[EU4 ] 1.14 patch note part 5&6

楼主: jonathan836 (魏奇˙安提利斯)   2015-12-01 12:53:09
Patch Notes 5
# Alerts
- The 'Rebel Uprising' alert will now only appear when rebels are two 'ticks'
away from revolting (usually at 80% progress).
# Country
- Expanded diplomacy categories are now saved in save game.
- Score is now shown with tooltip at every nation in diplomacy view.
# Ironman
- Saves are now quarterly instead of monthly in Ironman.
铁人自动储存从每月改成每季(每三个月),频率降低,那些担心铁人太卡的人有福了
# Launcher / Frontend
- Added Options for showing colored wastelands, regional naming and floating
montly tax income text.
- Exit to Menu button in-game and Back button in lobby now restart the game
rather than attempting to reset the gamestate, this results in speed and
stability improvements in practice.
- Added "enable Custom Nation" checkbox for host in multiplayer to avoid
players creating Custom Nations before Random New World/Save Games are loaded.
- Games saved with major DLCs enabled can no longer be loaded if any of those
DLCs is currently disabled.
# Ledger
- Removed obsolete "Can send office" column from ledger trade page.
- Ledger now shows Development instead of Base tax for possible colonies.
- Added column in ledger to indicate player or AI at the score page.
# Map
- Colored wastelands is now on by default, and based on owning more than half
of neighbouring provinces.
- Colored wastelands now also writes out country name over the wasteland as
though it was part of the country.
- Added area mapmode.
- Added buildings that visualize a province's base tax, production and
manpower levels.
种田派的福音,现在地图上那些富裕的省份会看起来有所变化
- Added estates mapmode.
- Added map mode for victory cards.
为新的庄园和胜利卡设计而新增一些地图检视模式
- Improved the Trade Goods mapmode: possible trade goods are now shown as
stipes on the map
# Messages
- You now get a message when a loan is automatically renewed
# Nation Designer
- It is now possible to use historical country names in random/default setup
(ie 'Corsica' instead of 'New Corsica').
自订国现在可以取和历史国一样的名字
- Added support for Saving/Loading Custom Nations.
# Outliner
- Can now cancel all construction types in outliner by right clicking entries.
- Can now hold Shift when left clicking on armies and navies in outliner to
add to rather than replace selection.
# Tooltips
- Tooltip for when you can't demand a province due to not being a core should
now be clearer as to why.
- Designate March button in diplomatic interface now actually describes what
a March is.
- Added more tooltips for disabled buttons in the frontend.
- Added tooltip for religion in colonization view.
- Added tooltips for religions in the province view and religion tab.
- Added maintenance cost to fort cost tooltip.
Patch Notes 6
# Achievements
- Achievements relating to the Americas will no longer be possible if playing
with a random new world.
- Some of the simpler achievements are now available for Custom Nations.
有部分比较简单的成就可以用自订国家来拿到了
# Decisions
- Forming Courland no longer requires being independent.
- Removed Church Taxes, Suffragan Bishops and superintendents, as they were
rather pointless decisions that tended to balance each other out.
部分常见的宗教相关决议被移除
- An emperor that fullfils the criteria to make the North Italian states stay
in the empire will now be able to enact a decision that deactivates the event
that makes them leave. This will also let the emperor see how close he's
gotten to fulfilling those criteria.
- Forming Maya now makes you an empire.
- Forming Arabia now makes you an empire.
- Forming Ruthenia now makes you an empire.
成立马雅、阿拉伯和鲁赛尼亚会自动变成帝国
- Forming Scandinavia and Germany now requires ADM tech 20.
大斯要等到行政20等才能成立,德国也是(但比较无感)
- Bukhara no longer releases Sibir when forming.
- Forming Mughals no longer require to be reformed, but instead it requires
500 development and then reforms you.
成立蒙兀尔的难度降低
- Reforming government for a steppe horde now gives you the Iqta government
type if muslim or having a muslim secondary religion.
穆斯林游牧民族现在改革政府会得到Iqta这种政府形式
- The decision to change government into a Noble Republic now changes your
government into an Oligarchic Republic instead, and does not require staying
below 20 cities.
- Nomads are now blocked from forming most nations unless they reform
(exception mostly being decisions that reform them, such as Qing or Mughals).
除了少数如大清的例外,游牧国现在无法成立其他国家
- Integrating Aragon via decision no longer possible if they have grown by
over 10 provinces since 1444.
如果亚拉冈在游戏中成长超过十个省份,你就不能靠决议来吞并亚拉冈
- Integrating Scotland via decision no longer possible if they have grown by
over 5 provinces since 1444.
如果苏格兰在游戏中成长超过五个省份,你就不能靠决议来吞并苏格兰
- Integrating England via decision no longer possible if they have grown by
over 5 provinces since 1444.
- Integrating Lithuania via decision no longer possible if they have grown by
over 10 provinces since 1444.
如果立陶宛在游戏中成长超过十个省份,你就不能靠决议来吞并立陶宛
- Integrating Poland via decision no longer possible if they have grown by
over 10 provinces since 1444.
- Integrating Savoy via decision no longer possible if they have grown by
over 10 provinces since 1444.
- Integrating Sardinia via decision no longer possible if they have grown by
over 10 provinces outside their starting cores.
# Events
- Removed trade_company_events.4 that would give a free fort in a TC province
(worked very poorly with new fort system).
- The Iberian Wedding can no longer fire if Castile has less than 10
provinces.
卡斯提尔变得太小(少于十个省份)时将不会遇到伊比利大婚
- Newly independent colonial nations will now be given the choice of the most
modern monarchy or republic they know of.
脱离宗主国独立的殖民政府可以选择要君主还共和
- Polish-Lithuanian union will now be restored by an event rather than a
decision. Accepting it gives Elective Monarchy while rejecting it will
enthrone a Polish noble, retaining Feudal Monarchy.
波兰球现在不是靠决议成立,而是靠事件。玩家对成立时间点较难掌控
- Having a cardinal minister is no longer an event option that is always bad
to pick.
- 'Smugglers Dominating' event choice 'Stop them!' no longer causes stability
hit, but costs more gold.
- The 'Merchant's Son' event option when choosing an heir for a Theocracy is
now only -5 devotion instead of -10.
- Event added to ensure nomad technology countries remain Steppe Hordes.
- Scandinavian Constitution now gives lots of power to denmark, and then
creates a rivalry between Sweden and Denmark.
- Removed the 'Financial Ruin' event, as it was a nonsensical newbie trap.
- Added event to clear historical rivalry between Teutonic Order and Poland
if the former is a vassal of the later.
现在波兰附庸条顿终于比较有点意义了,以前因为会有历史宿敌导致妳就算附庸起来也
无法外交吞并。现在这个宿敌修正会随着波兰附庸条顿而消失
# Modifiers
- Kutai Traditions is now a Provincial Trade Power Modifier instead of
Domestic Trade Power.
- Added Conquest of Lhasa triggered modifier for Vajrayana countries.
- Added Conquest of Varanasi triggered modifier for Hindu countries.
- Added Conquest of Kotte triggered modifier for Theravada countries.
- Added Conquest of Bodh Gaya triggered modifier for all Buddhist countries.
- Added Conquest of Louyang triggered modifier for Mahayana countries.
- Added Conquest of Cholula triggered modifier for reformed Nahuatl countries.
- Added Conquest of Pachacamac triggered modifier for reformed Inti countries.
- Added Conquest of Chichen Itza triggered modifier for reformed Mayan
countries.
- Added Conquest of Amritsar triggered modifier for Sikh countries.
- The Triggered Modifier for conquering Rome will now only trigger for
Muslims and Christians.
# Missions
- Mission rewards that previously reduced land and naval costs now reduce
maintenance instead.
扩军型的任务实用性大增
- The mission to restore the Pentarchy will now not be available until you
own 3 out of the 5 required cities.
- Mission to secure spice will now require you to have discovered and have
range to the great spice regions.
- The mission to Achieve Religious Unity will no longer trigger if you have
more than 15 provinces to convert or if you own provinces that are especially
hard to convert.
- Added checks to missions to form alliance, improve relations and royal
marriage to make them avoid targetting countries you have cores on or that
hate you.
- The mission for the Emperor to befriend an elector now gives a modifier to
Imperial Authority.
- The mission for the emperor to improve relations with an elector now gives
a imperial authority modifier and will not retrigger as often.
# New Ideas & Policies
- Added Tirhuti Ideas.
# Setup
- Granada is now an Emirate in 1444.
- Australian terrain will now be a bit more diversified.
- All Christian Marches will now use the same titles.
- Updated the Polish and Commonwealth leader name lists.
终于不会有阿飘国王了吗....在过去波兰和立陶宛的君主长期是使用EU3的设定,也就是
1399起始的设定。这导致在位者时常与历史不符
- Buryatia will now start with knowledge of the provinces surrounding it.
- South Georgia is now properly arctic climate.
- Serbia and Bosnia now start as historical friends.
塞尔维亚和波士尼亚现在将对方视作历史盟友,更倾向于互相结盟而不是吞并对方
- Ragusa now starts guaranteed by the Ottomans.
雷古沙开局就被土鸡保证独立,威尼斯靠着速攻获得该贸易中心的难度大为提升
- All crusader states now start with Western tech, instead of just The
Knights.
- Swapped the map colors of Bavaria, Bar and Ravensburg.
- Denmark is now slightly richer at start.
丹麦发展度buff
- Skåne, Halland & Blekinge are no longer swedish cores from the start.
瑞典继续被削弱,它开局时将不再有瑞典半岛南部丹麦人的核心
- Sweden and Denmark no longer starts our as historical rivals.
瑞典和丹麦不再从开局就是历史宿敌,降低AI瑞典开局就宣独立战争的机率
- Split the Hansa up into the Free Cities of Bremen and Hamburg and the
Merchant Republic of Lübeck.
汉萨大幅削弱,汉萨一分为三,成为三个独立OPM
- Verden and Hamburg now use new map colors.
- Jämtland is no longer a swedish core.
瑞典失去挪威一省的核心;继续削弱瑞典啊= =+
- Uzbeks now start with cores on all of their provinces in 1444.
乌兹别克斯坦buff
- The von Baden dynasty is now known as von Zähringen.
- Removed the seazone Lands End.
- Store Bält is now gone. Öresund is now the old seazone around danish
islands, and only way to reach Sjaelland.
丹麦的海峡地形修正
作者: Comartin38 (CM)   2015-12-01 13:16:00
Tirhuti是尼泊尔旁的小国
作者: dannywei611 (dannywei)   2015-12-01 13:18:00
亲爹国以死有时烧纸?
作者: purplecake (紫蛋糕)   2015-12-01 13:49:00
金帐跟喀山也有附庸后历史宿敌+50的问题XD
作者: aterui (阿照井)   2015-12-01 14:08:00
毕竟现在开局没十年瑞典就会独立+把丹麦打残,50年瑞典就会把丹麦吃光,想调整这种状况吧
作者: capitalist   2015-12-01 15:27:00
汉萨不是削弱 是整个移除吧 也许会变成可成立国家?
作者: DogEggz (DogEggz)   2015-12-01 15:57:00
Patch note都没有提到新的可成立国家 不过之前Wiz有放图有看到比利时的样子
作者: wmke (肥宅会飞吗)   2015-12-01 16:18:00
玩波兰不能把立陶宛喂成肥宅再吞了,加上这次阶级系统的贵族共和灾难,AI PLC或许更容易爆炸卢布林联合的事件不知道会不会在战争触发,如果会在战争中触发那么玩条顿开局宣波兰解Baltic Crusader又更难了…
作者: COLDTURNIP (娶妻当娶五航战)   2015-12-01 16:50:00
威尼斯挺进中东的难度倍翻
楼主: jonathan836 (魏奇˙安提利斯)   2015-12-01 17:06:00
等等D大你为什么要把你的文删除啊QQ
作者: DogEggz (DogEggz)   2015-12-01 17:08:00
逼你翻译阿(误让你赚多一点稿费下次连线再捐出来XD
作者: ceaserman (神采飞扬)   2015-12-01 17:15:00
汉萨这样才符合史实,史实上汉萨是城邦商业同盟从来就不是"一个国家"。
作者: aterui (阿照井)   2015-12-01 17:28:00
最开始的开发日记就说当时是为了游戏性才这么设定了
作者: Ryokawaii (超绝可爱中二凉)   2015-12-01 17:45:00
话说标题好像是pacth note耶
作者: mattc123456c (Matt Zhuang)   2015-12-01 19:21:00
Added Conquest of OOO triggered modifier forXXX countries 是一些XXX宗教的国家给予征服OOO圣地然后把征服罗马的Buff缩减为基督徒和穆斯林国家才有的Buff(儒教没有圣地,悲哀)
作者: Yshuan (倚絃)   2015-12-01 21:36:00
附庸取消历史宿敌是波波还全部?!!!
作者: purplecake (紫蛋糕)   2015-12-01 21:39:00
看起来只有波波,反过来好像也没有
作者: capitalist   2015-12-01 22:15:00
借问个问题 改版之后的旧档还可以解成就吗?
作者: leo1217000 (上晋)   2015-12-01 22:16:00
话说哥萨克上了468NTD
楼主: jonathan836 (魏奇˙安提利斯)   2015-12-01 22:18:00
P社曾经说旧档还可以解旧的成就,但不保证
作者: Yshuan (倚絃)   2015-12-02 03:10:00
上次改CS 我设定了版本不更新以跑原有纪录 成就ok

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