Re: [闲聊] D4 营火闲聊实况 - 恶疫魔赛季

楼主: Jotarun (forever)   2023-07-22 07:33:48
https://news.blizzard.com/en-us/diablo4/23985148/
官方版整理
内容前面大概都有翻了就不翻了
主要先放著等中文版出(如果有的话)
If you’d prefer to skim the highlights of our Campfire Chat, they can be
found below.
Diablo IV’s Live Service Mission Statements:
Keep the game fun for players.
Have a wide variety of viable builds to discover, put together, and optimize,
across all five classes.
Introduce new items and powers every season to keep the game fresh and
increase build variety.
Continue to evolve the endgame, with high monster density for powerful builds
to mow down and activities to challenge your build.
When making changes to increase build diversity, we will let some builds be
overpowered until we have provided compelling alternatives.
Introduce meta changes will occur at predictable times, like the start of a
Season.
React quickly to squash game-breaking bugs, damage or crashes.
Why we released Patch 1.1.0 and what we are trying to achieve:
Diablo IV was always meant to be a capped power experience and not an endless
grind. We know that building your character’s strength is an essential part
of the fun of Diablo – and that it feels bad to take away power.
So why did we do Patch 1.1.0? Our goal is for multiple builds to be powerful
enough to defeat our toughest foes, like Uber Lillith: one build shouldn’t
be the only way to play a class. Some changes implemented in this patch were
made to address this issue.
We also know that Nightmare Dungeons are currently way too difficult - they
should feel achievable through multiple builds, and high-level tiers (beyond
Tier 50) are particularly over-tuned towards difficulty. Patch 1.1.0 was the
start of the changes needed to map against the changes we’re making to
Nightmare Dungeons – which will be hot-fixed in today!
How we are addressing concerns, and why and how our approach to patches will
change moving forward:
Moving forward, we will take a more surgical approach when adjustments to
balance are needed. We will ensure that if we’re adjusting something
overpowered, we will provide compelling alternatives for players to explore
for their class instead.
We will be improving communication, sharing patch notes at least a week prior
to launch so that we can have meaningful conversations with our community.
We will be introducing several changes in the upcoming Patch 1.1.1:
We will be continually evolving the endgame with high monster density for
powerful builds to mow down and activities to challenge your build.
We believe that making changes to certain builds, rebalancing Nightmare
Dungeons, and creating additional engaging end-game experiences will
ultimately result in a better game for more types of players.
On Patch 1.1.1:
Today, we will release a Hotfix that introduces changes to Nightmare
Dungeons: these are changes that map to some of the balance changes made in
1.1.0.
We will be implementing Nightmare Dungeons tuning changes to pair with class
changes that came with 1.1.0.
Barbarians and Sorcerers - with Sorcerer first - will be getting adjustments
to Legendary Aspects in Patch 1.1.1.
Monster density will be substantially increased in Nightmare Dungeons, as
well as in Helltide.
We will add an additional stash tab as well as Elixir Stack Size increases.
We will reduce the Gold respec costs by 40%.
We want the leveling journey from 50-100 to be faster and are looking at
increasing XP bonuses for playing on higher World Tiers.
And more! We will go into more detail on these changes during our livestream
next week.
Tune in to the Next Campfire Chat
On July 28 at 11 a.m. PDT we will be hosting another Campfire Chat to
continue the conversation with the community and dig in to details about
Patch 1.1.1.
下礼拜同一时间细谈1.1.1
Visit our official Diablo Twitch and YouTube channels to watch live!
Following the livestream’s conclusion, we’ll publish another article with a
video on demand so you can still catch up on the details if you miss them.

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