蓝帖
https://bit.ly/3QaJON5
本热修要美国时间晚上才会上线 (现在是晚上五点)
已上线
Gameplay Update
We are implementing a reduction to overall monster power levels in Nightmare
dungeons. The new top range for tier 100 will feel like what tier 70 was
previously.
恶梦地城怪物强度下修 100层约为热修前的70层
Developer Note: Although these values make it appear that the higher tiers
are easier than lower tiers, this is not the case because the monsters also
benefit from being significantly higher level than players in higher
Nightmare Dungeon tiers.
开发者注解: 数字看起来好像高层比低层还简单 但实际上不会
调整幅度高是因为怪物等级远高于玩家之故
范例
Tier 35
HP reduced by ~2%
血量降低~2%
Damaged reduced by ~1%
伤害降低~1%
(底下就不打了)
Tier 50
HP reduced by ~20%
Damage reduced by ~13%
Tier 70
HP reduced by ~60%
Damage reduced by 54%
Tier 100
HP reduced by ~82%
Damage reduced by ~79%
Bug Fixes
Fixed an issue where additional Blood Lances from the Gore Quills aspect
could sometimes not deal damage.
修正血刺之 精华 产生的额外鲜血之枪 不会造成伤害的问题
Fixed an issue where the Answers in the Ashes quest could have progression
blocked if Varshan was killed before the quest updates to the step to defeat
him.
修正灰烬中的答案任务中在任务更新前就把瓦森杀死可能会导致任务卡死的问题
Fixed an issue where the dungeons Buried Halls and Endless Gates dungeons
were not giving players proper rewards upon completion.
修正 深埋大厅 和 无尽大门 普通地城完成后给予玩家奖励不如预期的问题
Fixed an issue where the Akhan’s Grasp Nightmare Dungeon was not giving
players proper rewards upon completion.
修正阿克汉之握 噩梦地城完成后给予玩家奖励不如预期的问题
Fixed an issue where the Moonrage Malignant Power would cause the Wolves
power to be unequipped from the action bar.
修正恶疫之心:月怒 会移除狼群按钮的问题
(应该是这个意思吧?)
Fixed an issue where the Subterranean Legendary aspect was dealing far less
damage than intended.
修正德鲁伊的地底(攻击精华)造成远小于预期伤害的问题
Fixed an issue where the Frozen Terror Malignant Power could also fear the
player with it equipped.
修正恶疫之心:冻结恐惧 连玩家自己都会被恐惧的问题
Fixed an issue where Malignant Hearts could be duplicated when salvaging
them, logging out immediately, and logging back in.
修正恶疫之心可借由分解后快速登出登入来复制的问题
Fixed an issue where Tier Skips wouldn’t be properly rewarded in certain
scenarios.
修正有时跳层不会被正确奖励的问题
Further stability improvements