[EU4 ] 1.14 pacth note part 3&4

楼主: jonathan836 (魏奇˙安提利斯)   2015-12-01 12:23:54
Pacth Note 3
# Power Projection
- Eclipsed rival is now +10 power projection (up from +5).
削弱宿敌现在给更多PP
- Power Projection now gives a Prestige Bonus of up to +0.5.
- Reduced the power projection loss for having provinces taken from you by a
rival.
领土被宿敌抢所损失的PP不再天价高
# Religion
- Greatly reduced doom reduction from occupying provinces.
中美洲土著不再那么容易doom而自爆;阿兹特克的成就变简单了
- Reduced the penalties from too high or too low Karma.
佛教现在变得更加中庸了
- Penalty for high Karma is now discipline, and low Karma diplomatic
reputation.
- Shinto no longer gives negative tolerance to heathens.
- Karma is now gained relative to the province development sum rather than
province count. KARMA_PER_RELEASED_PROVINCE and KARMA_PER_TAKEN_PROVINCE were
decreased from 10 to 1 in accordance.
- Centers of Reformation can now only appear in temperate provinces with 10
or more development.
现在只有发展度>10的温带省分才会出现宗教改革中心;诺威、芬兰与苏格兰成为教改中
心的机率降低
# Revolts
- Most rebels can now relocate.
大部分的叛军现在可以转移到邻近省分(即使隔着海峡等障碍)
- 'Recent Uprising' modifier is now -100 revolt risk instead of -20, so it
should always prevent revolts.
只要最近有叛乱过的省份,在特定时间内就不会再出现叛乱
扩张流大福音!
- Giving in to zealot rebels of your own religion will no longer increase
missionary strength. Instead it will add a 10% tech malus for 10 years.
- Zealot rebels of your own religion will no longer convert provinces they
take. Instead the religious violence modifier will be added to such provinces.
# Subjects
- Protectorates now base their liberty desire on the combined power of all
protectorates of the same overlord.
- Removed Horde restriction on Marches.
- Increased liberty desire from relative power of subjects.
附庸国强度所提升的独立欲望升高;养一群小弟时,小弟加起来总兵力越高,其独立欲望
会比上个版本更高
- Having the same dynasty as a vassal or march will now reduce their liberty
desire.
- Increased the base income and forcelimits of subjects slightly.
附庸国自身的军队上限和基税略为调高
- There is now a -100 opinion modifier for having force vassalized or
enforced a union upon a subject.
武力附庸现在会有一个-100友好度的影响,会随时间慢慢减少
- Subject Interaction "Start Colonial War" now renamed to "Start War in
Colony" to avoid confusion with new Colonial War concept.
- Can now do the Enforce Religion subject interaction on colonies as well.
现在也可以强迫殖民政府改宗
# Technology
- Hordes reforming their government now always get the Chinese technology
group unless they have a Muslim faith.
非信仰穆斯林的游牧改革政府后都是得到中华科技组而非穆斯林科技组
- Nomad Group unit type now have units at various tech levels throughout the
game.
游牧国的兵种修正,不会再只有初期兵种;游牧后期buff
- Spread out the military tactics a bit further.
军事战术在科技等级里面的分布修正
- Halved Trade Efficiency and Production Efficiency gained from technologies.
现在从科技提升而获得的生产与贸易效率只有以往的一半
# Units & Forts
- It is no longer possible to block a strait for an army whose war allies
control both sides of that strait.
当有一方控制海峡两端的省分时,你不再能阻挡该海峡
也就是你至少要控制海峡的其中一端,你才能派船阻挡敌军经过海峡
这个改正对于威尼斯日后要挑战土鸡的难度提高;增加它趁著君堡还没被土鸡控制以前
就对土鸡动手,否则之后就无法封锁海峡
- Forts that have been captured by the enemy will now have a ZOC and block
movement for enemies of controller.
被抢走的要塞现在也会限制被抢方的移动
- Forts now have ZOC over any country's provinces (but only flip your own)
meaning they can block enemy movement through friendly & neutral land.
Movement through a country's own provinces cannot be blocked if a fort from
that country is protecting those provinces.
要塞阻挡范围修正;光看叙述看不太明白到底是怎样修,得等实测
- Provinces can now be in the ZOCs of multiple forts.
一个省份现在可以被多个要塞给控制,也就是说,如果某省分它旁边有两个要塞相邻,你
两个要塞都要打下来才能踏上这一个省份
- Moving through ZOCs should now result in fewer unnecessarily long paths..
# War
- Only the Coalition and 'Crush the Revolution' CBs can now be used to start
coalition wars.
- It is once again possible to transfer occupation to any war ally.
现在可以转移占领省分给任何战时盟友(原本限定只有转给与占领省分有相邻的盟友)
- Forcing countries to revoke cores and claims on a 3rd party will give that
3rd party a little relation boost with you.
要敌国放弃第三方的核心和宣称会让该第三方对你有好感
- Peace demands now cause stability hit when declined if the negotiating
country has at least 50% War Score and the AI would have accepted the demand.
战争分数达50分以上时,对方若拒绝和谈会降稳定;大幅影响多人连线
- Armies that win battles will now gain a significant boost to morale, to
prevent situations where an army is stack wiped due to winning a narrowly
fought battle and then immediately being attacked. Amount of morale regained
depends on the strength of the enemy army defeated relative to their own
strength.
战斗中获胜的军队将获得一点士气,获得的多寡将取决于他们击败的敌人大小。
用大量小股部队去消耗敌方大部队士气的战术废了!!
- You can now only call allies to war if you know they'll accept, and after
they have been called they will automatically accept without calculating
acceptance again.
现在只能对那些可能会同意加入战争的盟友发送CTA,而且一旦发送对方必定答应
这是避免有时候,当你送出CTA那一瞬间(那几天)对方会否答应的参数遭到修正而导致
你送出后得到的结果与原先在外交页面看到的不同。例如你原本看到A盟友会答应加入,
结果在你送出要求的那一天(假设你没有暂停),对方忽然发生什么事件导致它负债(
会降低它响应别人召唤的机率)并进而导致她拒绝你的CTA
- Prestige gain from peace concessions involving provinces are now reduced by
Administrative Efficiency (as you can take much more).
- You can now sign a peace that would result in going down to -999 DIP, this
to prevent situations where you're unable to make a suitable peace (which has
higher priority than other DIP expenses).
外交和谈时,如果和谈所需要的外交点数超过你现有的外交点数,你依旧可以送出该和谈
(至少在我看起来是这个意思,有待确认)
Patch Note 4
# Diplomacy
- Fixed a bug where the AI would accept being given parts of a peace offer it
didn't want if you also gave it everything it wanted.
- Fixed a bug where the AI would not want its cores back in peace deals under
certain circumstances.
- AI attitudes are now hardcoded, to both improve performance and make the AI
more consistent and logical in its attitude selection.
AI的态度现在会比较一致,翻脸不会和翻书一样快(吧)
- AI will now be more likely to diplomatically annex a vassal (previous
condition on dip rep was too harsh).
- AI is now more likely to befriend and less likely to antagonize countries
that it has the Share Advanced Neighbor opinion bonus towards.
当与更先进科技组接壤时,AI会更倾向于友善和自己同科技组的国家
举例:葡萄牙登陆印度取得goa省后,与goa省相邻的印度国会比较倾向于互相合作
- Subjects will now agree to buy wrong culture/religion provinces if
VASSAL_BUY_ANY_PROVINCE is set to 1 (default on).
# Economy
- Should now recall merchants that are forwarding trade in places where they
no longer have an interest in doing so.
- More budget towards colonizing in custom setup.
# Exploration
- AI will use only MIN_SHIPS_TO_EXPLORE ships for new exploration.
# Ideas
- Will now pick idea groups dynamically instead of always using historical
groups. Historical groups are weighted more highly when picking.
AI国选的理念将更容易因为状况不同而动态调整
*感谢capitalist版友指证
# Religion
- Will now cancel missionaries that have no hope of completing their
assignment due to low missionary strength.
# Technology
- AI protectorates will no longer Westernize
AI的保护国不会西化了,只有玩家的保护国才会西化(!!?)
# War
- Will now cancel prepared wars if it starts westernizing.
正在西化中的AI会更避免战争
- Will no longer suicide ships against navies that it thinks are leaving a
province before they actually are.
AI在海军误判机率降低,现在比较少派船自杀了(玩家不再能用欺骗AI说自己的船正要
离开来引诱AI海军出来撞你)
- Fixed bug in AI's evaluation of supply limit which could differ from real
supply limit, resulting in pointless attrition.
- AI will blockade more aggressively when it has overwhelming naval
superiority.
享有海权的AI现在会更积极的展开海上封锁
- Made AI somewhat less likely to choose provinces next to siege armies (to
support them) when no enemy is close, in an effort to reduce attrition.
当附近没有敌军的时候,AI不再会为了围城而把大量超出上限的部队堆在一起
- Now willing to lift sieges of unfortified provinces that aren't the wargoal
to help nearby friends in battle.
- AI main armies evaluate provinces further away when deciding where to go,
decreasing the likelihood of AI ignoring far away theaters.
AI的主力部队现在会对离它更远的动作有反应
- AI splinter armies should be more likely to find their way towards their
main army rather than refusing to move.
AI的小股分队现在比较不会呆呆地不动了,会更倾向于去加入他们的主力
- Will no longer send their armies to help out in sieges led by countries
that are in a different war.
AI不再会派军队去帮助不同战争中的国家围城
作者: DogEggz (DogEggz)   2015-12-01 12:34:00
占领的要塞终于可以拿来阻挡敌人了 看来战争要打更久了XD
作者: net46248 (Net46248)   2015-12-01 13:46:00
就是要塞范围也作用在邻国省份
作者: aterui (阿照井)   2015-12-01 13:48:00
只能请愿意助拳的同盟加入战争,代表不能用打一个对方不想加入的战争故意让他拒绝参战的方式取消同盟了?
作者: capitalist   2015-12-01 15:15:00
楼上理解正确 要塞是说ZOC也会影响邻国领土 除非你自己在边境也有要塞抵销 还有AI理念不是随机 是更动态简单来说他们会取决于当下的国策而不是老照着历史轨迹
作者: laputaflutin (很恐怖,不要问)   2015-12-01 15:18:00
我觉得被占领的要塞至少要降低等级,比如三等要塞被打下来后,应该有个要塞损毁的效果之类的, 然后如果两军反复交锋,最终要塞会降到0等,直到和平后修复
作者: Yshuan (倚絃)   2015-12-01 21:34:00
土鸡/瑞典 海峡buff!!!

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