恕删
※ 引述《shirman (跟风向对干克什米尔居民s)》之铭言:
: 错误修正
: *大规模收赎金放人时不会再拿走对方所有钱财,而是获得正确的固定金额。
官方有解释此Bug的原因:
Ok, this is actually quite funny, so I will follow-up on it.
The logic is reversed between two objects, specifically in this case
(mass-ransoms, if you have the dynasty legacy). The idea is that it will
check if the character you are ransoming have enough money to pay for the
ransom, e.g. if a character has the 150 gold to pay for their kid to be
released. The idea is that if they do not have enough money, they will pay
what they have, and you will accept it, since you are just emptying your
prisons and want to grab whatever you can get, right?
Well, the logic is reversed. So if they have less than 150 gold, they will
still pay you 150 gold, and will go into minus. If they have more than 150
gold, they will pay you all that they have. No matter how high the sum is.
以下Google翻译:
好的,这实际上非常有趣,所以我会继续关注它。
两个物件的逻辑是相反的,尤其是在这个例子中(大规模赎金,如果你拥有王朝遗产)。
其原理是,它会检查你赎回的角色是否有足够的钱来支付赎金,例如,一个角色是否有
150金币来支付释放其子女的费用。如果他们没有足够的钱,他们就会支付他们所有的钱
,而你也会接受,因为你只是在清空你的监狱,想要攫取你能得到的一切,对吧?
嗯,逻辑反过来了。所以,如果他们的金币少于150金币,他们还是会付你150金币,然后
会减。如果他们的金币超过150金币,他们会把所有金币都付给你,无论金额多高。
https://i.meee.com.tw/nP2gEXh.jpg
这也说明了为何那些财产3000金7000金甚至上万金的角色,
被拥有Practiced Kidnappers传承的诺斯君主大规模收赎金放人时,
会愿意放弃所有财产来换取自由,
无怪乎东番大酋长要赶在9月9日修Bug前放人(大误)