenly displayed as a buff.
Fixed a bug where placing a trap or totem linked with Storm Call which has
had its skill duration reduced to zero would cause a client crash.
Fixed a bug where some bosses in Shaper-influenced maps could be fought
before triggering the Shaper's event, resulting in weird behaviour.
Fixed a bug where Fairgraves would attack you during his dialogue.
Fixed a bug on DX9 clients where dragging a maximised windowed client would
cause the client to crash.
Fixed a bug where the Perandus Manor would display incorrectly in the Map
Stash Tab.
Fixed a bug where when removing maps from the Map Stash Tab and swapping the
tab to a new series, the sub-stashes you just removed maps from would be
visible but unusable.
Fixed a bug where disabling chat timestamps would cause previous chat window
text to turn white.
Fixed a bug where unique items linked in chat would lose the italics on their
flavour text if you closed and then reopened the chat window.
Fixed a bug where flask timer displays for Hybrid flasks could disappear too
early if either the Mana or Life Recovery part ended prematurely.
Fixed a bug where changing your support gems linked to a totem skill in a
weapon while a totem was active would kill the totem.
Fixed a bug where the unique body armour The Coming Calamity was incorrectly
snapshotting the reservation costs of Herald skills.
Fixed a bug where Vaal Rain of Arrows and Bear Trap were able to stop players
with the "Movement Speed cannot be modified to below base value" stat.
Fixed a bug where your spectres could vanish after a PvP battle.
Fixed a bug which caused the Scion to not splash as frequently as other
characters as she ran through water.
Fixed a bug where the Mirage Archer entity could taunt enemies.
Fixed a bug where the boss room for the Ashen Wood map could generate outside
of the boundaries of the area.
Fixed a bug where the Elder could spawn more minions after Zana had appeared.
Fixed a bug where the Stygian Spires could spawn too few monsters from the
abysses they create.
Fixed a bug where one of the Abyss liches was using the visual effect of the
other when opening doors.
Fixed a bug where you could accidentally get yourself stuck in the Factory
boss room with movement skills.
Fixed a bug where the Unbearable Whispers V prophecy would change an area's
lighting under weird conditions.
Fixed a bug where The Shaper's life in The Elder encounter would scale with
extra party members.
Fixed a bug where player auras could affect The Shaper in The Elder encounter.
Fixed a bug where it could become impossible to access the boss room in the
Ghetto map without a movement skill.
Fixed a couple of map-generation bugs that could result in weird 180 degree
turns to get into the boss room.
Fixed a bug where you could use any sort of fragment (including Shaper
Guardian fragments) for the Vaal Orb vendor recipe, rather than just the Vaal
fragments as intended.
Fixed a bug where, for the sake of DPS calculations when dual-wielding, the
two attack speeds were averaged, as opposed to using the attack duration.
This would throw the calculation off especially in cases where the two
weapons had wildly different attack speeds.
Fixed a bug which could cause your Map Stash to become unusable.
Fixed an overlapping display issue when your chat window and social pages
were both open and you attempted to edit a note.
Fixed a bug where you could permanently benefit from the Storm Barrier buff
if you were stunned while channelling.
Fixed a bug which caused the Elder's tentacles to change colour based on the
player's proximity to them.
Fixed a bug where the Shrine to Arakaali in Vaal City could be inaccessible.
Fixed a bug where the bosses of the Plateau map would sometimes not "level
up" correctly.
Fixed a bug where Witches and Shadows wearing Gruthkul's Pelt would basically
turn to stretchy, nightmarish, living taffy.
Fixed a bug where some skill effects in boss fights would linger if you had
left and re-entered the instance.
Fixed a bug where the Northern Forest in Act 7 could sometimes contain a Vaal
Side Area that you couldn't interact with.
Fixed up many inconsistencies, inaccuracies and ambiguities in item and skill
gem descriptions.
Fixed an instance crash.
作者: i8067 (Google)   2017-03-01 04:42:00
不用翻译哦==
作者: Regition (器根G刃)   2018-03-01 04:45:00
干 晚一步
作者: westwade (秋思化刃)   2018-03-01 04:48:00
冰川没事耶XD
作者: roxus (shadow)   2018-03-01 04:49:00
可是炸机出事了= =
作者: westwade (秋思化刃)   2018-03-01 04:51:00
炸机...?
作者: roxus (shadow)   2018-03-01 04:52:00
诈欺 附加混伤被砍成87 该说不意外就是= =
作者: westwade (秋思化刃)   2018-03-01 04:53:00
然后宅8真的是神谕....
作者: sameber520 (请给我萝莉)   2018-03-01 04:53:00
陷阱改成这样我觉得合理 但是要玩基本上还是绑破坏者
作者: Regition (器根G刃)   2018-03-01 04:54:00
所以日炎腰带现在就是个垃圾==?
作者: westwade (秋思化刃)   2018-03-01 04:56:00
诈欺从45%砍到剩20%不到...
作者: Regition (器根G刃)   2018-03-01 04:56:00
这边正式宣布冰川联盟再持续一季==
作者: EDGEo93353   2018-03-01 04:57:00
诈欺Harness the Void被下修了 去你的GGG
作者: sameber520 (请给我萝莉)   2018-03-01 04:57:00
穿日炎就变成0.8秒没踩到自己爆炸 还是有点用吧
作者: EDGEo93353   2018-03-01 04:58:00
5%是怎样??
作者: Regition (器根G刃)   2018-03-01 04:59:00
喔对 忘记他-80%时间的效果圣宗安全下庄== 我们来看看季出图腾衣会有多贵==
作者: sameber520 (请给我萝莉)   2018-03-01 05:04:00
诈欺纯冰冰川还是有近40%more 继续冰川==
作者: roxus (shadow)   2018-03-01 05:10:00
作者: westwade (秋思化刃)   2018-03-01 05:31:00
25*0.25+50*0.15+100*0.05 = 18.75 两点升华才比尊者词缀高5.75% 超惨..
作者: EDGEo93353   2018-03-01 05:44:00
google翻译点下去大概都看得懂吧= =
作者: MoneyBlue (爱死娘子咪啦!!)   2018-03-01 07:00:00
他说要淡掉冰川,不让他太流行...Glacial Cascade's effect now fades out, rather thanpopping out.不是很懂这句qq
作者: aszx4510 (wind)   2018-03-01 07:04:00
冰川之刺的技能效果现在会慢慢地消失, 而不是突然不见.给楼上参考 这是巴哈大大翻译的版本应该是指画面特效渐渐消失拉
作者: MoneyBlue (爱死娘子咪啦!!)   2018-03-01 07:06:00
原来是这样xdd
作者: t90961248 (细肩带方丈)   2018-03-01 07:11:00
冰川安全下庄?那该来圣宗冰川了
作者: Dannyx   2018-03-01 07:33:00
召唤物(除了火灵)基础伤害降低 攻速提高
作者: bps05 (゚∀。)   2018-03-01 07:55:00
札娜随机变成四颗混沌 比平均还贵 改这样根本不值得开吧…
楼主: TameFoxx (foxx)   2018-03-01 08:10:00
哪里有说变4c0.0 没看到
作者: RuinAngel (左)   2018-03-01 08:12:00
in game stash 宝箱会打开,好哦...
作者: bps05 (゚∀。)   2018-03-01 08:30:00
Level 4: Fortune Favours the Brave 4C
作者: DieHard5566 (布鲁斯)   2018-03-01 08:37:00
冰川竟然没事 伟哉GGG
作者: a856445 (就是我)   2018-03-01 08:51:00
这种给机率的增伤跟本不给非洲人机会
作者: game147 (哈哈熊)   2018-03-01 09:00:00
shaper跟四圣兽跟长老不再免疫嘲讽了 冠军升华有用了
作者: hanmas   2018-03-01 09:22:00
魔金bye 控图bye
作者: wei371114 (老王)   2018-03-01 09:30:00
只看到命运卡掉落分布会有调整 但好像没看到怎么调?
作者: Dannyx   2018-03-01 09:33:00
因为伟大的GGG没讲
作者: hanmas   2018-03-01 09:40:00
等等 熔岩锐眼好像活下来了XD其实两点18.5% more也不烂了 是诈欺其他东西太渣
作者: game147 (哈哈熊)   2018-03-01 09:42:00
锐眼的弹射more变成increase…
作者: hanmas   2018-03-01 09:57:00
锐眼more那是打错字 官网改回来了
作者: kill466 (kill)   2018-03-01 09:58:00
more变inc真的QQ
作者: game147 (哈哈熊)   2018-03-01 10:00:00
喔喔
作者: Anikk (安..)   2018-03-03 18:55:00
hooooo 我要当神奇宝贝大师~~

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