Re: [闲聊] D4 营火闲聊实况 - 恶疫魔赛季 (Wowhead)

楼主: a2364983 (小可怜)   2023-07-22 04:17:28
Diablo 4 Patch 1.1.0 Campfire Chat Summary
https://www.wowhead.com/diablo-4/news/334223
Diablo IV Campfire Chat - Season of the Malignant- July 2023
https://www.youtube.com/watch?v=gZuG4Yng4bY
Wowhead 整理比较大纲的内容如下
细节有兴趣可以直接点原影片听 devs 怎么说
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一、Patch 1.1.1
- There will be another Developer Livestream next Friday to discuss Patch 1.1.1.
下周五会再开一台实况讨论 1.1.1 版本更新
- Sorcerer and Barbarians buffs will be the primary focus of this Patch.
这次更新改版会着重在魔法使和野蛮人的 buff
- Monster density will be increased in Nightmare Dungeons and during Helltides.
恶梦地城跟地狱浪潮的怪物密度会增加
- There will be an additional Stash tab.
仓库会多实装一页
- Elixir stack size will be increased to 99.
灵药最大堆叠数量会增加到 99
- Respec costs will be decreased by 40%.
重置技能等级的消耗降低 40%
- Level 50 - 100 experience will be adjusted so that
leveling will become easier.
50 到 100 等的经验值会被调整让升级更容易
- Patch 1.1.1 should be released within the next couple of weeks.
1.1.1 版本更新会在数周内上线
二、未来如何处理更新 How Updates Will be Handled Going Forward
- When making changes to increase build diversity, let some builds be
overpowered until we have provided compelling alternatives.
增加流派多样性时 在我们提供更多吸引人的选择之前 会先让某些流派保持 OP 强度
- These meta changes will occur at predictable times,
like the start of a Season.
这些 meta 更新会在可预期的时间发生 例如新赛季开始
- In situations where a bug is causing game-breaking damage or crashes,
we'll still react quickly.
但如果是有 bug 会导致伤害破表或游戏被玩坏 我们还是会快速反应处理
- Patch notes will be communicated at least a week
before the actual patch is available.
以后版本更新说明文会在更新实装至少一周前就公布
三、职责说明 Diablo 4 Mission Statement
- A wide variety of viable builds to discover, put together, and optimize,
across all five classes.
提供所有职业能发掘不同流派、统整并不断改进的多元选择
- New items and powers every season to keep the game fresh and increase build
variety.
每个赛季都提供新装备和新能力来保持游戏新鲜感和流派多样性
- Continually evolving endgame content with high monster density for powerful
builds to mow down and activities to challenge your build.
持续发展 endgame 内容 提高怪物密度让强力流派能挑战
- Make the game more fun for players.
让玩家觉得游戏更好玩
四、易伤 Vulnerable Damage
- Vulnerable Damage was nerfed because it was overused in almost every endgame
build.
易伤被 nerf 是因为几乎每个 endgame 流派都要用到
- Tuning changes will continue to be made in order to make Vulnerable Damage
more equal to other sources of damage.
未来会继续调整 目的是为了让易伤跟其他来源的增伤更等价一点
五、恶梦地城 Nightmare Dungeons
- Nightmare Dungeons are considered too difficult.
恶梦地城难度太高
- Nightmare Dungeons will be re-balanced so that in the future Tier 100 Dungeons
will be more similar to the difficulty level of Tier 70 Nightmare Dungeons
now.
恶梦地城会被重新平衡 未来 100 层的难度大概会跟现在的 70 层难度差不多
- A Hotfix will be coming out later today to decrease the difficulty of high
Tier Nightmare Dungeons.
今天晚点就会有 hotfix 去降低高层恶梦地城的难度
六、削弱玩家战力 Nerfs to Player Power
- The developers have stated that there will not be a patch that nerfs classes
this hard ever again.
开发人员有提到以后不会再一次砍这么重了
- Cooldown Reduction was changed because it was considered the most powerful
stat in the game.
冷却时间减免被砍是因为这被认为是游戏中最强的属性数值
七、Season 2
- There will be a new Endgame activity (i.e. Nightmare Dungeon, Whispers, World
Boss, etc.) added in Season 2.
S2 会有新的 endgame 要素加入游戏 (类似 恶梦地城 低语 世界王等)
- There will be more options to target-farm Uniques in Season 2.
S2 会有更多选项可以针对暗金独特装刷
- Resistances will be reworked as a part of Season 2.
抗性重制会是 S2 内容之一
八、未来更新 Future Updates
- There will be additional updates after Patch 1.1.1 and before Season 2.
在 1.1.1 版之后 和 S2 赛季之前 还会有额外的几次更新
- Leaderboards are planned for Season 3.
排行榜预计在 S3 做
- There will be opportunities to re-fight Campaign bosses in the future.
未来可能会有机会能重打主线 boss
- Players will have more opportunities to acquire Uber Uniques in the future.
未来玩家会更有机会取得超稀有独特装
=====
可以先想好下周五要在官方聊天室刷什么了 KEKW
作者: logitech2004 (ddd)   2023-07-22 06:42:00
翻译:在做了在做了我很忙

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