※ 引述《Sinreigensou (神灵幻想)》之铭言:
: FGO被酸没游戏性也不是第一天了
: 不过我很好奇游戏性到底怎么定义?
: 是系统很复杂需要巧思操作
: 还是除了主线可以玩的东西很多
: 或是剧情引人入胜、角色魅力惊人
: 还是开大绝:你营收多少(馆长调)
: 是不是要定义一下游戏性惹
Playability is the ease by which the game can be played or the quantity or
duration that a game can be played and is a common measure of the quality of
gameplay.
Playability is defined as: a set of properties that describe the Player
Experience using a specific game system whose main objective is to provide
enjoyment and entertainment, by being credible and satisfying, when the
player plays alone or in company. Playability is characterized by different
attributes and properties to measure the game player experience.
具体可分为:Satisfaction满足感 Learning学习性 Efficiency游戏效率
Immersion沉浸感 Motivation动机度 Emotion情感度
Socialization社交性
再细分还有收集性 动作性 益智性 创意 探索 成长 管理 PvP PvE等等