消息来源:
https://reurl.cc/02lnkY
前几天EUROGAMER发出一则新闻,是有关艾尔登法环的制作者宫崎
英高的访谈。
英高表示游戏很难是他们工作室的特色,他们并不打算放弃。
"So it's not something we're willing to abandon at the moment. It's our
identity.
同时他也表示他从不是一个很懂技巧的玩家,他也死过很多次。
"I've never been a very skilled player," Miyazaki added. "I die a lot. So, in
my work, I want to answer the question: If death is to be more than a mark of
failure, how do I give it meaning? How do I make death enjoyable?
特地翻译一下这句:
"If death is to be more than a mark of failure,
how do I give it meaning?
How do I make death enjoyable? "
如果死亡并不只是一个失败的标记
我该如何给它意义?
我该如何让死亡变得"愉悦"
各位,连英高都这样说了,就好好接受善意吧。
不知道有几个在碎星就被劝退的