-用简单的方式去修正源氏招架的hitbox
An Easy way to Fix Genji deflect Hitbox
https://us.forums.blizzard.com/en/overwatch/t/an-easy-way-to-fix-genji-deflect-hitbox/56418/25
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以下是原文作者shadow的看法
hitbox大小真的不是招架的最大问题,他的视觉特效才是。
The biggest issue with deflect hitbox is not really the “size”
but the Visual Fx.
招架时特效无法显示的隐形区域会严重的误导。
The visual Fx of the sprite of “deflecting” is horribly misleading.
以下是几个实际的影片范例
A good Video example,
Hitscan Test直击测试
https://www.youtube.com/watch?v=jFcrzIlZfNU
Projectile Test投射测试
https://www.youtube.com/watch?v=4Labe33IyC8
如上面两个影片所呈现,招架的视觉特效必须被修正。
With that said it is apparent that what needs to be fixed is his Visual FX for his deflect.
所以我的建议如下
So my Suggestions are either
改变视觉特效,例如让他有个“幽灵边界”在招架的边缘。这样玩家们能像是莱茵的屏障一样确实知道它的确实范围。
Change the Visual FX in such a way it has “Ghost Edges” at the borders of deflect. So players actually have an idea of the actual borders like reins shield.
要如何完全的改变招架的样貌。当他在招架期间以迅雷不及掩耳的的速度劈砍会产生出一个“龙盾”在他前方描绘出整个边界。
Change how to deflect looks entirely. Where he makes 1 massive slash during deflect and it creates a “Dragon Shield” in front of him that outline the borders perfectly.
无论哪种方式都需要改变的是视觉特效,这样玩家在面对招架时才能真的知道它的实际面积有多大和多少,尤其是像麦卡利这样的角色。
Either way what needs to be changed is creating a visual FX so players actually know how big and how much in front it actually is, especially for units like McCree.
资讯是对战中关键的一个面向,招架的“隐形” hitbox面积基本上是个隐藏的优势.
Information is a critical aspect of war, and by actually making the deflect hitbox “Hidden” proportions that is essentially a secret buff.
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Jeff的回应
我们正在努力进行更新招架的判定范围以及视觉效果,预计五月或六月更新(时间很紧凑,或许需要更长时间,请不要讨M我们 霸脱)
We’re working on updating both the hitbox and the VFX for an update in May
or June (rough ETA, could be longer, no h8 plz)
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发烧头痛喉咙痛 翻的应该很怪
本来想说昨天就快翻完了
不过还是跑去siu息了